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2k16 Comm DLC - Goldberg, Dudleys, Styles released


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Posted

Ok so i installed RVD, how do i make him use his entrance? he just appears in the ring for me

Posted

Ok so i installed RVD, how do i make him use his entrance? he just appears in the ring for me

download the entrances from that same thread

Posted

amazing job :)  can you share your Kurt Angel which you made for WWE2k15 ?

Posted

amazing job :)  can you share your Kurt Angel which you made for WWE2k15 ?

When time permits.

cool is there any preview images?

Yes, in my other thread.

Posted (edited)

AJ Style's attire with the new Club Logo from last night's Money in the Bank 2016 has been added to the 10+ Attire Pack for Tekken57's AJ Styles. As always, you can download it from the top post of the Community DLC thread.
10pwzcy.jpg

By the way, Tekken, is there a way to get a metallic shine on the silver parts of the tight logos like he had at MITB? I added a specular map via the alpha channel and it shines, but it isn't quite metallic. I guess it could be done with tweaking the shaders, but I have no idea where to start.

Edited by Cave Waverider
Posted

Yes you can. You need to change the shader params for his tights. Use Goldust's params. If you need to see how it's done, take a look at my Jarrett mod.

Posted

Plus if you just want the logo part to be shiny, you may want to fix the alpha channel of the normal too.

Posted

Plus if you just want the logo part to be shiny, you may want to fix the alpha channel of the normal too.

Yeah, I did that anyway, but with the tight shader used the logos are just shiny, not metallic. :)

Posted

Plus if you just want the logo part to be shiny, you may want to fix the alpha channel of the normal too.

Yeah, I did that anyway, but with the tight shader used the logos are just shiny, not metallic. :)

I was just adding to tekken's comment.

If you change the shader parameter and fix the alpha channel, it will make the logo shiny.

I did the same for Punk's boots. :) 

  • Like 1
Posted

Plus if you just want the logo part to be shiny, you may want to fix the alpha channel of the normal too.

Yeah, I did that anyway, but with the tight shader used the logos are just shiny, not metallic. :)

you need to use a shader parameter for an object which is shiny, like Goldust's singlet.

Posted

Awesome Mods Tekken. Would it be possible for you to reupload Sandman, Jeff Jarrett & The Dudley's at all please as the links have expired. Would be most grateful.

Posted

Great work Tekken. Btw, your link to The Dudleyz is apparently broken.

Posted

Excellent work on that Gallows, it turned out GREAT!

Posted (edited)

I will  reupload Sandman, Jeff Jarrett & The Dudley's soon sorry for the inconvenience...

Edited by LouEvil76
Posted

I will  reupload Sandman, Jeff Jarrett & The Dudley's soon sorry for the inconvenience...

No issue man. Appreciate it.

Posted

I will  reupload Sandman, Jeff Jarrett & The Dudley's soon sorry for the inconvenience...

No worries man. Links never used to expire on Mega, it seems to be a new policy with them.

Posted

Gallows released in the comm dlc thread.

whats next ?  KA ?   then uur own set will be complete... ^_^ 

Posted

Anyone got time to make a Tutorial on Shader Parameters? How to make things shiney?

  • Like 1
Posted

Anyone got time to make a Tutorial on Shader Parameters? How to make things shiney?

The easiest way is to use Bannockbunrn's mutator app, there are already some pre loaded params in the program which will allow you to make the changes.

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