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How to remove 3d beard and hair with xpacker


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Posted

please someone answer this question

Open the 0000 and 2715 with anatomizer

 

For beard, basically, move the beard to the bottom and subtract the number of "Renderable Objects" by 1.

For example, in Seth Rollins' 0000, he has 29 "Renderable Objects"

His beard is object #17.

So, move object #17 to the very bottom, 

Change the "Renderable Objects" from 29 to 28.

Save.

Hair is in 2715, so open it with anatomizer, and change the "Renderable Objects" to 0.

Posted (edited)

 

please someone answer this question

Open the 0000 and 2715 with anatomizer

 

For beard, basically, move the beard to the bottom and subtract the number of "Renderable Objects" by 1.

For example, in Seth Rollins' 0000, he has 29 "Renderable Objects"

His beard is object #17.

So, move object #17 to the very bottom, 

Change the "Renderable Objects" from 29 to 28.

Save.

Hair is in 2715, so open it with anatomizer, and change the "Renderable Objects" to 0.

 

I understood it but how can i know which object is the beard

Edited by mrcena123
Posted

 I understood it but how can i know which object is the beard

From what I understand, the easiest way is to use X-Rey. Otherwise, you have to un-render each object to see which one is the beard.

Posted

 I understood it but how can i know which object is the beard

From what I understand, the easiest way is to use X-Rey. Otherwise, you have to un-render each object to see which one is the beard.

is there anyway to do it without x-rey ?

Posted

 I understood it but how can i know which object is the beard

From what I understand, the easiest way is to use X-Rey. Otherwise, you have to un-render each object to see which one is the beard.

is there anyway to do it without x-rey ?

Trial and error, most likely.

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