MajorPayne Posted August 23, 2016 Posted August 23, 2016 I tried making attires on the dlc savage but I cant make the orange attire savage because theres no head band. Quote
Dennis-Bieser Posted August 23, 2016 Author Posted August 23, 2016 dame . I would love to keep that savage cause the attires on him.can u change it to replace the dlc savage? unless u making a 10 attire for dlc savage oldschool wwf? if its to much trouble its coolYou can change it easily, open the ch pac, scroll down and change the numbers from 23202 to 19702 for the ring attire and 23204 to 19704 for the entrance attire. 1 Quote
BeleeDat Posted August 23, 2016 Posted August 23, 2016 Your previous retro HBK was already amazing, don't know how you are going to top it, lol but looking forward to it& many thanks for Macho Quote
MajorPayne Posted August 23, 2016 Posted August 23, 2016 Hex ? Or xpacker? To change nwo b/w savage to dlc? Quote
RockBottomCFH Posted August 23, 2016 Posted August 23, 2016 Macho Man is crazy good looking, so many attires....glad someone finally paying homage to one of the greatest. Retro HBK attires are looking fantastic as well! Quote
Trash81 Posted August 23, 2016 Posted August 23, 2016 Thank you for your new awesome mods (Savage, Kamala) again. Quote
jbl328 Posted August 23, 2016 Posted August 23, 2016 @DennisI hope you do these amazing mods when 2k17 is released on PC. It'll be amazing to see what you can do with the backstage areas as well if possible 1 Quote
Dennis-Bieser Posted August 23, 2016 Author Posted August 23, 2016 @DennisI hope you do these amazing mods when 2k17 is released on PC. It'll be amazing to see what you can do with the backstage areas as well if possible If the modding principle remains the same as in 2k16 i'll continue with modding 6 Quote
motishow Posted August 23, 2016 Posted August 23, 2016 (edited) the best of all is that Dennis is focusing his mods in WWF era Hope he can try with the mountie ,IRS or greg the hammer Edited August 23, 2016 by motishow Quote
Stuntman_Mike Posted August 23, 2016 Posted August 23, 2016 I can´t thank you enough for giving us this mods.Thanks to make a great and nostalgic mods for us. 2 Quote
G3N0M3 Posted August 23, 2016 Posted August 23, 2016 I can´t thank you enough for giving us this mods.Thanks to make a great and nostalgic mods for us. I share this sentiment.Thank you so much for all your hard work Dennis. 1 Quote
motishow Posted August 23, 2016 Posted August 23, 2016 I can´t thank you enough for giving us this mods.Thanks to make a great and nostalgic mods for us. I share this sentiment.Thank you so much for all your hard work Dennis. I second that , thanks Dennis Quote
tomwearsglasses Posted August 24, 2016 Posted August 24, 2016 @DennisI hope you do these amazing mods when 2k17 is released on PC. It'll be amazing to see what you can do with the backstage areas as well if possibleIf the modding principle remains the same as in 2k16 i'll continue with modding This is the best 2k17 news I've heard so far 😀 Quote
4 Life Posted August 24, 2016 Posted August 24, 2016 Hex ? Or xpacker? To change nwo b/w savage to dlc?If you just rename the files (change the three digits after ch to 197 on any attires you want to change), then inject them with Custom Character Tools and all the hex will be done for you based on the filename If the modding principle remains the same as in 2k16 i'll continue with modding I think it will, 2K only tend to do big changes in their file systems when they switch over to a new gen console. I'm pretty much looking to make sure that anything that's portable to the next game is done in advance so I can continue my project and finish it on that game rather than this one Quote
People's Champ Posted August 24, 2016 Posted August 24, 2016 where is the link to download retro undertaker?? it looks awesome Quote
tramfan09 Posted August 24, 2016 Posted August 24, 2016 Dennis, thank you again for releasing your fantastic classic mods! Quote
hovathagod32 Posted August 24, 2016 Posted August 24, 2016 (edited) with you switching Corbin to Savage, how do I replace the call name etc to savage? I'm completely ignorant to things like this right now considering my concerns have only been Sting and arenas so far maybe @4 Life can help as well as anyone else who knows Edited August 24, 2016 by hovathagod32 Quote
motishow Posted August 24, 2016 Posted August 24, 2016 with you switching Corbin to Savage, how do I replace the call name etc to savage? I'm completely ignorant to things like this right now considering my concerns have only been Sting and arenas so far maybe @4 Life can help as well as anyone else who knowshttp://smacktalks.org/forums/topic/61634-2k16-custom-ring-announcements-cm-punk-alberto-del-rio-sasha-banks-becky-lynch-bayley-more/ Quote
4 Life Posted August 24, 2016 Posted August 24, 2016 (edited) with you switching Corbin to Savage, how do I replace the call name etc to savage? I'm completely ignorant to things like this right now considering my concerns have only been Sting and arenas so far maybe @4 Life can help as well as anyone else who knowsEasiest way to do a simple swap/replacement like this would be:Open the DLC40.pck file in the sound folder with Ravioli Game Tools (Savage's files are in there)Find Savage's entrance sound files (IDs HERE)Extract them as a wwise file (this just means extracting without any conversion - converting fucks up the volume, so I only ever do that if I'm using the sounds to make custom audio). Rename the file extension to .wemAdd the relevant code for Corbin's ID's into the data.xml file in your Sound Injector folder, then those should appear on the list in SI for you to inject the extracted sounds into. So for example, his billing info will be:<item id="272324146" name="Corbin Billing Info" soundPathId="6" />The item ID comes from the table above, the name is whatever you choose it to be and the sound path ID in this case is 6 because all of his sounds are in the ra_m.pck file.You can put that code under the themes coding if you like, personally I've placed a new header in the file so a separate list is made for call names I put in.For future reference, the sound path IDs for each file:0 game_sound_m.pck1 dlc20.pck - contains call names2 dlc30.pck - contains call names3 dlc40.pck - contains call names4 game_sound_e_s.pck5 ra_e_s.pck6 ra_m.pck - contains call names7 comm_ch.pck8 comm_common1_e_s.pck9 comm_common1_m.pck10 comm_common2_e_s.pck11 comm_common2_m.pck12 comm_common3_e_s.pck13 comm_common3_m.pck.pck14 comm_specific_e_s.pck15 comm_specific_m.pck16 crowd_chants_e_s.pck17 crowd_chants_m.pck Edited August 24, 2016 by 4 Life Quote
hovathagod32 Posted August 24, 2016 Posted August 24, 2016 (edited) with you switching Corbin to Savage, how do I replace the call name etc to savage? I'm completely ignorant to things like this right now considering my concerns have only been Sting and arenas so far maybe @4 Life can help as well as anyone else who knowsEasiest way to do a simple swap/replacement like this would be:Open the DLC40.pck file in the sound folder with Ravioli Game Tools (Savage's files are in there)Find Savage's entrance sound files (IDs HERE)Extract them as a wwise file (this just means extracting without any conversion - converting fucks up the volume, so I only ever do that if I'm using the sounds to make custom audio). Rename the file extension to .wemAdd the relevant code for Corbin's ID's into the data.xml file in your Sound Injector folder, then those should appear on the list in SI for you to inject the extracted sounds into. So for example, his billing info will be:<item id="272324146" name="Corbin Billing Info" soundPathId="6" />The item ID comes from the table above, the name is whatever you choose it to be and the sound path ID in this case is 6 because all of his sounds are in the ra_m.pck file.You can put that code under the themes coding if you like, personally I've placed a new header in the file so a separate list is made for call names I put in.For future reference, the sound path IDs for each file: Hidden Contentso far I got to where I have Savages call name sounds from Ravioli game tools and renaming the file i got to wem. from there I'm confused. I don't see anything like that in my data.xml just generic themes, themes and soundtracks. i just want everything set to where everything is savage, in game and entrance there will be no mention of corbin as if he doesn't exist and it's only savage Edited August 24, 2016 by hovathagod32 Quote
4 Life Posted August 24, 2016 Posted August 24, 2016 (edited) so far I got to where I have Savages call name sounds from Ravioli game tools and renaming the file i got to wem. from there I'm confused. I don't see anything like that in my data.xml just generic themes, themes and soundtracks. i just want everything set to where everything is savage, in game and entrance there will be no mention of corbin as if he doesn't exist and it's only savageYeah, there are no values for call names in there by default, you have to literally paste your code in as a new line. This will then add it as a new item in the list in Sound injector - you can paste it under the entrance theme codes and it'll appear there, or you could make a new header to add a new list in Sound Injector. Just try adding the code under themes first though to see how you go.This is just for his entrance call names of course - the commentators will still refer to him as Baron Corbin during the matches. The only way to stop this from happening would be to find all his commentator sounds, which will be spread all throughout the several sound files, and there are thousands of sounds to sift through and you'd have to find them all manually. So, as you can imagine, we generally don't bother replacing all that, just the entrance sounds. Edited August 24, 2016 by 4 Life 1 Quote
hovathagod32 Posted August 24, 2016 Posted August 24, 2016 so far I got to where I have Savages call name sounds from Ravioli game tools and renaming the file i got to wem. from there I'm confused. I don't see anything like that in my data.xml just generic themes, themes and soundtracks. i just want everything set to where everything is savage, in game and entrance there will be no mention of corbin as if he doesn't exist and it's only savageYeah, there are no values for call names in there by default, you have to literally paste your code in as a new line. This will then add it as a new item in the list in Sound injector - you can paste it under the entrance theme codes and it'll appear there, or you could make a new header to add a new list in Sound Injector. Just try adding the code under themes first though to see how you go.This is just for his entrance call names of course - the commentators will still refer to him as Baron Corbin during the matches. The only way to stop this from happening would be to find all his commentator sounds, which will be spread all throughout the several sound files, and there are thousands of sounds to sift through and you'd have to find them all manually. So, as you can imagine, we generally don't bother replacing all that, just the entrance sounds.ahhh.... yeah screw that for right now.. I'll just use Savage 91 for right now Quote
4 Life Posted August 24, 2016 Posted August 24, 2016 ahhh.... yeah screw that for right now.. I'll just use Savage 91 for right nowReally hoping the PC version of 2K17 comes out in October. Just knowing that we're not totally behind might give me the incentive to start replacing everything. I was hoping for separate commentary teams for RAW and Smackdown with this game so I could separate them into WWF and WCW replacing all the commentary but that's not happening. Might be interesting to have a mixed WWF/WCW commentary team, it'd take fucking ages but if I finish everything else in good time with the next game then it might be something I look into. It's 100% doable, it'd just take fucking ages Quote
esbatmusic Posted August 25, 2016 Posted August 25, 2016 ahhh.... yeah screw that for right now.. I'll just use Savage 91 for right nowReally hoping the PC version of 2K17 comes out in October. Just knowing that we're not totally behind might give me the incentive to start replacing everything. I was hoping for separate commentary teams for RAW and Smackdown with this game so I could separate them into WWF and WCW replacing all the commentary but that's not happening. Might be interesting to have a mixed WWF/WCW commentary team, it'd take fucking ages but if I finish everything else in good time with the next game then it might be something I look into. It's 100% doable, it'd just take fucking ages We should try to do both team and make the files easily switchable. one full WWF / one full WCW. Should be doable with the audio files from past games and whatnot, I just can't convert them myself at the moment, I'd do it for WWE 2K16 actually, at least I'd need an empty audio so I can cut out announcers and call names that I don't want in but the referee would still play. The audio setup in this game isn't good 'Voice' also makes the ref go away, which is totally stupid. Quote
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