hovathagod32 Posted May 12, 2016 Posted May 12, 2016 In caw mode they have a section where you can change the material type, which changes the shine levels. I wanted how to do that with mods.. I know it has something to do with those .n and ao versions of an attire piece, but I don't know how to alter it to my liking. I have Surfer Sting's Boot, and what I want to do is make it look like leather material instead of that overly shiny patent leather/plastic look. Quote
LordJustice17 Posted May 12, 2016 Posted May 12, 2016 It is possible by altering the shader parameters of the yobj (objs) in hex. I was never able to really figure it out, but I think both BannockBurn and Tekken57 know how to do it. 1 Quote
hovathagod32 Posted May 12, 2016 Author Posted May 12, 2016 It is possible by altering the shader parameters of the yobj (objs) in hex. I was never able to really figure it out, but I think both BannockBurn and Tekken57 know how to do it.Any ideas @tekken57, @Bannockburn ? Quote
hovathagod32 Posted May 12, 2016 Author Posted May 12, 2016 Aye, it's very much possible, if you follow the 2k14 method, it's about the same way. I was working on a tool for this before the release of 2k16, but never got around to completing it.can you point me in the direction of that method? i saw something tekken was doing with shine, but from what I read, that had to do with the overall character shine. I'm more interested in particular attire parts... Sting's boots in this case. That tool seems like it definitely would've helped lol. Quote
tekken57 Posted May 13, 2016 Posted May 13, 2016 Each object has specific shader parameters which can be edited. The spec power and spec level parameters usually control the shine and appearance of an object. Bannockburn can explain better what the values contained in these parameters contain. I usually look for another wrestler who has an object which has the apperance I want e.g Goldust has a shiny attire. I then copy the shader params for the spec power and level from Goldust's singlet to the object I want to apply the shine to.The offsets for the shader param for each object is listed in X-Rey to assist you in finding the shader params in the yobj file. Quote
hovathagod32 Posted January 24, 2017 Author Posted January 24, 2017 @hovathagod32Did you manage it ?Yeah i ended up using @@Bannockburn's shader mutator. Usually use Dull Boots setting on whatever OBJ I wanted to remove shine from, then from there alter the alpha channel to whatever level I need.I'm not sure it's that easy with everything. I think it was @4 Life who was trying to get a more dull look with something. He might know how to fix it if you already tried the Mutator app Quote
Dennis-Bieser Posted January 24, 2017 Posted January 24, 2017 @hovathagod32Did you manage it ?Yeah i ended up using @@Bannockburn's shader mutator. Usually use Dull Boots setting on whatever OBJ I wanted to remove shine from, then from there alter the alpha channel to whatever level I need.I'm not sure it's that easy with everything. I think it was @4 Life who was trying to get a more dull look with something. He might know how to fix it if you already tried the Mutator app Yeah sounds good. I noticed that some wrestlers have a brilliant shine, for example Hollywood/Hulk Hogan in 2K15. I have tried to give my mods such a similar shine but without success. Also I tried to play with the alpha channel, but had no luck.i have found this old tutorial: http://smacktalks.org/forums/topic/51607-tutorial-editing-shader-parameters-in-yobj/Unfortunately i'm not really able to figure it out (i'm not the best in hex editing).Maybe someone can make a new (video) tutorial about it? Would be awesome Quote
4 Life Posted January 24, 2017 Posted January 24, 2017 @hovathagod32Did you manage it ?Yeah i ended up using @@Bannockburn's shader mutator. Usually use Dull Boots setting on whatever OBJ I wanted to remove shine from, then from there alter the alpha channel to whatever level I need.I'm not sure it's that easy with everything. I think it was @4 Life who was trying to get a more dull look with something. He might know how to fix it if you already tried the Mutator app Yeah sounds good. I noticed that some wrestlers have a brilliant shine, for example Hollywood/Hulk Hogan in 2K15. I have tried to give my mods such a similar shine but without success. Also I tried to play with the alpha channel, but had no luck.i have found this old tutorial: http://smacktalks.org/forums/topic/51607-tutorial-editing-shader-parameters-in-yobj/Unfortunately i'm not really able to figure it out (i'm not the best in hex editing).Maybe someone can make a new (video) tutorial about it? Would be awesome I always tend to just use Shader Mutator on the object first and then manipulate the alpha in the normals as well as the ao file where needed. The ao works opposite to how the alpha would work, filling parts in black would increase the appearance of shine by adding more shading. Quote
Dennis-Bieser Posted January 24, 2017 Posted January 24, 2017 @hovathagod32Did you manage it ?Yeah i ended up using @@Bannockburn's shader mutator. Usually use Dull Boots setting on whatever OBJ I wanted to remove shine from, then from there alter the alpha channel to whatever level I need.I'm not sure it's that easy with everything. I think it was @4 Life who was trying to get a more dull look with something. He might know how to fix it if you already tried the Mutator app Yeah sounds good. I noticed that some wrestlers have a brilliant shine, for example Hollywood/Hulk Hogan in 2K15. I have tried to give my mods such a similar shine but without success. Also I tried to play with the alpha channel, but had no luck.i have found this old tutorial: http://smacktalks.org/forums/topic/51607-tutorial-editing-shader-parameters-in-yobj/Unfortunately i'm not really able to figure it out (i'm not the best in hex editing).Maybe someone can make a new (video) tutorial about it? Would be awesome I always tend to just use Shader Mutator on the object first and then manipulate the alpha in the normals as well as the ao file where needed. The ao works opposite to how the alpha would work, filling parts in black would increase the appearance of shine by adding more shading.I have tried an experiment. I have taken the exactly same textures of hogan from 2k15 for some of my mods. The shine/sweat still looked different.The shader mutator is a good alternative, but unfortunately it has not enough choices. Quote
4 Life Posted January 25, 2017 Posted January 25, 2017 I have tried an experiment. I have taken the exactly same textures of hogan from 2k15 for some of my mods. The shine/sweat still looked different.The shader mutator is a good alternative, but unfortunately it has not enough choices. Yeah the shine of his skin is totally done by shader, so yeah you'd need to copy that. If it's the same as the 2K14 method as @Bannockburn said then here's a tutorial for that, it looks complicated as fuck NGL http://smacktalks.org/forums/topic/51607-tutorial-editing-shader-parameters-in-yobj/ Quote
Dennis-Bieser Posted January 25, 2017 Posted January 25, 2017 Make more choices then, the XML file is easy to follow. Stop being lazy. Easy for you but not for me. But anyway awesome tool mate. Quote
4 Life Posted January 26, 2017 Posted January 26, 2017 (edited) Easy for you but not for me. But anyway awesome tool mate. Easy for anybody. If you convert the hex inside the XML to readable string, you will see what hex I cut out of an object to get the shader parameters.That part is easy, just open the XML with Notepad++ and the hex is automatically readable and very easy to edit. The part that's not so easy to understand for the casual hex editor is finding the parameters to replace them with, though I'm guessing the tutorial I linked to above should help. Think I've cracked it though, in the hex in the YOBJ are the shaders for the objects listed in order (as in, the shader params for object 0 would be shown first, then the params for object 1 and so on)? Just tried what I think are Hogan's skin shaders on Bret Hart's face and I THINK his face is a little shinier than his body now, hard to tell though tbh. Edited January 26, 2017 by 4 Life Quote
Dennis-Bieser Posted January 26, 2017 Posted January 26, 2017 Okay, I've already figured out how to find the parameters in the hex editor, but I can not assign them. Hogan's YOBJ has 23 objects and I've found 20 parameters in his YOBJ. So, what is what?Is there a way to find out which parameter has his arms ? Quote
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