MiSeRy Posted March 28, 2016 Posted March 28, 2016 Great Tutorial, i had some troubles with replacing the renders from Colonel Mustafa (Type B - 0FB63273). Can you check this please? Can you replace it?BTW: Can you upload the render, because my file is corrupt. Quote
Robbie686 Posted March 28, 2016 Author Posted March 28, 2016 Always make a backup!!! i got you this time - https://www.mediafire.com/?s1o14y86mv7rq1r Quote
Tarnathos Posted March 28, 2016 Posted March 28, 2016 Renders Video Tutorial:quite strange...did the same as you did but with the non dlc ltag files I always get a crash, no clue why...the ltag_typea.pac, ltag_typeb.pac and ltag_typec.pac crash when replacing a render. And I am working with the same tools... Quote
Robbie686 Posted March 28, 2016 Author Posted March 28, 2016 Type A & C are exactly the same but with type C you make sure you reduce the size to 512 x 512 rather than 1024 x 1024 and with type A make sure you re edit your render in photoshop as they are slightly different to Type B - Always make sure your using the correct file from the spreadsheet I.E For Samoa Joe - Type A - E0ECC191 / Type B - 03ABBFF1 / Type C - 64C41365. Do not use the same 0001 file for all 3 as they all need to be done separately - Each with its own render. Quote
Robbie686 Posted March 28, 2016 Author Posted March 28, 2016 No but im 95% sure that there in here...If someone knows how to decompress them then im sure we can find a way Quote
baken1942 Posted March 28, 2016 Posted March 28, 2016 Awesome! I'd love to be able to add Renders for CAWS that would pretty much make my game perfect Quote
Squirtle Posted April 10, 2016 Posted April 10, 2016 When i'm uncompress I'm ONLY have BPE file Quote
JonasSlasher Posted April 12, 2016 Posted April 12, 2016 (edited) No but im 95% sure that there in here...If someone knows how to decompress them then im sure we can find a way hi robbie, during 2k15 you made a kurt angle render,, but never really pushed through with it.. i hope you add him on the render pack 3 Edited April 12, 2016 by JonasSlasher1994 Quote
Squirtle Posted April 13, 2016 Posted April 13, 2016 Where Shane Mcmahon ID in your list? I can't find him Quote
buffdiaz Posted April 13, 2016 Posted April 13, 2016 Hey Robbie, I thought you'd be the appropriate person to ask,I'm trying to create my own render pack and switch out some of the current manager renders with Ported wrestler renders from 2k15. I followed you video tutorial except for the step with Photoshop. I essentially did the last part with Visual Studio with swapping the picture after I delete the current image. When I go to compress and inject the file back into the pac with Xpacker, it tells me: Zlib file must be the same size as the original. Cannot compress the file enough. Do you know what exactly am I doing wrong? Thank you for your time. Quote
Tarnathos Posted April 13, 2016 Posted April 13, 2016 (edited) Hey Robbie, I thought you'd be the appropriate person to ask,I'm trying to create my own render pack and switch out some of the current manager renders with Ported wrestler renders from 2k15. I followed you video tutorial except for the step with Photoshop. I essentially did the last part with Visual Studio with swapping the picture after I delete the current image. When I go to compress and inject the file back into the pac with Xpacker, it tells me: Zlib file must be the same size as the original. Cannot compress the file enough. Do you know what exactly am I doing wrong? Thank you for your time.I also had the issue and it seems that it has something to do with the file size of the ltag_typeX.pac files. Here is what I did and this was finally working. You do not even need Visual Studio for that:1. choose the render you want to create and edit to the size needed (1024x1024 or 512x512). I am working here with gimp or paint.net. Then save as dxt5. I discovered here that the render files do not need to be in dxt10 format2. decompress the render you want to replace as explained by Robbie. Then open up both .dds files in HexEditor and compare the size. Adjust the size of your render by adding the missing lines from the original render and fill the added lines with zeros. Then save your updated render and rename it to .pac.3. follow the step reinjecting the render as explained by Robbie..Now it should work. 4. Important that you check the file size of the ltag_typeX.pac you now have updated. It needs to have the same size as before.If all that is the case copy the file to your game and check. This method worked for me as I replaced all the divas with modsHope I explained it understandable Edited April 13, 2016 by Tarnathos 2 Quote
Squirtle Posted April 13, 2016 Posted April 13, 2016 Who find Shane Mcmahon ID render? because i cant find him Quote
buffdiaz Posted April 13, 2016 Posted April 13, 2016 Thank you Tarnathos! I'm gonna try that out when I have some time. I'll let you know how it goes. Quote
buffdiaz Posted April 14, 2016 Posted April 14, 2016 1. choose the render you want to create and edit to the size needed (1024x1024 or 512x512). I am working here with gimp or paint.net. Then save as dxt5. I discovered here that the render files do not need to be in dxt10 format2. decompress the render you want to replace as explained by Robbie. Then open up both .dds files in HexEditor and compare the size. Adjust the size of your render by adding the missing lines from the original render and fill the added lines with zeros. Then save your updated render and rename it to .pac.3. follow the step reinjecting the render as explained by Robbie..Now it should work. 4. Important that you check the file size of the ltag_typeX.pac you now have updated. It needs to have the same size as before.If all that is the case copy the file to your game and check. This method worked for me as I replaced all the divas with modsHope I explained it understandableFind myself stuck again...I opened up the dds files in HEX editor and they appear to take up the same amount of code. They both end at OFFSET 00100090 and LINE 03. No more, no less. The funny thing is when I checked the size and dimensions, they're both 1mb and exactly 1024x1024. I had no desire for editing, I only wanted to port the 2k15 renders over. Is that where I'm going wrong? Quote
Tarnathos Posted April 14, 2016 Posted April 14, 2016 Sorry man...never tried to add the 2k15 renders as I do not like most of them. I created my own renders and added them the way explained above. That's how I got it working 1 Quote
buffdiaz Posted April 14, 2016 Posted April 14, 2016 Good stuff, I'll try your method with that I get off if the PSD website. Thanks again! Quote
Kopmeister Posted April 14, 2016 Posted April 14, 2016 Made an Emma render, it works, uploaded for you guys to use. All seemed good, went to play some matches but the game crashes on the selection screen on different superstars. Only worked on Emma and she works perfectly? Any ideas? Quote
buffdiaz Posted April 15, 2016 Posted April 15, 2016 Made an Emma render, it works, uploaded for you guys to use. All seemed good, went to play some matches but the game crashes on the selection screen on different superstars. Only worked on Emma and she works perfectly? Any ideas?How exactly did you get it to compress and inject? I can never get the file size right even though its all 1mb Quote
JonasSlasher Posted April 18, 2016 Posted April 18, 2016 Hey guys - So here I'm putting together a full renders pack including all sizes of renders included is the following... Render pack V1.0 - Released!!!AJ Lee - Replaces Alundra BlayzeCM Punk - Replaces Arnold T2Hulk Hogan - Replaces EarthquakeRob Van Dam - Replaces Larry ZybskoCorey Graves - Replaces Col. MustafaThe Great Khali - Replaces Honky Tonk ManCody Rhodes - Replaces General AdnanRey Mysterio - Replaces Tatsumi Fujinami Hollywood Hogan - Lord Steven RegalAlberto Del Rio - Stunning Steve AustinRender pack V2.0 - ReleasedAJ Lee - Replaces Alundra BlayzeCM Punk - Replaces Arnold T2Hulk Hogan - Replaces EarthquakeRob Van Dam - Replaces Larry ZybskoCorey Graves - Replaces Col. MustafaThe Great Khali - Replaces Honky Tonk ManCody Rhodes - Replaces General AdnanRey Mysterio - Replaces Tatsumi Fujinami Hollywood Hogan - Lord Steven RegalAlberto Del Rio - Stunning Steve AustinRyback 2016 - Replaces RybackGodfather - Replaces Kama MustafaDemon Kane - Replaces Corporate KaneAJ Styles - Replaces Jake the snakeBraun Strowman - Replaces Mark Henry 99Goldberg - Replaces Fit FinlayJeff Hardy - Replaces Dustin RhodesRender pack V3.0 - WIPThese renders are also going to be added to @JAYMEETEE's 2K15 > 2016 add on pack ( WIP )A Massive thank you to @beastedot9 - Helped me iron out a lot of the bugs & @JAYMEETEE for his help & string file which is included in the pack.DOWNLOAD VERSION 1.0 HERE - http://www.mediafire.com/download/1oazm88nw1321s1/Renders_update_V1.0.rarDOWNLOAD VERSION 2.0 HERE - https://www.mediafire.com/?sxwctkvhxmmc343Instructions - Simply extract > Copy folder WWE 2K16 and paste into C:\Program Files (x86)\Steam\steamapps\common - Overwrite all files ( Make sure you backup your files prior to installing )VIDEO TUTORIALrobbie great job,, i can see youre on the way to v3but pleaseee listeen as we need updated characters on gamee,, what i mean is:1. KURT ANGLE <--- PLEASEEEEEEE, a BIG PLEASEEEEE2. DUDLEY BOYSSSSSSS3. Sasha, Becky, Charlotte (not sure about charlotte as there is no mods of her yet)4. Heel Emma Quote
Taha RH Posted April 18, 2016 Posted April 18, 2016 Amazing Render Work done and totally outstanding list you create by replacing superstars. Anxiously waiting for your 3rd pack. Hope it contains both of the DUDLEY BOYS in it. 1 Quote
JonasSlasher Posted April 20, 2016 Posted April 20, 2016 (edited) Amazing Render Work done and totally outstanding list you create by replacing superstars. Anxiously waiting for your 3rd pack. Hope it contains both of the DUDLEY BOYS in it. yes pleasee dudley boysss, i forgot to mention matt hardy. so we can finally have hardy boys, dudley boys, edge and christian There are still a lot of renders we dont need. stephanie mc mahon manager, paul wight, i believe there were 2 sherris and 2 miss elizabeths.... and the list goes on Edited April 20, 2016 by JonasSlasher1994 1 Quote
phatkroger10 Posted April 24, 2016 Posted April 24, 2016 So I was digging into the ltag_typea.pac file - because it does not make sense all renders are stored in one place and a few are absent when extracting. It appears X-Packer recognizes the .dds files up to FB62A8B6, but there may be five additional after that (see image below). Anyone notice this before? Ideas for extraction? @tekken57 Quote
Robbie686 Posted April 26, 2016 Author Posted April 26, 2016 (edited) Hi Guys.Im back for a little while - Well until i have work commitments again.So today im starting a brand new pack - It is going to be simply a superstars renders update pack. So no replacements of superstars simply updates.WIP - Renders update pack 1.0Render update pack V1.0 - WIPBad News Barrett - 2016 updateBig Bossman - Ministry Big bossmanBig E - 2016 updateBilly Gunn - Mr assBrock Lesnar - 2016 updateChris Jericho - 2016 updateDlo Brown - Non nation of dominationDean Ambrose - 2016 updateDolph Ziggler - 2016 updateJohn Cena - 2016 updateKalisto - 2016 updateKama Mustafa - GodfatherKane - Demon KaneKevin Owens - 2016 updateKofi Kingston - 2016 updateRoman Reigns - 2016 updateRyback - 2016 updateSeth Rollins - 2016 updateXavier Woods - 2016 update Edited April 26, 2016 by robbie686 4 Quote
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