4 Life Posted August 6, 2016 Posted August 6, 2016 (edited) So how i can found ID by myself?Use Ravioli Game Tools to browse the files in the game's Sound folder, which are all named by ID. Be warned, there are thousands upon thousands of sounds, so once you find a sound that's not been listed, I suggest you write it down Edited August 6, 2016 by 4 Life Quote
JonasSlasher Posted August 7, 2016 Posted August 7, 2016 hello, what is the difference between sounds in for example 'Rusev' and 'Rusev!'i want to put custom sound announcer for aj styles Quote
Trap Master Posted August 7, 2016 Author Posted August 7, 2016 hello, what is the difference between sounds in for example 'Rusev' and 'Rusev!'i want to put custom sound announcer for aj stylesone is the TAG TEAM ID and another is his ID. Just search for ID in table. It's in the 1 page of this post. Quote
4 Life Posted August 7, 2016 Posted August 7, 2016 hello, what is the difference between sounds in for example 'Rusev' and 'Rusev!'i want to put custom sound announcer for aj stylesIf you use the Superstar Sound Table tab in the sheet then each ID is identified by type Quote
tomwearsglasses Posted August 9, 2016 Posted August 9, 2016 Does anyone know of a program/resource that can take in a sound file (ideally a group of sound files), transcribe it/them, and save that transcription to a text file?Since Ravioli tools will let us export these files as .mp3 or .wav files, if we can find transcription software that will do this we can automate a lot of the cataloging labor. We'd just have to edit the entries to fix misinterpreted words. I know someone who was playing around with Google's voice recognition software on a Raspberry Pi and he was able to get it to send live sound from a microphone to Google, which would then send back the transcribed text. Hoping that maybe something similar exists for recorded files. Maybe through Google, AT&T, Apple, or Dragon Naturally Speaking.Anyone have ideas? Quote
TheVisitorX Posted August 9, 2016 Posted August 9, 2016 (edited) I've tried that already with a speech-to-text application but the results were awful. The program has some problems understanding what Lilian is saying ;). It works only for a few files... A big problem are especially the Wrestler call names. Edited August 9, 2016 by TheVisitorX Quote
ravirocks87 Posted August 20, 2016 Posted August 20, 2016 Hello, I will upload my tutorials here:Replacing titantrons without overwriting others (Really big thanks to Pozzum for WWE2k16 table) :Hidden Content@Trap Master, thanks for the tutorial. It worked great, but I was wondering if it's possible to somehow strip (remove) the audio from the titan tron, perhpas either during the conversion process on the clip converter website or maybe there's a way from within Rad Tools itself? Thanks again for the great video. Just download titantrons video no audio,otherwise it will create problem... Quote
Trap Master Posted August 21, 2016 Author Posted August 21, 2016 Hello, I will upload my tutorials here:Replacing titantrons without overwriting others (Really big thanks to Pozzum for WWE2k16 table) :Hidden Content@Trap Master, thanks for the tutorial. It worked great, but I was wondering if it's possible to somehow strip (remove) the audio from the titan tron, perhpas either during the conversion process on the clip converter website or maybe there's a way from within Rad Tools itself? Thanks again for the great video. Just download titantrons video no audio,otherwise it will create problem...If the audio sutters, turn audience density down. It will stop suttering , but you will have no audience. I would recommend using Sound Injector though. Quote
abumaster Posted January 14, 2017 Posted January 14, 2017 hello, what is the difference between sounds in for example 'Rusev' and 'Rusev!'i want to put custom sound announcer for aj stylesIf you use the Superstar Sound Table tab in the sheet then each ID is identified by type Anyway what is the soundPathId for dlc20, dlc30, dlc40? I'm using 6 like the others but the sound injected is not change Quote
4 Life Posted January 14, 2017 Posted January 14, 2017 If you use the Superstar Sound Table tab in the sheet then each ID is identified by type Anyway what is the soundPathId for dlc20, dlc30, dlc40? I'm using 6 like the others but the sound injected is not change Don't bother with all that mate, that method is obsolete now. Use Sound Editor rather than Sound Injector (can be downloaded from the Sound Injector thread). Then, load up the sound file with that, use the search function to find the ID, right click and play it to make sure it's the right one, then right click and inject, and inject your custom WEM 2 Quote
abumaster Posted January 15, 2017 Posted January 15, 2017 (edited) If you use the Superstar Sound Table tab in the sheet then each ID is identified by type Anyway what is the soundPathId for dlc20, dlc30, dlc40? I'm using 6 like the others but the sound injected is not change Don't bother with all that mate, that method is obsolete now. Use Sound Editor rather than Sound Injector (can be downloaded from the Sound Injector thread). Then, load up the sound file with that, use the search function to find the ID, right click and play it to make sure it's the right one, then right click and inject, and inject your custom WEM uppss... I didn't realise xvisitor has update it Thanks mate Edited January 15, 2017 by abumaster Quote
EZY Posted March 27, 2017 Posted March 27, 2017 (edited) Delete Edited March 27, 2017 by EZY Wrong post Quote
TheBleedingRed21 Posted May 21, 2017 Posted May 21, 2017 Might be late but thanks so much. Replacing everyone in my game with modded stars and started with goldberg overwriting Kofi. Needlesss to say, super simple and quickly changed Lilian to say Goldberg. Used the 2K17 ring announcement. Quote
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