Jump to content
 

Recommended Posts

Posted

Post all modding discussion and discoveries in this thread.

@tekken57 are you likely to be smashing another Goldberg mod this year? :D

You can use the same mods from WWE 2k15 for the PC in the PC version of WWE 2k16, so there won't be a need for a new Goldberg (although new attires and improvements can't hurt either).

 

Think the universal attire unlock is a simple Copy paste job?

 

@tekken57 are you likely to be smashing another Goldberg mod this year? :D

You can use the same mods from WWE 2k15 for the PC in the PC version of WWE 2k16, so there won't be a need for a new Goldberg (although new attires and improvements can't hurt either).

 

Think the universal attire unlock is a simple Copy paste job?

It looks like it might work in a very similar manner, not sure how much one could cut and paste, though.

 

 

I meant legit copy and paste the files. Haha I have no clue about that part of the game, I mainly know about model and texture edits. Guess I should learn something :p

 

I've noticed some things.. In 2k15 My SES Punk with the mask worked fine, It's using Rey's last gen mask from 2k14.  however in 2k16 the mask disappears randomly. For example, during Santino's entrance when his head goes down before running down the ramp, it shows for a quick second. Or in Undertaker's everytime his head goes down it's fine, but his head goes up it disappears, I'll post screens in a second.
 

9vaa1i.jpg

 

Can anyone take a screenshot of the graphic settings for me :(

 

hey tekken on console the amount of "useable slots" didn't really change they just eventually filled up with DLC characters right?  Let me know if that's not the case.  the PC pofo section looks similar to a console save I've seen previously.

 

Taking a look at the save now. It seems like they took the same approach as with the console versions i.e slots missing. E.g

Slot - 106
Slot - 107
Slot - 108
Slot - 114

Slots 109 - 113 are missing. Can't be certain on the number of usable slots until my game completes downloading.

 

 

 

I unlocked some npc chars and they just appear in the top down menu. So you don't have to worry about the 2nd dlc byte anymore. It is a little bit stupid to have 2 top down menus (for dlc and general). I may use this to sort the wrasslers into current (general top down menu) and retro (dlc top down menu)

 

I unlocked some npc chars and they just appear in the top down menu. So you don't have to worry about the 2nd dlc byte anymore. It is a little bit stupid to have 2 top down menus (for dlc and general). I may use this to sort the wrasslers into current (general top down menu) and retro (dlc top down menu)

was thinking maybe we put Modded people into downloaded.

 

What method was used to unlock npc, and access from drop down menu? Thank you!

 

@kim666, I figured as much. The return of the vertical menu makes it easy to add wrestlers.

@Tj_0426, wait for the updates to X-PAcker 2016, the method should be the same as with X-Packer 10.

 

@kim666, I figured as much. The return of the vertical menu makes it easy to add wrestlers.

@Tj_0426, wait for the updates to X-PAcker 2016, the method should be the same as with X-Packer 10.

Do you think there is any chance of renders this year?

 

@kim666, I figured as much. The return of the vertical menu makes it easy to add wrestlers.

@Tj_0426, wait for the updates to X-PAcker 2016, the method should be the same as with X-Packer 10.

 

@Tekken can we add wrestlers like last year? or is it limited as the console versions of 2k16?

 

No idea as to whats possible as yet, still busy coding. Will post what can be done within the next few days.

 

Alright finally coded the read wrestler info function. I can confirm that the slots are the same as the 360/ps3 versions with slots being removed. However from a primary analysis, there seems to be 92 slots which are not used, I still need to confirm if all of these are usable.

There are also 100 slots before the first wrestler slot which are the same as the last gen save. Still not sure what these do as unlocking these seem to do nothing. Wrestlers added also appear directly in the select menu without any need for the AJ Lee glitch. Adding wrestlers as dlc also works as before.

The game does not have any arc or def files making texture mods and adding wrestlers easier. Tried a quick retexture of Hall's face to test:

 

hall_2k16.jpg


motion_test_2k16.jpg

 

Still have a lot more coding to do before the next release of X-Packer.

 

I think 92 slots are enough for me :)

 

I wonder if those slots, before The Rock's, are just disabled?

 

so from what I've checked so far every slot before the Trophy presenter loads. (Slot # 396 Pach Number 608) Many of them have some place holder information so I don't know if we can inject a new superstar in those slots but they are there. Info in my memory table in my sig. 

I unlocked some npc chars and they just appear in the top down menu. So you don't have to worry about the 2nd dlc byte anymore. It is a little bit stupid to have 2 top down menus (for dlc and general). I may use this to sort the wrasslers into current (general top down menu) and retro (dlc top down menu)

How did you manage to unlock those? The only method I know was via xpacker with changing the two parameters within the .pofo. And for my understanding, as there are no more several dlc folders then we only need to change to unlock and they will appear?

I unlocked them with cheat engine and there is a menu for "ondisc" wrestlers and one for "dlc". But you're right once you change to unlock they will appear.

With Cheat Engine what addresses need to be changed for unlocking? Is there a tutorial for '16?

Already recorded a tutorial, won't be up for a little while though.

I unlocked some npc chars and they just appear in the top down menu. So you don't have to worry about the 2nd dlc byte anymore. It is a little bit stupid to have 2 top down menus (for dlc and general). I may use this to sort the wrasslers into current (general top down menu) and retro (dlc top down menu)

How did you manage to unlock those? The only method I know was via xpacker with changing the two parameters within the .pofo. And for my understanding, as there are no more several dlc folders then we only need to change to unlock and they will appear?

I unlocked them with cheat engine and there is a menu for "ondisc" wrestlers and one for "dlc". But you're right once you change to unlock they will appear.

With Cheat Engine what addresses need to be changed for unlocking? Is there a tutorial for '16?

I do not support cheat engine, post in the relevant threads. I also mentioned that there is still a lot of work to do, its going to be a while before any tutorials are written.

so from what I've checked so far every slot before the Trophy presenter loads. (Slot # 396 Pach Number 608) Many of them have some place holder information so I don't know if we can inject a new superstar in those slots but they are there. Info in my memory table in my sig. 

I've tried some of the empty slots without any issues. Will report any errors if encountered.

 

really? only 92 slots useable? i hope that @pozzum or @tekken57 you can find more slots emty....waiting for table, cheat engine, and new x packer...

 

really? only 92 slots useable? i hope that @pozzum or @tekken57 you can find more slots emty....waiting for table, cheat engine, and new x packer...

As if 92 slots isn't a lot?   That's like another whole roster added.

 

Alright finally coded the read wrestler info function. I can confirm that the slots are the same as the 360/ps3 versions with slots being removed. However from a primary analysis, there seems to be 92 slots which are not used, I still need to confirm if all of these are usable.

Oh well, more than enough for me thankfully :). Has slots been removed in past games (WWE 13 -> WWE 2K15) or is this a first? Just I don't remember seeing anything about this before when modding 360.

 

...I can live with 92 slots. Let's be honest, I don't see there being over 92 unique mods being done for the year so it should be more than enough space. 

 

LOL i only installed like 10 wrestlers last year, 92 slots is great to me

 

92 slots is more than enough.It's not like we're gonna install over 120 wrestlers

 

ok guys, i known that 92 slots are good and a lot, but last years the slots empty are more, and if we can inject the mod superstars of last years we have only 40 new superstar to add...cause there are some superstrs mod that now we have in the game, like Balor, Samoa ecc...but there are more than 50 that we must to inject and so only 40 space for new mod creation, i said just this....hope someone find other slots empty!

 

Not to hijack your thread @tekken57 but I've just discovered that you can now combine more than two wrestlers. Here is my Xavier, consists of his 2k16 model, his 2k15 model (tights) and Tyler Breeze's hand guards. 

Prjeucz.png

 

ok guys, i known that 92 slots are good and a lot, but last years the slots empty are more, and if we can inject the mod superstars of last years we have only 40 new superstar to add...cause there are some superstrs mod that now we have in the game, like Balor, Samoa ecc...but there are more than 50 that we must to inject and so only 40 space for new mod creation, i said just this....hope someone find other slots empty!

There aren't more than 50.And again as you said 2k15 had 40 superstars to add if we had the same amount with 2k16 we would have 52 slots left empty there is no need for anymore.Since the major mods are probably gonna be : AJ Styles,CM Punk,Bayley,Charlotte,Beck Lynch,Sasha Banks,AJ Lee and probably some other NXT and indy guys which still wouldn't go over the 92 slots that we have.

 

92 slots seems pretty decent tbh. More than enough I would say.

 

Not to hijack your thread @tekken57 but I've just discovered that you can now combine more than two wrestlers. Here is my Xavier, consists of his 2k16 model, his 2k15 model (tights) and Tyler Breeze's hand guards. 

Prjeucz.png

Hey Bannock whose pach are you using? I definitely need that for that mod I just PMed you about

 

92 is more than enough. Never even reached 20 mod characters in 2K15 last year. :lol

 

Not to hijack your thread @tekken57 but I've just discovered that you can now combine more than two wrestlers. Here is my Xavier, consists of his 2k16 model, his 2k15 model (tights) and Tyler Breeze's hand guards. 

Prjeucz.png

Hey Bannock whose pach are you using? I definitely need that for that mod I just PMed you about

It's a custom pach I built. Look at The Rock's pach, and create a new pach following his structure but add a hair slot. 

 

Not to hijack your thread @tekken57 but I've just discovered that you can now combine more than two wrestlers. Here is my Xavier, consists of his 2k16 model, his 2k15 model (tights) and Tyler Breeze's hand guards. 

Prjeucz.png

Hey Bannock whose pach are you using? I definitely need that for that mod I just PMed you about

It's a custom pach I built. Look at The Rock's pach, and create a new pach following his structure but add a hair slot. 

I think I tried building a custom pach before and it never works correctly. Is it a matter of adding it to the header info or do we have to edit the header plus add the yobj in hex? (Sorry Tekken, not trying to hijack)

 

No worries guys, @Bannockburn , great discovery. It opens up the possibility of better attires and more complex mods.

 

@everyone, I think 92 slots are more than enough. I'm probably only going to need about 30 slots as the roster has many wrestlers who we had to create last year.

Not to hijack your thread @tekken57 but I've just discovered that you can now combine more than two wrestlers. Here is my Xavier, consists of his 2k16 model, his 2k15 model (tights) and Tyler Breeze's hand guards. 

Prjeucz.png

Do Imgur links work for you? :/ 

 

Not to hijack your thread @tekken57 but I've just discovered that you can now combine more than two wrestlers. Here is my Xavier, consists of his 2k16 model, his 2k15 model (tights) and Tyler Breeze's hand guards. 

Prjeucz.png

Do Imgur links work for you? :/ 

They do sometimes, but then other times not. It's the forum that is at fault, I've seen it do it to other hosts. 

 

Imgur pics generally don't seem to work on my end unless I manually modify the URL (remove the "i."). It would be great if the forum could be fixed to resolve the issue, or if people could use other image hosting services like tinypic.

 

92 slots is plenty! Are the 'PRESS SPACE' ones "universal"? IE. I replace one of them, and that leads all of them to be the same?

 

92 slots is plenty! Are the 'PRESS SPACE' ones "universal"? IE. I replace one of them, and that leads all of them to be the same?

It may seem so, but I have over a hundred 2K15 mods sitting in a folder right now that could be ported, and there are still more I haven't downloaded yet. Plus any new mods which people work on. It seems like a lot but once you start adding them up the slots disappear quickly.

 

92 slots is plenty! Are the 'PRESS SPACE' ones "universal"? IE. I replace one of them, and that leads all of them to be the same?

It may seem so, but I have over a hundred 2K15 mods sitting in a folder right now that could be ported, and there are still more I haven't downloaded yet. Plus any new mods which people work on. It seems like a lot but once you start adding them up the slots disappear quickly.

Well, judging from my mod database, I've marked out all the wrestlers there who need to be ported over (since a big bunch of them are there in the roster as it is), the number crosses 60 easily, by my reckoning. On top of that, you'd have to account for last year's wrestlers left out which comes up to another 10 or so. This leaves us with very few slots to create guys who haven't been done before. I guess people will have to start choosing only the mods they really want... 

EDIT: Bad news. I just copied the entire contents onto Word and ran a count of all the marked mods, and it comes up to around 120. Granted, some of these repeats and stuff, but still that leaves us with probably over 92 mods from last year's game itself, leaving out the superstars not in this year :/ 

 

I have 2 ideas for that issue

1. We need something like carlzilla's wwe2k15 save game swapper http://smacktalks.org/forums/topic/57256-carlzillas-wwe2k15-save-swapper/

this would allow you to have more then one save. You could have a retro or current gen save or a tna save or a whatever save.

2. If we would find out how a wrestler pac/pach file is bound to a alternate attire caw file, then we could change this information and use the caw slots to load mods.

 

 

I have 2 ideas for that issue

1. We need something like carlzilla's wwe2k15 save game swapper http://smacktalks.org/forums/topic/57256-carlzillas-wwe2k15-save-swapper/

this would allow you to have more then one save. You could have a retro or current gen save or a tna save or a whatever save.

2. If we would find out how a wrestler pac/pach file is bound to a alternate attire caw file, then we could change this information and use the caw slots to load mods.

 

I also need something like this to swap arenas I think, as expansion in that area seems impossible based on testing that both pozzum and I have done to this point.

Edit: I have a few ideas that would involve symbolic links and batch files. But it wouldn't be that elegant.

 

Is there not a way to create more pacs for wrestlers?

 

Is there not a way to create more pacs for wrestlers?

We can create all the pacs we want, but the game only reads so many slots. So far Tekken has only found 92 "open slots" (ie: of all the open slots only 92 of them don't already have a character in them).

 

Is there not a way to create more pacs for wrestlers?

We can create all the pacs we want, but the game only reads so many slots. So far Tekken has only found 92 "open slots" (ie: of all the open slots only 92 of them don't already have a character in them).

I was looking into how to figure out how it decides what to read and what not to, I can hopefully break it at some point but that'd be far in the future.

I feel a little bad for @tekken57 this is almost like a general discussion thread at points. @.@

Posted (edited)

FYI, I resolved the Punk Mask thing. We can no longer inject things into the 4e22 slot it seems. Only slots that have clothing and such.  I created a custom Pach in my thread with a 001A, 0001B, and 2904 slots which will allow up to 2 extra wrestler yobjs and another yobj that doesnt include a wrestler mode.

Edited by AlcLegacy
Posted

I've noticed the same thing, it seems that the 4e22 slot makes objects disappear to simulate the blinking of the eyelids.

Some more news:

- The created items which have files external to the save i.e caw, caa, etc. have additional protection. i.e I can inject the caw info (name, gender, etc) into the save and it displays in game. However whenever I add the external files to my save folder CASSADDT0000, the creation mod does not start up at all. It goes into a loop and I cannot enter the mod at all. This eventually results in the save being corrupted. 

I'm not certain if this is an attempt by the dev's to prevent people from bypassing community creations completely. However I will respect their wishes and not code support for arena's, belts, shows. X-Packer 2016 will have support for wrestler info, movesets and teams only as you can obtain caws, caa, etc from community creations.

 

- As mentioned before there are 100 slots before the Rock and also slots after slot 608. The game does not read these however. Maybe @pozzum can figure out a way around this.

 

- I also previously mentioned that there are 92 slots which are not allocated, however some of these slots are allocated to NPC's which are not on the ch pac list on this forum e.g Albert. There are still quite a few free slots though.

 

- As a test I've added 17 wrestlers to the game without any issues. The unused slots work without any problems.

 

- The brand information in the pofo is different now as a wrestler can have multiple brands. I'm not going to spend time on this as you easily set these in game.

 

- The movesets work in  pretty much the same way, except that the moveset files are much smaller now.

 

- Hulk Hogan's entrance pac does seem to work for me, maybe there is something in the pac which is causing the game to crash?

 

- Editing the string file works in the same way.

 

- The renders follow pretty much the same format as last year. From what I can tell the naming of the renders use a string hash. e.g 103 is hashed to give you name which is 6 characters long. I have post on other forums seeking help on how this works but I haven't had any responses.

 

@pozzum , I'm not sure if you are compiling a spreadsheet of slots and strings this year. Can you please reserve the following strings and slot numbers of the work I've already done so that they do not clash with your port over project:

Slotwrestlerstring
460Hogan69e6
256RVD69e4
461Scott Steiner69e8
462Rick Steiner69E2
463Goldberg69EA
464Kurt Angle69EC
465Sabu69EE
466Sandman69F0
467Benoit69F2
105Bubba Ray6A00
106Devon69F4
468Jeff Jarett69F6
469Tomko69F8
470Buff Bagwell69FA
471Jeff Hardy69FC
472AJ Styles69FE
473Sid Vicious6A02

 

Posted

I've noticed the same thing, it seems that the 4e22 slot makes objects disappear to simulate the blinking of the eyelids.

Some more news:

- The created items which have files external to the save i.e caw, caa, etc. have additional protection. i.e I can inject the caw info (name, gender, etc) into the save and it displays in game. However whenever I add the external files to my save folder CASSADDT0000, the creation mod does not start up at all. It goes into a loop and I cannot enter the mod at all. This eventually results in the save being corrupted. 

I'm not certain if this is an attempt by the dev's to prevent people from bypassing community creations completely. However I will respect their wishes and not code support for arena's, belts, shows. X-Packer 2016 will have support for wrestler info, movesets and teams only as you can obtain caws, caa, etc from community creations.

 

- As mentioned before there are 100 slots before the Rock and also slots after slot 608. The game does not read these however. Maybe @pozzum can figure out a way around this.

 

- I also previously mentioned that there are 92 slots which are not allocated, however some of these slots are allocated to NPC's which are not on the ch pac list on this forum e.g Albert. There are still quite a few free slots though.

 

- As a test I've added 17 wrestlers to the game without any issues. The unused slots work without any problems.

 

- The brand information in the pofo is different now as a wrestler can have multiple brands. I'm not going to spend time on this as you easily set these in game.

 

- The movesets work in  pretty much the same way, except that the moveset files are much smaller now.

 

- Hulk Hogan's entrance pac does seem to work for me, maybe there is something in the pac which is causing the game to crash?

 

- Editing the string file works in the same way.

 

- The renders follow pretty much the same format as last year. From what I can tell the naming of the renders use a string hash. e.g 103 is hashed to give you name which is 6 characters long. I have post on other forums seeking help on how this works but I haven't had any responses.

 

@pozzum , I'm not sure if you are compiling a spreadsheet of slots and strings this year. Can you please reserve the following strings and slot numbers of the work I've already done so that they do not clash with your port over project:

Slotwrestlerstring
460Hogan69e6
256RVD69e4
461Scott Steiner69e8
462Rick Steiner69E2
463Goldberg69EA
464Kurt Angle69EC
465Sabu69EE
466Sandman69F0
467Benoit69F2
105Bubba Ray6A00
106Devon69F4
468Jeff Jarett69F6
469Tomko69F8
470Buff Bagwell69FA
471Jeff Hardy69FC
472AJ Styles69FE
473Sid Vicious6A02

 

I was trying to remember how I copied over the string names last year perhaps @beastedot9 remembers as he helped me out a lot with that.

also to split posts there is a check mark on the top right of each post and the option comes up to split them off into a new thread.

Posted

@tekken57 I have a rough list of names for the future string. I have blocked off those string IDs for you as per you list above.

Posted

 

I was trying to remember how I copied over the string names last year perhaps @beastedot9 remembers as he helped me out a lot with that.

also to split posts there is a check mark on the top right of each post and the option comes up to split them off into a new thread.

If you are referring to the string table, I highlighted all the strings in x-packer and then pressed ctrl + shift + c to copy them and paste them to a new document.

With what tekken mentioned about renders, it is indeed a string hash as the ID's are different this year again. I will also continue looking into how to figure this out.

Posted

 

I was trying to remember how I copied over the string names last year perhaps @beastedot9 remembers as he helped me out a lot with that.

also to split posts there is a check mark on the top right of each post and the option comes up to split them off into a new thread.

If you are referring to the string table, I highlighted all the strings in x-packer and then pressed ctrl + shift + c to copy them and paste them to a new document.

With what tekken mentioned about renders, it is indeed a string hash as the ID's are different this year again. I will also continue looking into how to figure this out.

 alright I'll get that going for 0000 tonight

  • Like 1
Posted

@tekken57 Does the above mean that you won't be coding anything for injecting CAS logos? I can understand your reasoning, but I wouldn't be surprised if, come January 2017, we find the Community Creations isn't working. This happened with 2K15 and 2K couldn't idnetify the issue. It would just be nice to have a back-up in place for when they decide to cease support for it.

Posted

I've never looked into CAS logos before for any of the games. It would depend on whether they devs employed the same protection mechanism on the log files. Which file is this stored in?

 

@LordJustice17 , I've started using the strings from 69E2 as thats where the unlockables are referenced. I've disabled the ctrl+c shortcut for one of the menu item, so you can highlight the entire string selection in X-Packer and press ctrl+c to copy.

 

Posted

@tekken57 The CAS logos are in the same folder as the SaveGame file.I have LOGOHEAD000 through to 0009 on mine.

Posted

How are the possibilities for unlocking/porting the removed moves from 2k15? Hogan's moves/taunts or the moves which are locked for sigs/finishers like chain of punches etc.

Posted

Can you pm me one of the files? I will take a look when I get some time, however I have quiet a few other things to look at first such as moves.

Posted

Can you pm me one of the files? I will take a look when I get some time, however I have quiet a few other things to look at first such as moves.

No rush. I've emailed it to you.

Posted (edited)

I can confirm we can ADD 2K15 entrance pacs without replacing any 2K16 pacs.

It's done using the same method to add titantrons in 2k15. I named the 2K15 pac that contains Hollywood Hogans entrance to "00363.pac" and then used cheat engine to change the entrance anim hex string to "363". There is a bug though, for some reason theme music doesn't play. After looking at the Undertaker '99 I am pretty sure it may have something to do with the attires. Undertaker 99 has a different theme song for every attire. Not sure how they're linked.

I am also 100% positive we can add moves from 2k15 using the exact same method described above. I wanted to test it by swapping "Leg drop 4" with Hogans leg drop from 2K15 but I was having a hard time locating the animation so I gave up on that. Someone with Xpacker could look deeper into this.

Edited by G3N0M3
Posted

I can confirm we can ADD 2K15 entrance pacs without replacing any 2K16 pacs.

It's done using the same method to add titantrons in 2k15. I named the 2K15 pac that contains Hollywood Hogans entrance to "00363.pac" and then used cheat engine to change the entrance anim hex string to "363". There is a bug though, for some reason theme music doesn't play. After looking at the Undertaker '99 I am pretty sure it may have something to do with the attires. Undertaker 99 has a different theme song for every attire. Not sure how they're linked.

I am also 100% positive we can add moves from 2k15 using the exact same method described above. I wanted to test it by swapping "Leg drop 4" with Hogans leg drop from 2K15 but I was having a hard time locating the animation so I gave up on that. Someone with Xpacker could look deeper into this.

Great news.

If we could figure out hwo the Undertaker's themes are linked that would be a fantastic discovery, and would help mod packs that cover several eras,

Posted

@tekken57 so I was looking at the string files in hex and from my understanding some of the last strings have 3 byte names opposed to 2 byte names which is what is set to display when you are editing them in XPacker.  I just wanted to ask if this was the actual case or if I'm misreading the files. (Like "Set voice chat volume." is one of the last strings and one of the last file names in that file is 79 31 01 which would transform to 13179 right?

Posted

I can confirm we can ADD 2K15 entrance pacs without replacing any 2K16 pacs.

It's done using the same method to add titantrons in 2k15. I named the 2K15 pac that contains Hollywood Hogans entrance to "00363.pac" and then used cheat engine to change the entrance anim hex string to "363". There is a bug though, for some reason theme music doesn't play. After looking at the Undertaker '99 I am pretty sure it may have something to do with the attires. Undertaker 99 has a different theme song for every attire. Not sure how they're linked.

I am also 100% positive we can add moves from 2k15 using the exact same method described above. I wanted to test it by swapping "Leg drop 4" with Hogans leg drop from 2K15 but I was having a hard time locating the animation so I gave up on that. Someone with Xpacker could look deeper into this.

Good find. I was going to look into this when I had some time, I figured adding entrances would be the same as the xbox 360 version. You've just confirmed that. Are you getting any issues with the Hogan entrance pac crashing your game?

@tekken57 so I was looking at the string files in hex and from my understanding some of the last strings have 3 byte names opposed to 2 byte names which is what is set to display when you are editing them in XPacker.  I just wanted to ask if this was the actual case or if I'm misreading the files. (Like "Set voice chat volume." is one of the last strings and one of the last file names in that file is 79 31 01 which would transform to 13179 right?

You are correct, I just took a look at the string file now and it does have 3 byte offset values.The string file allocates four bytes for the offsets, however in previous games only two bytes were used. I can code support for four bytes if required, however only the last 20-30 string values have 3 bytes offsets. do you actually require the functionality?

Posted

Looked at the entrances some more and managed to get a few 2k15 working without any issues. I don't have time write up a tutorial at the moment, but a description of the process is as follows, maybe someone else wants to volunteer to write up a detailed tutorial:

 

Posted

I can confirm we can ADD 2K15 entrance pacs without replacing any 2K16 pacs.

It's done using the same method to add titantrons in 2k15. I named the 2K15 pac that contains Hollywood Hogans entrance to "00363.pac" and then used cheat engine to change the entrance anim hex string to "363". There is a bug though, for some reason theme music doesn't play. After looking at the Undertaker '99 I am pretty sure it may have something to do with the attires. Undertaker 99 has a different theme song for every attire. Not sure how they're linked.

I am also 100% positive we can add moves from 2k15 using the exact same method described above. I wanted to test it by swapping "Leg drop 4" with Hogans leg drop from 2K15 but I was having a hard time locating the animation so I gave up on that. Someone with Xpacker could look deeper into this.

Good find. I was going to look into this when I had some time, I figured adding entrances would be the same as the xbox 360 version. You've just confirmed that. Are you getting any issues with the Hogan entrance pac crashing your game?

@tekken57 so I was looking at the string files in hex and from my understanding some of the last strings have 3 byte names opposed to 2 byte names which is what is set to display when you are editing them in XPacker.  I just wanted to ask if this was the actual case or if I'm misreading the files. (Like "Set voice chat volume." is one of the last strings and one of the last file names in that file is 79 31 01 which would transform to 13179 right?

You are correct, I just took a look at the string file now and it does have 3 byte offset values.The string file allocates four bytes for the offsets, however in previous games only two bytes were used. I can code support for four bytes if required, however only the last 20-30 string values have 3 bytes offsets. do you actually require the functionality?

I can grab those few names manually that's not a problem, I just wanted to make sure I was right. 

Posted

So @Tekken to make sure I understand this correctly. You are saying we can add wrestlers to the 1-99 slots before the rock? does this work on the 360 as well? not sure if you coded it for both?

Posted

Yes the slots do exist on the 360 version. However these slots do not show up in game when enabled on any system.

Posted

gotcha.. just holding out for glimmer of hope. I don' like using 2k15 after playing 16.. but i guess until we can enable more wrestlers to use ugh..

Posted (edited)

Tekken to answer your question no you should not be crashing with Hollywood Hogans entrance ANIM pac. If you're crashing that is due to his ch PAC.  As I stated in another thread renaming xxx04 in his ch PAC results in a crash at the match loading screen.

As for new discoveries it looks like for the moment were limited to utilizing the "press space" slots to add wrestlers. Haven't had any luck getting the empty slots south of trophy presenter to work.

Edited by G3N0M3
Posted

Yes the slots do exist on the 360 version. However these slots do not show up in game when enabled on any system.

Tekken to answer your question no you should not be crashing with Hollywood Hogans entrance ANIM pac. If you're crashing that is due to his ch PAC.  As I stated in another thread renaming xxx04 in his ch PAC results in a crash at the match loading screen.

As for new discoveries it looks like for the moment were limited to utilizing the "press space" slots to add wrestlers. Haven't had any luck getting the empty slots south of trophy presenter to work.

do from my research so far it's similar to your results.  I can't get the superstars to show up in the menu but if I push the pach number into the selection screen you've able to play them.  I have to do some work to make trainer to make it at all useable and of course there is a lot of testing to double check as well.

I have to get around to downloading some of the ported mods do I can properly test it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.