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[Released] Sound Injector / Sound Editor - Updated: 10-11-2016


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Posted

What version of Wwise do you have? You may have to use an older version (what's said in the brackets).

Posted

but the version I downloaded was from the first page . how do I get older ?

Posted (edited)

WWise 2014.1.5 from the first page is the right version. Make sure that your path to the WWise CLI is correct (You can change the path to WWise in the settings).

Edited by TheVisitorX
Posted (edited)

VisitorX, I still need help. Let me quote my post:

Sorry to necrobump here, however I just tried to use the Game_Sound_M.pck from the PS3 version of 2K16. I first tried to open the file with Ravioli to verify the IDs are the same as on the PC version, which they are (i.e. 43706812 is Rock's '00-'01 on PS3 and PC). The way you inject manually via hex is the same as 2K14 (which is the same on 2K15 and 16 on PC). Upon attempt, SI tries to find the hex address for 43706812 (BC E9 9A 02), which can't be found. I looked at the pck in a hex editor and I couldn't find it either. What can I do?

Edited by jakeypearce
Posted (edited)

Unfortunately I don't have access to the PS3 source files so I'm not sure how it looks compared to the PC version but what I can say is that The Rock '00-'01 is a DLC character so he shouldn't be in the the game_sound_m.pck file. His sound file is located in one of the dlc.pck files. I think it's dlc40.pck because he was part of that DLC.

Edit: That's wrong. His sound file is in the game_sound_m.pck but the game uses his updated file from dlc40!

Update: You could try to find the id without flipping the values. So 02 9A E9 BC instead of BC E9 9A 02.

 

Edited by TheVisitorX
Posted

I can send you the files by PM, if you want.

Posted

Indeed the values are different in the PS3 version. Do not reverse them, so The Rock's id in hex is 02 9A E9 BC.

  • Like 1
Posted

Just tried that and it didn't work. Tried again in dlc40, and it found it. What do I do for SI?

Posted (edited)

Strange. I've also found his id  02 9A E9 BC in the game_sound_m.pck (PS3)... You can't do much with SI right now because it does not support that. So you have to do it manually. But you could try to change his hex value to BC E9 9A 02 and then use SI. And after injection switch it back to 02 9A E9 BC. But I'm not sure if that is working.. Because the offset and file size values are also reversed.

Edited by TheVisitorX
Posted (edited)

Indeed the values are different in the PS3 version. Do not reverse them, so The Rock's id in hex is 02 9A E9 BC.

Indeed. The Endianness is reversed on most older consoles compared to the PC. Newer consoles that use the x86-64 architecture (like Xbox One, PS4) should be the same as PC, however.

Edited by Cave Waverider
Posted (edited)

Looks like it did it:

» Start Processing
» Please DO NOT CANCEL OR CLOSE APPLICATION UNTIL INJECTION HAS FINISHED !!!!
» Searching for sound file: BC E9 9A 02
» Sound file found in offset: 00000E60
» Get exact sound position in offset
» Get last line offset
» Last line offset is: 07B0BD91
» Get next possible line offset
» Next possible line offset is: 07B0C000
» Reset file sizes
» Inject file size: 1C 85 26 00
» Get existing file offset
» Existing file offset is: 78000000
» Replace existing data with data from sound file
» DONE - You can now safely close this program!

EDIT: The file size is a gigabyte. Looking at the pck, Rock's ID is gone, and 3169425922 has increased to (in KB) 478,488,064, or 478MB.

Edited by jakeypearce
Posted

WOW! It works. Great job bro.

Please make it compatible for wwe 2k17 when it comes out on pc.

Posted

WOW! It works. Great job bro.

Please make it compatible for wwe 2k17 when it comes out on pc.

Of course, I will - If it's still possible!

  • 2 weeks later...
Posted (edited)

Hey mate it used to work great for me, but now i am trying to inject the Goldberg theme over the Arnold t1 theme and nothing happens? i press the inject button over and over and nothing?

 

Edit: No worrys its was because the Steam directory was moved :)

Edited by GS1981
Posted

Would it be possible to create alternate voice sets for the Career mode character using this?

Posted

sound converter not working says, file 0 conversion to wem failed . please make sure you have the right Wwise version (2014.1).

Help please the directories are all right . and followed every step .

I can put music in the game but cant convert.

I'm having the same problem.

Posted (edited)

 

sound converter not working says, file 0 conversion to wem failed . please make sure you have the right Wwise version (2014.1).

Help please the directories are all right . and followed every step .

I can put music in the game but cant convert.

I'm having the same problem.

 

 

I found the problem I had , but I fixed it . I had to download this ...

install Microsoft Visual C++ 2008 Redistributable x64 and then it works! :)

Edited by MajorPayne
  • Like 1
Posted

Good to hear that, mate.  I think my issue must be different.  I'm getting a .NET framework error now when trying to convert.  I think I'll try uninstalling and reinstalling Sound Injector and see what happens.  It's weird because I used to be able to convert without issue a few months ago.

Posted

Sorry to comment on a old thread, but I just recently bought this game and was looking into how change the music. I have followed this thread on how, but have ran into a few problems. 

First when i clicked the links to download audiokinect it says "error invalid code" on both links, and nothing shows up

So i went to the site and downloaded 2014.6 and tried that. 

But now im having pathway issues. Sound injector when trying to convert a file says i dont have audiokinect or my pathway may not be right. 

Any help would be appreicated. 

Posted

So, I followed all of the instructions, and everything went great with the injection, but once I opened the game and tested the music in create an entrance my game crashes.

 

Am I missing something?

Posted

Which entrance have you tried to open? I don't think that this is an issue with SI.

Posted

I've tried injecting over several different songs using several different songs that I converted using wwise. I dont think its anything wrong with the program, I just feel like I'm missing something. Whether I try to click on it or just preview the song, my game crashes and I get a popup that the game has stopped working.

Posted

Just a question. Are you using a cracked/pirated copy of the game?

Posted

Hey bro, the audiokinetic links don't work for me :( Please check them again, thanks :p 

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