Darkness™ Posted March 27, 2016 Share Posted March 27, 2016 I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection. Quote Link to comment Share on other sites More sharing options...
Ewan Posted March 28, 2016 Share Posted March 28, 2016 I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.Did you edit it correctly? Albreto's ID is 6a05, so when you edit the .pofo with HxD you should put 05 6a.This is actually a very useful info about .pofo by CaveWaverider:Wrestler Information (.pofo) Analysis for WWE 2k16Pofo size: 416 BytesBASIC INFO00-01 Wrestler ID02-03 Menu Order List Bytes? (assigned dynamically by game, use ID for tool)04-07 Empty?08-09 Wrestler IDNAME STRINGS10-11 Long Name String12-13 Short Name String14-15 Entrance Nameplate String16-17 Social Account Name String18-19 EMPTYUNLOCK/DLC20 Unlock Flag (00 = Locked, 01 = Unlocked, 03 = Unlocked as Manager only)21 DLC Flag (00 = Not DLC, 01 = DLC)OTHER22-25 Height26 Weight Class (Values: 0-4)27 Gender (00 = Male, 01 = Female)28 EMPTY29 UNKNOWN (most seem to have a 01 here)30 UNKNOWN (0F)31-35 UNKNOWN (00 00 00 00 00)?ATTRIBUTES36 Arm Power37 Leg Power 38 Grapple Offense39 Chain Wrestling40 Running Offense41 Power Submission Offense42 Technical Submission Offense43 Aerial Offense44 Head Durability45 Body Durability46 Arm Durability47 Leg Durability48 Power Submission Defense49 Technical Submission Defense50 Movement Speed51 Strike Speed52 Grapple Speed53 Aerial Reversals54 Agility55 Strength56 Stamina57 Stamina Recovery58 Damage Recovery59 Momentum60 Strike Reversal61 Grapple Reversal62 Aerial Range63 Enviromental Offense64 Foreign Object Offense65 UNKNOWN ATTRIBUTE (Value 58)66 Reversal Offense67 Pin Escape68 Springboard Offense69 Chain Wrestling Speed70 Reversal71-85 Unknown (Value: 50 for each)86-87 Unknown (00 00)HIT POINTS88 Total Hit Points Percentage (64)89 Hit Point percentage Head90 Hit Point percentage Body91 Hit Point percentage Arms92 Hit Point percentage Legs93-96 EMPTY?ABILITIES97 Move Thief Level (Values: 00-03)98 Ring Escape Level (Values: 00-03)99 Pin Combo Level (Values: 00-03)100 Diving Pin Combo Level (Values: 00-03)101 Teamwork Level (Values: 00-03)102 Fan Favorite Level (Values: 00-03)103 Mouthpiece Level (Values: 00-03)104 Technician Level (Values: 00-03)105 Ruthless Aggression Level (Values: 00-03)106 Immovable Object Level (Values: 00-03)107 Resiliency Level (Values: 00-03)108 Dirty Pin Level (Values: 00-03)109 Rope Break Level (Values: 00-03)129 Move Thief Slot (Values: 00-08)130 Ring Escape Slot (Values: 00-08)131 Pin Combo Slot (Values: 00-08)132 Diving Pin Combo Slot (Values: 00-08)133 Teamwork Slot (Values: 00-08)134 Fan Favorite Slot (Values: 00-08)135 Mouthpiece Slot (Values: 00-08)136 Technician Slot (Values: 00-08)137 Ruthless Aggression Slot (Values: 00-08)138 Immovable Object Slot (Values: 00-08)139 Resiliency Slot (Values: 00-08)140 Dirty Pin Slot (Values: 00-08)141 Rope Break Slot (Values: 00-08)142-208 UNKNOWN209 Crowd Reaction My WWE (0 = cheer, 1 = boo)210 EMPTY211 Crowd Reaction Universe (0 = cheer, 1 = boo)212-300 UNKNOWN300-301 Wrestler ID302-304SKILLS (00 = off, 01 = on)305 Combo Striker306 Second Finisher307 Show Off308 Top Rope Diver309 UNKNOWN (formerly outside diver?)310 Springboard Diver311 Leverage Pin312 Comeback313 Hammer Throw314 Remove Turnbuckle315 Elimination Chamber Daredevil316 Ladder Daredevil317 Steel Cage Superplex318 Steel Cage Daredevil319 Royal Rumble Finisher320 Fired Up321 Barricade Breaker322 Through the Table323 Skull Crushing Big Boot324 Apron DDT325 Ladder Finisher326 Escape Artist327 Pod People328 Outside Superplex329 Ring Breaker330 Double Finisher331 Catching Finisher332 Suicide Dive333 King of Swing334 Apron Superplex335 Super Dropkick336 Corkscrew Legdrop337 Torpedo DDT338-367 EMPTY SKILLS?368 UNKNOWN (01)369 UNKNOWN (00)370 UNKNOWN (00)371 Brand (Values: 01-3F)372-375 EMPTYPERSONALITY TRAITS Positive/Negative (Values: Positive: 01-64, Negative: 9C-FF)376 Prideful/Egoistical377 Respectful/Disrespectful378 Preservant/Desperate379 Loyal/Treacherous380 Bold/Cowardly381 Disciplined/Aggressive382-389 EMPTY390-395 UNKNOWN (01 01 01 01 01 01 - maybe Pers. Trait active/inactive?)396-415 EMPTYNote: Universe Affiliated Show settings for each wrestler do not appear to be saved in the .pofo file this year. Quote Link to comment Share on other sites More sharing options...
Darkness™ Posted March 28, 2016 Author Share Posted March 28, 2016 (edited) Yes, I tried that but it only made him disappear. Edited March 28, 2016 by Darkness™ Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted March 29, 2016 Share Posted March 29, 2016 (edited) I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.Did you edit it correctly? Albreto's ID is 6a05, so when you edit the .pofo with HxD you should put 05 6a.This is actually a very useful info about .pofo by CaveWaverider:Hidden ContentIf you're using the Wrestler Information and Moveset Creator 2k16 to load the .pofo, you can simply copy and paste the Hex code for the proper string from Pozzum's String Table (which can now also be accessed by clicking a shiny new button next to the String field of the Wrestler Information and Moveset Creator v. 2016.0.2.0 Alpha and later). You should also be able to adjust (most) errors that might be in the posted .pofo with it. Edited March 29, 2016 by Cave Waverider Quote Link to comment Share on other sites More sharing options...
Darkness™ Posted March 29, 2016 Author Share Posted March 29, 2016 I have a problem. I'm trying to get Bannockburn's ADR mod working with his name, which from what I've read wasn't made in accordance with the future string. In that case what can I do to have it named correctly? I've tried using the future string file and editing the pofo with the corresponding address but that's just making him disappear from selection.Did you edit it correctly? Albreto's ID is 6a05, so when you edit the .pofo with HxD you should put 05 6a.This is actually a very useful info about .pofo by CaveWaverider:Hidden ContentIf you're using the Wrestler Information and Moveset Creator 2k16 to load the .pofo, you can simply copy and paste the Hex code for the proper string from Pozzum's String Table (which can now also be accessed by clicking a shiny new button next to the String field of the Wrestler Information and Moveset Creator v. 2016.0.2.0 Alpha and later). You should also be able to adjust (most) errors that might be in the posted .pofo with it.I actually already edited the pofo myself with the correct address from the table and used the future string but as I said, it only makes the mod disappear. What exactly do I need to do in your software? I tried the custom character installer but what am I supposed to load? Quote Link to comment Share on other sites More sharing options...
Darkness™ Posted March 29, 2016 Author Share Posted March 29, 2016 Finally realized my problem - I mixed up the slot and pach numbers, now it all works (with the future string). BTW, is there a way to reset the slot I was using before (injected the pofo and moveset)? or it's fine leaving it as it is and won't cause any trouble? Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted March 30, 2016 Share Posted March 30, 2016 Finally realized my problem - I mixed up the slot and pach numbers, now it all works (with the future string). BTW, is there a way to reset the slot I was using before (injected the pofo and moveset)? or it's fine leaving it as it is and won't cause any trouble?You can lock it by setting the unlock byte to 0. Quote Link to comment Share on other sites More sharing options...
Darkness™ Posted March 31, 2016 Author Share Posted March 31, 2016 (edited) What about setting the pofo + moveset files to all zeroes and injecting them to the slot? Edited March 31, 2016 by Darkness™ 1 Quote Link to comment Share on other sites More sharing options...
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