Ewan Posted May 3, 2016 Posted May 3, 2016 please someone answer this questionOpen the 0000 and 2715 with anatomizer For beard, basically, move the beard to the bottom and subtract the number of "Renderable Objects" by 1.For example, in Seth Rollins' 0000, he has 29 "Renderable Objects"His beard is object #17. So, move object #17 to the very bottom, Change the "Renderable Objects" from 29 to 28.Save.Hair is in 2715, so open it with anatomizer, and change the "Renderable Objects" to 0. Quote
mrcena123 Posted May 3, 2016 Author Posted May 3, 2016 (edited) please someone answer this questionOpen the 0000 and 2715 with anatomizer For beard, basically, move the beard to the bottom and subtract the number of "Renderable Objects" by 1.For example, in Seth Rollins' 0000, he has 29 "Renderable Objects"His beard is object #17.So, move object #17 to the very bottom, Change the "Renderable Objects" from 29 to 28.Save.Hair is in 2715, so open it with anatomizer, and change the "Renderable Objects" to 0. I understood it but how can i know which object is the beard Edited May 3, 2016 by mrcena123 Quote
Ewan Posted May 3, 2016 Posted May 3, 2016 I understood it but how can i know which object is the beardFrom what I understand, the easiest way is to use X-Rey. Otherwise, you have to un-render each object to see which one is the beard. Quote
Raheem Baksh Posted May 3, 2016 Posted May 3, 2016 I understood it but how can i know which object is the beardFrom what I understand, the easiest way is to use X-Rey. Otherwise, you have to un-render each object to see which one is the beard.is there anyway to do it without x-rey ? Quote
Cave Waverider Posted May 4, 2016 Posted May 4, 2016 I understood it but how can i know which object is the beardFrom what I understand, the easiest way is to use X-Rey. Otherwise, you have to un-render each object to see which one is the beard.is there anyway to do it without x-rey ?Trial and error, most likely. Quote
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