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Posted (edited)

I have currently been adding moves that were removed from 2K15 to 16 (I am referring to the SLOT names in CAM, NOT the animation of the move). I plan on releasing the createmode.pac, soon. For now, this is what I have done:

GVIU866.png

Known issues:

- Attempting to add a 2k15 move into 2k16 results in the animation playing, but then freezing at a specific point.

- There is a space before each move name (that was deleted). Attempting to delete this byte (20) results in a game crash, and attempting to zero out this byte will result in the move no longer having a name.

- When the move is chosen, it appears as "NONE".

- It is only choosable as a signature/finisher. It seems there is a special byte that controls whether a move is locked in a specific selection. As a workaround, I would use the Data Editor tool and choose the move you want, save it, and inject the moveset in the superstar slot. :)

Edited by jakeypearce
  • Like 3
Posted (edited)

Small update:

w3BTKmp.png

- I can confirm that the deleted moves don't have the name restrictions. In my screenshot, I have the Helluva Kick and the Stinger Splash both marked as "unused". Note that both of them are using their 2k15 slots. That's why they're marked as "unused", even though there is already a Stinger Splash and Helluva Kick in the game. I just provided it for the sake of completeness.

:)

Edited by jakeypearce
  • Like 1
Posted

I just went for that "extra mile" and added two Miz taunts that were showing in createmode.pac, but not the game itself (The Miz 4 and The Miz 6, to be exact!).There is a byte that determines whether a move is locked or unlocked (01 for locked, and 00 for unlocked). Here is an example (450 Splash 2):

oa8dv7b.png

In-game...

GccH5Am.png

As soon as that byte (highlighted) is changed to 00, like so:

eSx56d6.png

The move is selectable in-game! :) (albeit no animation)

MzdGc9t.png

  • Like 1
Posted

Are you doing this so someone can try and get the animations in as well? Or is there a reason that I'm not getting. Cool stuff either way, very interesting. 

Posted

Primarily for the animations, yes.

Posted

very interesting analysis jakeypearce, I hope  you can come to a workaround for the moves/animations excluded from WWE 2K16 .

Keep up the good work :)

Posted

Thanks, but for now, I just want to get the slots working first. 

UPDATE: I've been successful in adding a couple of ring-in and ring-out slots, however as they were removed in 2k15(!), unless the old animation format can be converted (which it can't be, unless someone can achieve a miracle and work it out) they can't be used. Two of the ring-out animations (Handstand and another one) are both actually used. Only under a different bar of stamina, though. 

Posted

Well, believe it or not, there STILL exists strings of certain that debuted in SvR09. "Mr McMahon Ring In", Triple H Ring In 1", "Outlaw Ring In" are just some examples. It is because of this that my createmode.pac now contains EVERY move unlocked and marked as "new". I have also added the other Worm. Just because the developers have added SO much content doesn't mean they leave stuff behind. 

Posted

So now you have everything found, the next step is just finding and converting the animations? What was the old format, and what's the new?

You say that you gave the names, but not animation, but can't you just move the pac file in to 2k16? Because I know Tekken in the community DLC has put the old Hogan moves and taunts in this way.

Posted

Both animations are YANM format, however the old code is slightly different, which means they won't work. As for the animations, some of the files in my all_motX.pac (Super Hurricanrana, Knee Smash) are using the 2k15 ones, however they freeze at a specific point.

Posted

Hey Jakey, question? I wanted to add springboard forearm smash as AJ Styles finisher but nothing happens when I press y (I used Cave's Data Editor to change his finisher). Is there something else I need to edit to get it to work?

Posted

Hey Jakey, question? I wanted to add springboard forearm smash as AJ Styles finisher but nothing happens when I press y (I used Cave's Data Editor to change his finisher). Is there something else I need to edit to get it to work?

i think this wont work because with finishers, there is no option where you choose finisher from the outside ropes springboard attack category,, try using the standing in front category with moves that arent supposed to be finishers,, if those work maybe thats the reason :)

Posted

What happens when you change offset 3ED90 to 0C?

Posted

can you do roman reigns oooowaaah and call for superman punch cut oooowah and be added to roman corner spear

  • 1 month later...
Posted

braun strowman bearhug

suuperplexand second suplex combo

seth rollins

Posted

You people are aware that this isn't possible, right? It's possible to edit move animations, but not to that extent. Please refrain from posting these questions, as they have nothing to do with this thread. Thanks!

--

On a sidenote, I've edited my pac file to be "general purpose". By that, I mean that I've edited move names with their superstar equivalent name. For example, I've edited the "Undefeated" taunts to be "Goldberg". I have also gone on ahead, and edited the Comeback move names. For example, "Opportunistic Comeback" is now "Edge Comeback"/"Superstar Comeback" is now "Morrison Comeback".

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