Jump to content
 

ch36704 000A.zlib.uncompressed


Recommended Posts

Posted

My Dean Ambrose 000A file of entrance attire is having an unhandled exception error.

So please if anyone has it alright and opening, kindly send it to me here

Thanks!

Posted

My Dean Ambrose 000A file of entrance attire is having an unhandled exception error.

So please if anyone has it alright and opening, kindly send it to me here

Thanks!

Even Big Cass

Posted

I can extract it, but trying to open it I'm getting that error :/ 

Posted

Yeah dunno what's that

I can extract it, but trying to open it I'm getting that error :/ 

Posted

How did you get round it? Just tried to extract Emma's and getting same error, on the X-Packer that Tekken sent round today 

Posted

How did you get round it? Just tried to extract Emma's and getting same error, on the X-Packer that Tekken sent round today 

I used Keshire's Pac tool.. search google for it :)  

Posted

Still unhandled error :/ 

Could you have a try? ch43502 is her

Posted

Still unhandled error :/ 

Could you have a try? ch43502 is her

Try the Unpacker I posted (PacUnpacker) and follow the steps. It's longer but should do what you need it to: http://smacktalks.org/forums/topic/61148-beastedot9s-modstutorials-pacunpacker/

 

 

I guess its worked yeah :p just the results seem different and not too sure if I done it correct and how you'd get it back in to the gameCapture.png

Thats what I ended up getting, I haven't extracted a female on X-Packer so I'm not sure but I saw for men each component of the attire is divided up (shirt, shorts etc)

Posted (edited)
 

I guess its worked yeah :p just the results seem different and not too sure if I done it correct and how you'd get it back in to the gameCapture.png

Thats what I ended up getting, I haven't extracted a female on X-Packer so I'm not sure but I saw for men each component of the attire is divided up (shirt, shorts etc)

Importing them back into the game should be in the readme as well :p It does require a bit of patience but it will get your edits in nonetheless. I'll see if I can sort out the naming as well eventually. But for now just make the edits and follow the methods to import back.

If you have x-rey, you can also export the objects and open them in photoshop and attach the textures to see how it looks before importing.

Edited by beastedot9
Posted

Ahh okay thanks, well I'll see about trying to start it tomorrow thanks!

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.