AJ_HeelTurn Posted March 12, 2016 Posted March 12, 2016 I was creating Kofi so if anyone knows which setting is ao.dds saved is would be great.I can't seem to have it be the same size as original.I tried interpolated alpha to no luck Quote
Auday Posted March 12, 2016 Posted March 12, 2016 It's the same as normals. I never do them anyway. Quote
AJ_HeelTurn Posted March 12, 2016 Author Posted March 12, 2016 It's the same as normals. I never do them anyway.I never do too.. but in 2k16 they are having an imprint in the final texture... I'll see how it goes Quote
Auday Posted March 12, 2016 Posted March 12, 2016 It's the same as normals. I never do them anyway.I never do too.. but in 2k16 they are having an imprint in the final texture... I'll see how it goes hmmmm didn't notice that. O.o Quote
bravebird31 Posted March 12, 2016 Posted March 12, 2016 (edited) Actually you save it as a diffuse texture. dxt 1 1/4 mip map I tried avoiding it too last year but the results look a lot better if you edit them as well. Edited March 12, 2016 by bravebird31 Quote
AJ_HeelTurn Posted March 12, 2016 Author Posted March 12, 2016 Actually you save it as a diffuse texture. dxt 1 1/4 mip map I tried avoiding it too last year but the results look a lot better if you edit them as well.Ohhhhh... so noob knows something eh?Psst.. no one's listening.. thanks Quote
bravebird31 Posted March 12, 2016 Posted March 12, 2016 Foolish child, I rescue you from ignorance and this is how you thank me. I guess this is why you won the "Improving modder" award BWAHAHAHA (Shots Fired). Quote
Cave Waverider Posted March 14, 2016 Posted March 14, 2016 Using ambient occlusion and normal maps properly does make the mods look way better. I suggest reading/watching some tutorials on these things, it does pay off. Quote
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