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Replacing Renders Tutorial & Renders ID Table uploaded


Robbie686

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Hi folks, hope someone can help me. I've replaced Bobby Heenan's render with Hollywood Hogan's from 2K15 as I've added Heenan to the main roster and then replaced him with Hogan, all working fine. The render though is a bit of a weird one - if I scroll upwards, then I can reach Hogan no problem and his render appears without a hitch. However, if I scroll downwards, the game crashes to desktop every time I reach Big Show.

Any idea what's gone wrong?

Its Also Happens To me i also pm robbie but he did not reply

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Hi folks, hope someone can help me. I've replaced Bobby Heenan's render with Hollywood Hogan's from 2K15 as I've added Heenan to the main roster and then replaced him with Hogan, all working fine. The render though is a bit of a weird one - if I scroll upwards, then I can reach Hogan no problem and his render appears without a hitch. However, if I scroll downwards, the game crashes to desktop every time I reach Big Show.

Any idea what's gone wrong?

Its Also Happens To me i also pm robbie but he did not reply

Who's render did you try and replace, mate? Are they renamed through their pofo as well?

Edited by 4LifeBrother
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Hi folks, hope someone can help me. I've replaced Bobby Heenan's render with Hollywood Hogan's from 2K15 as I've added Heenan to the main roster and then replaced him with Hogan, all working fine. The render though is a bit of a weird one - if I scroll upwards, then I can reach Hogan no problem and his render appears without a hitch. However, if I scroll downwards, the game crashes to desktop every time I reach Big Show.

Any idea what's gone wrong?

Its Also Happens To me i also pm robbie but he did not reply

Who's render did you try and replace, mate? Are they renamed through their pofo as well?

no i replace default wrestler like sheamus but crashed at shane mcmahon and big show etc

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Hey, just wanted to say thanks a TON for this tutorial, I've wanted to replace renders for a while now, I got Bradshaw and Scott Hall done(tybeb/a, I haven't attempted anything with typec yet)  Visual Studio is such a pain sometimes though lol, either that or some renders are SUPER picky.  With Bradshaw and Scott Hall I just had to inject the file twice with x-packer to get them to show up in game, but the render I'm trying to make for Cena just doesn't want to work, it saves just like the others did in VS, but when I try to compress and inject it, I get an error telling me that the zlib file must be the same size.  It could be something I'm doing wrong in VS though, anyways thanks again, have a good one! :) 

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  • 4 weeks later...

*sigh* I updated to xpacker 2016 because I thought I would see the end of these problems, turns out on top of not being able to double click files to see inside the pac because the window doesn't scale so I can't see anything listed I also haven't seen the end of the usual messages :(

I am trying to replace the Paul White render in ltag_typeb.pac.

I followed the instructions to a T.

I am using a render ported from WWE 2k15 of Hogan, I tried changing it to a png in paint.net first to treat it as a png file, I made it smaller in file size than the Paul White png even, the settings are exact, I pasted the Hogan pic into Whites dds in visual studio, I double checked the settings, I click save, I wait 5 mins for it to save.

I rename it to 0001.pac, I hit compress and inject on the 0001 file in the correct pach.

Every time I get this.

e19055ad86813dbe117a126ffdf71009.png

I used to be able to replace the renders in WWE2K15 with little problem.

I have played around with different methods and either I get invisible renders or I get the unhandled exception error when trying to inject the pach back into the pac.File size reference, yes the game is legal and up to date, yes ive tried the run as admin, yes the file dimensions are both 1024x1024

40bcb0ab51d52d519e0b9ba95a756533.png

I am having a wall of problems lately trying to get things to work, for example. 

and having problems getting the game to read independently packed animation files, I really don't want to give it all up but it seems I keep hitting these hurdles.

__________________________________________________________________________________________________________________

Update : I solved the problem I was having.

The problem was something to do with the Hulk Hogan file, I must have saved the dds from WWE2K15 and simply renamed it to .png so it was retaining its original attributes.

It seems opening problematic files in advanced paint programs and re-saving it retains all these hidden gremlins.

So I opened the .png in good old trusty Microsoft Paint, I then filled the masked parts (which of course paint doesn't use so had changed it to pure white) with a bright vibrant green colour (pink is a good one too if your png has green edged clothing).

Then I saved it as .png, this warns all the mask properties would be lost, which is fine, then I opened it in paint.net (gimp or photoshop would work too) and masked out the vibrant colour to have the masked parts back again and saved as .png.

Now you can open the .dds you want to replace in Visual Studio, rename the newly saved masked .png you just made to .dds and open that in Visual Studio too.

Now you can continue to follow the tutorial on page 1.

25aaa10949d5e17435ac003e5e439d91.png

Edited by Perfectplex
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*sigh* I updated to xpacker 2016 because I thought I would see the end of these problems, turns out on top of not being able to double click files to see inside the pac because the window doesn't scale so I can't see anything listed I also haven't seen the end of the usual messages :(

I am trying to replace the Paul White render in ltag_typeb.pac.

I followed the instructions to a T.

I am using a render ported from WWE 2k15 of Hogan, I tried changing it to a png in paint.net first to treat it as a png file, I made it smaller in file size than the Paul White png even, the settings are exact, I pasted the Hogan pic into Whites dds in visual studio, I double checked the settings, I click save, I wait 5 mins for it to save.

I rename it to 0001.pac, I hit compress and inject on the 0001 file in the correct pach.

Every time I get this.

Hidden Content

I used to be able to replace the renders in WWE2K15 with little problem.

I have played around with different methods and either I get invisible renders or I get the unhandled exception error when trying to inject the pach back into the pac.File size reference, yes the game is legal and up to date, yes ive tried the run as admin, yes the file dimensions are both 1024x1024

Hidden Content

I am having a wall of problems lately trying to get things to work, for example. 

Hidden Content

and having problems getting the game to read independently packed animation files, I really don't want to give it all up but it seems I keep hitting these hurdles.

__________________________________________________________________________________________________________________

Update : I solved the problem I was having.

The problem was something to do with the Hulk Hogan file, I must have saved the dds from WWE2K15 and simply renamed it to .png so it was retaining its original attributes.

It seems opening problematic files in advanced paint programs and re-saving it retains all these hidden gremlins.

So I opened the .png in good old trusty Microsoft Paint, I then filled the masked parts (which of course paint doesn't use so had changed it to pure white) with a bright vibrant green colour (pink is a good one too if your png has green edged clothing).

Then I saved it as .png, this warns all the mask properties would be lost, which is fine, then I opened it in paint.net (gimp or photoshop would work too) and masked out the vibrant colour to have the masked parts back again and saved as .png.

Now you can open the .dds you want to replace in Visual Studio, rename the newly saved masked .png you just made to .dds and open that in Visual Studio too.

Now you can continue to follow the tutorial on page 1.

25aaa10949d5e17435ac003e5e439d91.png

The way it works is, the PNG you're putting into the dds has to be smaller in file size than the original PNG than the one 2K put in originally. There's no way of telling the size of the original but they're generally pretty small, smaller on average than the ones in 2K15 for sure. So if you get the cannot be compressed error then you need to compress the PNG and then do the whole Visual Studio thing again. TinyPNG is great for compressing with minimal quality loss. This should get the type b down to about 300kb which should work in most cases, if not then run the PNG through TinyPNG again until it's about 200kb and try it again after saving it in the dds.

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The way it works is, the PNG you're putting into the dds has to be smaller in file size than the original PNG than the one 2K put in originally. There's no way of telling the size of the original but they're generally pretty small, smaller on average than the ones in 2K15 for sure. So if you get the cannot be compressed error then you need to compress the PNG and then do the whole Visual Studio thing again. TinyPNG is great for compressing with minimal quality loss. This should get the type b down to about 300kb which should work in most cases, if not then run the PNG through TinyPNG again until it's about 200kb and try it again after saving it in the dds.

Yeah I got the Hogan png down to 227kb compared to the original 649kb Paul White png but still didn't have any luck because of the problems with the source png I was trying to inject, the Hogan png I actually injected successfully was 692kb so actually larger than the original.

I may run into problems in time to come but I haven't converted a lot of renders as of yet, just a couple and since using the method of making it a maskless png in paint then redoing the mask in paint.net it has proven to be successful, I will of course report any issues I do have with this method.

Thanks for the tip on using TinyPNG, bookmarked it as it will come in useful.

Edited by Perfectplex
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Well I am just creating my renders in paint.net with the size required (1024x1024 or 512x512) and save them as .dds with compression DXT1. With this method I was currently able to replace each render I wanted as compress and inject was always successful.

The renders do not need to be DXT10 and so you do net need to save them via VisualStudio.

Edited by Tarnathos
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  • 3 months later...

*sigh* I updated to xpacker 2016 because I thought I would see the end of these problems, turns out on top of not being able to double click files to see inside the pac because the window doesn't scale so I can't see anything listed I also haven't seen the end of the usual messages :(

I am trying to replace the Paul White render in ltag_typeb.pac.

I followed the instructions to a T.

I am using a render ported from WWE 2k15 of Hogan, I tried changing it to a png in paint.net first to treat it as a png file, I made it smaller in file size than the Paul White png even, the settings are exact, I pasted the Hogan pic into Whites dds in visual studio, I double checked the settings, I click save, I wait 5 mins for it to save.

I rename it to 0001.pac, I hit compress and inject on the 0001 file in the correct pach.

Every time I get this.

Hidden Content

I used to be able to replace the renders in WWE2K15 with little problem.

I have played around with different methods and either I get invisible renders or I get the unhandled exception error when trying to inject the pach back into the pac.File size reference, yes the game is legal and up to date, yes ive tried the run as admin, yes the file dimensions are both 1024x1024

Hidden Content

I am having a wall of problems lately trying to get things to work, for example. 

Hidden Content

and having problems getting the game to read independently packed animation files, I really don't want to give it all up but it seems I keep hitting these hurdles.

__________________________________________________________________________________________________________________

Update : I solved the problem I was having.

The problem was something to do with the Hulk Hogan file, I must have saved the dds from WWE2K15 and simply renamed it to .png so it was retaining its original attributes.

It seems opening problematic files in advanced paint programs and re-saving it retains all these hidden gremlins.

So I opened the .png in good old trusty Microsoft Paint, I then filled the masked parts (which of course paint doesn't use so had changed it to pure white) with a bright vibrant green colour (pink is a good one too if your png has green edged clothing).

Then I saved it as .png, this warns all the mask properties would be lost, which is fine, then I opened it in paint.net (gimp or photoshop would work too) and masked out the vibrant colour to have the masked parts back again and saved as .png.

Now you can open the .dds you want to replace in Visual Studio, rename the newly saved masked .png you just made to .dds and open that in Visual Studio too.

Now you can continue to follow the tutorial on page 1.

25aaa10949d5e17435ac003e5e439d91.png

I had the same error. Thanks. It worked a treat.

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