Jonny Posted June 8, 2004 Posted June 8, 2004 I was scanning through HCTP and I came accross a few hex codes you might want to mess about with. You never know, They might be usefull. HellStageMAX 0046caa8 00000009 0046caac 0000000a 0046cab0 00000009 0046cab4 00000000 "COMMENTARY VOLUME" (This was only the spelling of it so there must be a code for the commentary volume. Never know, meybe it will turn the commentary on...) @8@__dt__11GmExplosionFv 0019a100 0806670c Draw__11GmExplosionFv 0019a0c0 03e00008 @8@Draw__11GmExplosionFv 0019a0f0 08066830 __vt__12CGmCollision 00484450 00000000 __ct__10ctSkeletonF17CT_SKELETON_FRAME man this shit it huge so I cant post it. Search for skeleton ( This may be the first step to hacking moves). CheckMoveString__23CMovesSituationForTableFPCcPCc Another one that was too big to post. search for it. (This could help us create a code to do any move through a table) __vt__19CComCmd_FallRelease 004801e0 00000000 004801e4 00000000 004801e8 002861f0 004801ec 00286250 __vt__12CComCmd_Fall 004801f0 00000000 004801f4 00000000 004801f8 00286260 004801fc 002862c0 __vt__12CCharRopeAct 0047da80 00000000 0047da84 00000000 0047da88 001db800 0047da8c 001d77b0 __vt__16CWeaponChairBend 0047e1f0 00000000 0047e1f4 00000000 0047e1f8 00212930 0047e1fc 00211bf0 __vt__12CWeaponEvent 0047e200 00000000 0047e204 00000000 0047e208 00212990 0047e20c 00211a80 __vt__6GmHeli ( I'm too lazy to type it all out lol, search for it) __vt__23CMovesSituationForTable (search for move situation, might also help us in hacking moves) __vt__33CComCmd_LadderPutRingCenter2Climb 0047fb90 00000000 0047fb94 00000000 0047fb98 0027f370 0047fb9c 0027f3d0 Search for move situation, This might help us to make moves such as (styles clash from the top rope, chokeslam form behind. man that would hurt). Quote
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