mrcena123 Posted March 22, 2016 Share Posted March 22, 2016 Can you inject crowd noise in zero crowd density Quote Link to comment Share on other sites More sharing options...
Ashba Posted March 22, 2016 Share Posted March 22, 2016 Just played AJ Styles vs CM Punk. Both worked well and i'm not having problems with the 2nd entrance. i don't get what might be the problem with you guys... Quote Link to comment Share on other sites More sharing options...
narcotictundra Posted March 22, 2016 Share Posted March 22, 2016 Just played AJ Styles vs CM Punk. Both worked well and i'm not having problems with the 2nd entrance. i don't get what might be the problem with you guys... I just had a theme run two entrances long, haha I had that happen in 2k14 a LOT so i assume it's just this game being this game. Quote Link to comment Share on other sites More sharing options...
Ashba Posted March 22, 2016 Share Posted March 22, 2016 (edited) I only had one problem on one of my testings, one song didn't stop playing when i skipped the entrance and i could still hear the music while i was in the match, but only happened once... meh, not a big deal Edited March 22, 2016 by Ashba Quote Link to comment Share on other sites More sharing options...
Lorne Osbourne Posted March 22, 2016 Share Posted March 22, 2016 Thanks for your jobVery special contribution Quote Link to comment Share on other sites More sharing options...
raze890 Posted March 22, 2016 Share Posted March 22, 2016 I only had one problem on one of my testings, one song didn't stop playing when i skipped the entrance and i could still hear the music while i was in the match, but only happened once... meh, not a big deal That actually happens in 2k14 and 2k15, happened to me. 1 Quote Link to comment Share on other sites More sharing options...
sagetactics101 Posted March 22, 2016 Share Posted March 22, 2016 Okay so I injected AJ Styles WEM music to replace the SuperHero generic theme but it's not changing. Any advice? Quote Link to comment Share on other sites More sharing options...
JosephKobiayashi Posted March 22, 2016 Share Posted March 22, 2016 Works like a dream. Quote Link to comment Share on other sites More sharing options...
JDB Posted March 22, 2016 Share Posted March 22, 2016 Okay so I injected AJ Styles WEM music to replace the SuperHero generic theme but it's not changing. Any advice?Make sure you're doing so with the game not started. Quote Link to comment Share on other sites More sharing options...
myk13 Posted March 22, 2016 Share Posted March 22, 2016 thanks Visitor! Everything works just as last year. Easy, fast, and simple. Got all my themes in now! Quote Link to comment Share on other sites More sharing options...
easygee Posted March 22, 2016 Share Posted March 22, 2016 get the table this man needs a beer thanks bro Quote Link to comment Share on other sites More sharing options...
Cave Waverider Posted March 22, 2016 Share Posted March 22, 2016 Second entrance has no music is not a "bug" caused by Sound Injector but a bug from the game itself. I have the same issue with CAWs without injecting everything. It is a known issue with the game. It is fixed in the console version but unfortunately not in the PC version. That and some crashes when using fireworks/pyro during entrance prevents me from using caws this year. Hopefully they will fix that for PC, too..:(I actually wouldn't be surprised if the two are related. Sometimes the entrance music starts playing multiple times, I wouldn't be surprised if pyros/lighting and even animations are also rendered multiple times, which could cause the crashes. Quote Link to comment Share on other sites More sharing options...
RealXbox Posted March 22, 2016 Share Posted March 22, 2016 Thnkxx For this.this thing make life easier ........ any chance of entrance name announcing audio replacement in future ? Quote Link to comment Share on other sites More sharing options...
sunthargon Posted March 22, 2016 Share Posted March 22, 2016 Thanks bro visitor x it works gr8 i got aj styles music Quote Link to comment Share on other sites More sharing options...
Triple Posted March 22, 2016 Share Posted March 22, 2016 works like a charm! does what its supposed to do without any nonsense. Quote Link to comment Share on other sites More sharing options...
1AcLar Posted March 22, 2016 Share Posted March 22, 2016 Gonna try it out after work, I'm gonna let you know if any problems occur! Quote Link to comment Share on other sites More sharing options...
Fella1997 Posted March 22, 2016 Share Posted March 22, 2016 Like curtis axel better than perfect Quote Link to comment Share on other sites More sharing options...
Jimmycrane1986 Posted March 22, 2016 Share Posted March 22, 2016 (edited) WOOW great tool thanks man ..is it possible we can use to edit the announcers and commentary files ? Can I replace sound effects as well, out just songs? That baseball bat sound isn't vicious enough for me.In theory it should be possible with all the sounds in the game. You only have to find the correct sound ids and add them to the data.xml file. Maybe I will release a tutorial for that later because you also have to set the correct soundPathId, otherwise it won't work. But I haven't tested other files yet. So maybe it will work, maybe not.@Sn4tch: Yeah it is really annoying :(! That sound loop thing is another issue. I think it's caused by the advanced entrance editor.ahh so that's why it most probably didn't work I edited the xml file and added a new category called callnames and added a new entry to Lillian garcia saying Triple H, I found the ID for this sound file by opening the gamesound m pck file in Ravoli Tools Opened up soundinjector and the new category appeared and file was in the list as HHH Callname went to inject a random sound just for testing purposes and it said please wait but instead of the popup showing and saying done injecting you can now close program safely the program just hangs and now I've read that you said the soundbank ID has to be right I'm starting to think that is why So if you know them of course Visitor could you tell me the SoundPathID's for the other sounds. Edited March 22, 2016 by Jimmycrane1986 Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted March 22, 2016 Author Share Posted March 22, 2016 Could you please give me the id which you have tried to change? Quote Link to comment Share on other sites More sharing options...
Jimmycrane1986 Posted March 22, 2016 Share Posted March 22, 2016 (edited) Could you please give me the id which you have tried to change? This is for General Adnan - 206582387 me and bannock tried replacing this tooand here is the triple H callname - 364112954 Edited March 22, 2016 by Jimmycrane1986 Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted March 22, 2016 Author Share Posted March 22, 2016 I'm a bit confused now... You have tried to replace id 364112954 which is Triple H callname by something randomly, right? But what is the other id for, General Adnan? Have you tried to replace both? Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted March 22, 2016 Author Share Posted March 22, 2016 (edited) Okay. I think there is a misunderstanding. If you mean the "soundPathId" in the data.xml then it's not actually a sound id! It's only a parameter to tell the application where it needs to search for the specific file. Each file has an id. So you don't need a binary id here ;). Or even a source header id.And the reason why it won't work is, that you maybe have used 4 or 0 as soundPathId.0 = game_sound_m.pck4 = game_sound_e_s.pckThe reason why it didn't work is simply because there is no sound file in this archive with that calculated hex value. You can see it when you look in "debug info". It tells you that there isn't any sound file with that id. Edited March 22, 2016 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
JustGuy Posted March 22, 2016 Share Posted March 22, 2016 It is impossible to replace Fandango theme.Its not working. Quote Link to comment Share on other sites More sharing options...
TheVisitorX Posted March 22, 2016 Author Share Posted March 22, 2016 (edited) The soundPathId is only a "imaginary" entry which I have introduced to make the sound editing expandable. The game doesn't use only one sound archive, it uses multiple. game_sound_m for all themes etc., dlc files for the dlcs and also separate one for the ring announcements. To keep it as efficient as possible the application only searches in just one sound archive for the specific sound id. So you have to tell the application where to search for the sound file id (item id in xml). So that's where the "soundPathId" is used for. Edited March 22, 2016 by TheVisitorX Quote Link to comment Share on other sites More sharing options...
Ayz Posted March 22, 2016 Share Posted March 22, 2016 I only had one problem on one of my testings, one song didn't stop playing when i skipped the entrance and i could still hear the music while i was in the match, but only happened once... meh, not a big deal it's a game problem i think. happened to me on 'my career' when my caw won then music played, then the authority came and their music played but my music continued to play. so there were two musics playing and it was annoying. The soundPathId is only a "imaginary" entry which I have introduced to make the sound editing expandable. The game doesn't use only one sound archive, it uses multiple. game_sound_m for all themes etc., dlc files for the dlcs and also separate one for the ring announcements. To keep it as efficient as possible the application only searches in just one sound archive for the specific sound id. So you have to tell the application where to search for the sound file id (item id in xml).so the ring announcements are also in .wem format? does this mean we can have custom ring announcements and not just ported from 2k15? Quote Link to comment Share on other sites More sharing options...
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