Auday Posted May 27, 2016 Posted May 27, 2016 Does anybody know a workarond for the beards not working in 001A/B? Quote
RollingRocky300 Posted May 27, 2016 Posted May 27, 2016 Does anybody know a workarond for the beards not working in 001A/B?Yea i think you just have to add the face object in the 0001A/B along with the beard obj and also in the 0000 Quote
Auday Posted May 27, 2016 Posted May 27, 2016 Does anybody know a workarond for the beards not working in 001A/B?Yea i think you just have to add the face object in the 0001A/B along with the beard obj and also in the 0000Wouldn't that stop it from working in CAS though? Quote
RollingRocky300 Posted May 27, 2016 Posted May 27, 2016 Does anybody know a workarond for the beards not working in 001A/B?Yea i think you just have to add the face object in the 0001A/B along with the beard obj and also in the 0000Wouldn't that stop it from working in CAS though?I don't think so Quote
tekken57 Posted May 30, 2016 Author Posted May 30, 2016 As far as I can tell, the beard takes the shape of the face automatically. You must have a face object in the same yobj as the beard. As with Styles, I extracted the head object from another model and injected it into the Seth Rollins model which had a beard. The extracting/injecting was done manually but I am looking into programming this into the next version of X-Rey. Quote
Auday Posted May 30, 2016 Posted May 30, 2016 As far as I can tell, the beard takes the shape of the face automatically. You must have a face object in the same yobj as the beard. As with Styles, I extracted the head object from another model and injected it into the Seth Rollins model which had a beard. The extracting/injecting was done manually but I am looking into programming this into the next version of X-Rey.So are you telling me you got around injecting objects with more/less vertices? And do 2k15 models use the same technology? Quote
tekken57 Posted May 30, 2016 Author Posted May 30, 2016 The beards work the same on the 2k15 version.The inject smaller function does work but not like the 360/ps3 versions. i.e you can only inject the same type of object into another model e.g inject a head over another head object. Quote
jakeypearce Posted June 11, 2016 Posted June 11, 2016 (edited) So it looks like not all moves are "string restricted" (Ie. You can't change "People's Elbow" to "Smackdown Elbow", as it's longer than the original name). The "Heating Up" taunts have been successfully renamed to "Eddie Guerrero". Unfortunately, you get the joyous "PRESS SPACE" entries. Although I'm not sure if that's down to a, now limited, ring in/out, or the increase of the names. Edited June 11, 2016 by jakeypearce Quote
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