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Posted

Using Ur tutorial of cheat engine & files , i successfully added cm punk...... but i tried to install cm punk's 10 attire mod by JAYMEETEE BY RENAMING THEM CH475XX , BUT THEN MATCH DIDN'T LOAD (i have the universal attire unlock mod installed)....... ANY HELP ABOUT THAT ?

Posted

@pozzum Have you set a slot for Brave's AJ Styles or Nakamura? Just want to know in order to be connected to your great table.

AJ Styles 472, 483 Nakamura.  With the reduced slots I'm considering just doing 1 slot per wrestler 

Seems legit. Thank you for the info.

Posted

@pozzum Have you set a slot for Brave's AJ Styles or Nakamura? Just want to know in order to be connected to your great table.

AJ Styles 472, 483 Nakamura.  With the reduced slots I'm considering just doing 1 slot per wrestler 

It makes sense. People can simply pick which one to install or install up to 10 different ones as alternate attires anyway.

Posted

Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?

Thank you

Posted

Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?

Thank you

Hey there Mincho, here's how you export pofo and moveset in Cheat Engine:
For example, we are going to export/extract The Rock's pofo and moveset;
1. As usual, open cheat engine, attach to WWE 2K16, just like how you do it when importing.
2. Instead of loading memory region, use save memory region instead.
3. Rock's moveset hex is 14269AB06, his pofo hex is 142856B10
    Now, in save memory region pop-up, put one of those hex in From:
    For example, you want the moveset, put 14269AB06 in "From"
4. Now, next one, you see the moveset hex and pofo hex of the next slot?
    Here's what you're gonna' do, next slot to the Rock is Stone Cold '97 right?
    Stone Cold '97 moveset hex is 14269B6A6. You're going to subtract 1 from that hex.
    So what you'll input in "To" is 14268B6A5.
5. After that, press add, check don't include Cheat Engine header in file,
    Change the save as type from .CEM to All Files, then save filename as, for example, The Rock.moveset.

*Same goes for the pofo, subtract 1 from the next slot's hex. Example is:
 Stone Cold '97's pofo hex is 142856CB0. Subtract 1 from it, it becomes 142856CAF.
 Remember the order of hex, 0 1 2 3 4 5 6 7 8 9 A B C D E F.
 Hope you understand it clearly. LOL! 

  • Like 2
Posted

Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?

Thank you

Hey there Mincho, here's how you export pofo and moveset in Cheat Engine:
For example, we are going to export/extract The Rock's pofo and moveset;
1. As usual, open cheat engine, attach to WWE 2K16, just like how you do it when importing.
2. Instead of loading memory region, use save memory region instead.
3. Rock's moveset hex is 14269AB06, his pofo hex is 142856B10
    Now, in save memory region pop-up, put one of those hex in From:
    For example, you want the moveset, put 14269AB06 in "From"
4. Now, next one, you see the moveset hex and pofo hex of the next slot?
    Here's what you're gonna' do, next slot to the Rock is Stone Cold '97 right?
    Stone Cold '97 moveset hex is 14269B6A6. You're going to subtract 1 from that hex.
    So what you'll input in "To" is 14268B6A5.
5. After that, press add, check don't include Cheat Engine header in file,
    Change the save as type from .CEM to All Files, then save filename as, for example, The Rock.moveset.

*Same goes for the pofo, subtract 1 from the next slot's hex. Example is:
 Stone Cold '97's pofo hex is 142856CB0. Subtract 1 from it, it becomes 142856CAF.
 Remember the order of hex, 0 1 2 3 4 5 6 7 8 9 A B C D E F.
 Hope you understand it clearly. LOL! 

Understood!!! Thanks dude!

  • Like 1
Posted

Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?

Thank you

Hidden Content

Understood!!! Thanks dude!

I've actually already recorded a tutorial for this XD it'll be out in a few days

 

  • Like 3
Posted

I wasn't happy with how loud the music is in my new video so I'm going to reupload it tomorrow. 

Posted (edited)

Is there a tutorial for changing an installed mod name (using CE)? and what exactly is the difference between using the future string and manual editing?

Edited by Darkness™
Posted

hope you can make a tutorial for replacing renders

Posted

Is there a tutorial for changing an installed mod name (using CE)? and what exactly is the difference between using the future string and manual editing?

I might get to manual editing string eventually.  I go over how to edit strings in pofos in today's video.

 

hope you can make a tutorial for replacing renders

I've never done it so I'd have to follow some one else's and then regurgitate it.  I normally don't  change renders, but I can see more of a reason to this year.

  • Like 1
Posted

is there anyone that Used my match editing table a lot last year?

Posted (edited)

is there anyone that Used my match editing table a lot last year?

I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. :)


By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.
On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).

Edited by Cave Waverider
Posted (edited)

Hi pozzum,

First of all I wanna express my gratitude to you  for your tutorials and your precious support to the mod community, Thank you so much!

Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!)  and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk)   using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game :(  .

Skipping the entrance,  the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?

Thanks in advance for your help and patience :)

 

Edited by Thunder72
Posted

Hi pozzum,

First of all I wanna express my gratitude to you  for your tutorials and your precious support to the mod community, Thank you so much!

Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!)  and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk)   using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game :(  .

Skipping the entrance,  the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?

Thanks in advance for your help and patience :)

 

in my port thread I have ported entrance animations did you install those?

is there anyone that Used my match editing table a lot last year?

I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. :)


By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.
On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).

annotation added (best I can do for now)  I don't think I've ever edited that byte in the pofos I've released so I may have to go back and fix that.  Thanks.

Posted

hi im still unable to add any mod wrestler into my game even with xpacker??
 

been following the tutorial but nothing turn out in my game. can you help me?

Posted

hi im still unable to add any mod wrestler into my game even with xpacker??
 

been following the tutorial but nothing turn out in my game. can you help me?

 try to record a video of you injecting someone, that's the best way for me to tell what's wrong.

Match select is in closed alpha btw.

Posted

is there anyone that Used my match editing table a lot last year?

I did, quite a bit. My friend and I used to use the table to set up the most bizzare matches

Posted (edited)

Hi pozzum,

First of all I wanna express my gratitude to you  for your tutorials and your precious support to the mod community, Thank you so much!

Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!)  and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk)   using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game :(  .

Skipping the entrance,  the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?

Thanks in advance for your help and patience :)

 

in my port thread I have ported entrance animations did you install those?

is there anyone that Used my match editing table a lot last year?

I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. :)


By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.
On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).

annotation added (best I can do for now)  I don't think I've ever edited that byte in the pofos I've released so I may have to go back and fix that.  Thanks.

Thanks Pozzum for your reply,

Are you referring to this thread:

http://smacktalks.org/forums/topic/61058-wwe-2k15-port-over-project-winning-animations-beta-added/

and to:

Entrance Animations BETA 

?

I didn't install those, my bad.

Please how can I install them?

1) Copy and paste on the WWE2K16/ch/evt directory the specific entrance I want then renaming it to the new assigned slot (es.: Hogan entrance is  109 so I must rename it  to 00446 then copy it over on the "evt" directory then run the game) ?

or

2) Using your WWE 2K16 data sheet and CE? Similar process used for pofo and moveset only changing (edit) the entrance value? If so can you be more specific please?

thanks for your patience and kindness.

 

 

Edited by Thunder72
Posted

Hi pozzum,

First of all I wanna express my gratitude to you  for your tutorials and your precious support to the mod community, Thank you so much!

Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!)  and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk)   using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game :(  .

Skipping the entrance,  the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?

Thanks in advance for your help and patience :)

 

in my port thread I have ported entrance animations did you install those?

is there anyone that Used my match editing table a lot last year?

I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. :)


By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.
On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).

annotation added (best I can do for now)  I don't think I've ever edited that byte in the pofos I've released so I may have to go back and fix that.  Thanks.

Thanks Pozzum for your reply,

Are you referring to this thread:

http://smacktalks.org/forums/topic/61058-wwe-2k15-port-over-project-winning-animations-beta-added/

and to:

Entrance Animations BETA 

?

I didn't install those, my bad.

Please how can I install them?

1) Copy and paste on the WWE2K16/ch/evt directory the specific entrance I want then renaming it to the new assigned slot (es.: Hogan entrance is  109 so I must rename it  to 00446 then copy it over on the "evt" directory then run the game) ?

or

2) Using your WWE 2K16 data sheet and CE? Similar process used for pofo and moveset only changing (edit) the entrance value? If so can you be more specific please?

thanks for your patience and kindness.

 

 

 Copy and paste on the WWE2K16/ch/evt directory paste all of them, no renaming none of them overwrite anything they are added animations. My moveset already have them. No cheat engine needed.

Posted

I tried following your tutorial of adding a wrestler (with 3 attires) but it didn't work. Is there more to it besides what's in the video?

Posted

Bro These Tutorials Are Hepling Me Alot Thanks:)

Posted

I tried following your tutorial of adding a wrestler (with 3 attires) but it didn't work. Is there more to it besides what's in the video?

 did you get the base attire? Did you check the my wwe menu for any oddly banned superstars.

Bro These Tutorials Are Hepling Me Alot Thanks:)

 thanks for the kind words.

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