mike666 Posted March 13, 2016 Posted March 13, 2016 How can i import wrestlers/attires with x packer? on wwe 2k14 Quote
kim666 Posted March 13, 2016 Posted March 13, 2016 take a look at Andy's tutorial (it starts after his mods):http://smacktalks.org/forums/topic/44980-andy´s-ps3-mods-john-cena-update-new-wwe-whc-belt-fix-randal/and take a look at my tutorial how to edit the ps3 save: 1 Quote
mike666 Posted March 16, 2016 Author Posted March 16, 2016 @kim666 thank you very much! does this work with x packer 8 or 9? Quote
mike666 Posted March 16, 2016 Author Posted March 16, 2016 @kim666 thats stupid!! i have only x packer 8 -.- Quote
kim666 Posted March 16, 2016 Posted March 16, 2016 You need xpacker 10/2016 to edit the save. But i think you can do andy's tutorial also with x-packer 8. But don't nail me on that, i didn't use x-packer 8 for ages. Quote
UndertakerWLF Posted March 17, 2016 Posted March 17, 2016 First things, buy Xpacker 16 and then modify your eboot so that you don't have to update the arcs Quote
N'Jadaka Posted March 17, 2016 Posted March 17, 2016 @UndertakerWLF with 2k14 isnt there a limit to how many mods you can implement when you're modding the eboot to not read the arc file?Also have you found a fix to the quick pin bug on CDLC's in WWE 13? Quote
UndertakerWLF Posted March 18, 2016 Posted March 18, 2016 Nope because I strip out the pac files as well, if you look at the eboot you will see all the ch pacs, bg pacs etc....remove everything and your good to go. I've had no issues yet. You know I've not touched 13 in a few months and If I recall it was an issueof injecting, can't remember but it was either a case of if you injected the srestlers attributes before the entrance moveset it would screw the pinning up. I think! as I said its been a while and I'm just getting back into modding again.. Quote
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