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WHO HAVE GOT JEFF HARDY PAC FILE FOR WWE 2K16+LINK


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Posted

WHO HAVE GOT JEFF HARDY PAC FILE FOR WWE 2K16+LINK PLS I REALLY NEED THIS SUPERSTAR?

Posted

Then you'll have to wait since one hasn't been released yet.

Posted

in pozzum video he has got jeff hardy

Well there are four possibilities:

1) Whatever video you are referring to is an old one from 2K15,

2) It's his new showcase video, and if so he is showcasing both released and unreleased mods, including Hardy who has only been previewed so far,

3) Maybe @pozzum is testing a WIP version for one of the modders, or

4) He took the time and effort to convert one of the 2K15 mods for his own personal use.

 

Regardless of which possibility is correct, Hardy hasn't been released yet. Both @AlcLegacy and @bravebird31 have previewed Hardy mods they are working on, but neither have been released yet.

 

This leaves you with four options:

1) Wait,

2) Download a CAW from CC,

3) Make your own mod or CAW, or

4) Learn how to convert one of the 2K15 mods for your own personal use.

 

This means you must have one of two qualities, a) patience, or b) work ethic. Your choice. The ball is in your court.

  • Like 2
Posted

how to convert 2k15 from 2k16 pac file without xpaker???

Posted

how to convert 2k15 from 2k16 pac file without xpaker???

As @pozzum posted. You can convert 2K15 pofo/movesets as shown in the tutorial.

As for the actual pac files, you'll need X-Packer as it involves extracting and injecting the texture and model files.

Posted

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

Posted

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

  • Like 1
Posted

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.

  • Like 1
Posted (edited)

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.



I didn't have to do what Brave did. The game let me go into creation, and add pants onto him without it crashing.

I tried doing the same with Kenny Omega but the game kept crashing.

Worked for Kurt Angle 2k15 version by Brave
Worked for Shelton Benjamin as well.
and it worked for Apollo Crews.
and the Young Bucks (except boots armbands were gone and when I'd go into creation, the original pants show back up)

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

Edited by Krossfaded
Posted

 

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

Pretty sure it's a mistake on your part with the pac file, because I was able to import Omega from 2k15 to 2k16 with no issues, except his hair looking really weird

  • Like 1
Posted

 

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

Pretty sure it's a mistake on your part with the pac file, because I was able to import Omega from 2k15 to 2k16 with no issues, except his hair looking really weird

Did you import it with Hex or did you use Xpacker?

I tried with Hex, and it kept crashing,

I only attempted it once though, so I could have made a mistake, but I don't think I did.

Posted

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.



I didn't have to do what Brave did. The game let me go into creation, and add pants onto him without it crashing.

I tried doing the same with Kenny Omega but the game kept crashing.

Worked for Kurt Angle 2k15 version by Brave
Worked for Shelton Benjamin as well.
and it worked for Apollo Crews.
and the Young Bucks (except boots armbands were gone and when I'd go into creation, the original pants show back up)

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

to be clear these are taking up caw slots right?

Posted

 

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

Pretty sure it's a mistake on your part with the pac file, because I was able to import Omega from 2k15 to 2k16 with no issues, except his hair looking really weird

Did you import it with Hex or did you use Xpacker?

I tried with Hex, and it kept crashing,

I only attempted it once though, so I could have made a mistake, but I don't think I did.

Hex. All I did was change the emd number to 505.

Posted

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.



I didn't have to do what Brave did. The game let me go into creation, and add pants onto him without it crashing.

I tried doing the same with Kenny Omega but the game kept crashing.

Worked for Kurt Angle 2k15 version by Brave
Worked for Shelton Benjamin as well.
and it worked for Apollo Crews.
and the Young Bucks (except boots armbands were gone and when I'd go into creation, the original pants show back up)

You could use Hex to import mods, but its abit of a dirty way to do it, and if you're using 2K15 mods. Some work with just using Hex, and others need X-Packer.

You can import the 2K15 Jeff Hardy into 2K16 using Hex.

what do you have to do to fix his pants?

I had to create a new pach file since the 22e4 file doesnt work for extra mod parts.

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

to be clear these are taking up caw slots right?

no, I'm replacing actual wrestlers. Cause I actually don't know how to place them into empty caw slots via hex.

 

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

Pretty sure it's a mistake on your part with the pac file, because I was able to import Omega from 2k15 to 2k16 with no issues, except his hair looking really weird

Did you import it with Hex or did you use Xpacker?

I tried with Hex, and it kept crashing,

I only attempted it once though, so I could have made a mistake, but I don't think I did.

Hex. All I did was change the emd number to 505.

Maybe it's because I replaced him over Adam Rose? I never had an issue replacing actual wrestlers though.

I don't know, but if it works for you, I'll do another attempt later

 

Any idea on why 2K16 rejects your Kenny Omega? It wont even let me play as him, crashes instantly during loading screen before entrances

Pretty sure it's a mistake on your part with the pac file, because I was able to import Omega from 2k15 to 2k16 with no issues, except his hair looking really weird

Did you import it with Hex or did you use Xpacker?

I tried with Hex, and it kept crashing,

I only attempted it once though, so I could have made a mistake, but I don't think I did.

Hex. All I did was change the emd number to 505.

Nevermind, Just got Kenny Omega working. I put 00042803 on accident and not 00042802

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