RealXbox Posted March 22, 2016 Posted March 22, 2016 Using Ur tutorial of cheat engine & files , i successfully added cm punk...... but i tried to install cm punk's 10 attire mod by JAYMEETEE BY RENAMING THEM CH475XX , BUT THEN MATCH DIDN'T LOAD (i have the universal attire unlock mod installed)....... ANY HELP ABOUT THAT ? Quote
Legend_killer79 Posted March 22, 2016 Posted March 22, 2016 @pozzum Have you set a slot for Brave's AJ Styles or Nakamura? Just want to know in order to be connected to your great table.AJ Styles 472, 483 Nakamura. With the reduced slots I'm considering just doing 1 slot per wrestler Seems legit. Thank you for the info. Quote
Cave Waverider Posted March 22, 2016 Posted March 22, 2016 @pozzum Have you set a slot for Brave's AJ Styles or Nakamura? Just want to know in order to be connected to your great table.AJ Styles 472, 483 Nakamura. With the reduced slots I'm considering just doing 1 slot per wrestler It makes sense. People can simply pick which one to install or install up to 10 different ones as alternate attires anyway. Quote
MinchoSheen Posted March 22, 2016 Posted March 22, 2016 Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?Thank you Quote
alryan011 Posted March 22, 2016 Posted March 22, 2016 Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?Thank youHey there Mincho, here's how you export pofo and moveset in Cheat Engine:For example, we are going to export/extract The Rock's pofo and moveset;1. As usual, open cheat engine, attach to WWE 2K16, just like how you do it when importing.2. Instead of loading memory region, use save memory region instead.3. Rock's moveset hex is 14269AB06, his pofo hex is 142856B10 Now, in save memory region pop-up, put one of those hex in From: For example, you want the moveset, put 14269AB06 in "From"4. Now, next one, you see the moveset hex and pofo hex of the next slot? Here's what you're gonna' do, next slot to the Rock is Stone Cold '97 right? Stone Cold '97 moveset hex is 14269B6A6. You're going to subtract 1 from that hex. So what you'll input in "To" is 14268B6A5.5. After that, press add, check don't include Cheat Engine header in file, Change the save as type from .CEM to All Files, then save filename as, for example, The Rock.moveset.*Same goes for the pofo, subtract 1 from the next slot's hex. Example is: Stone Cold '97's pofo hex is 142856CB0. Subtract 1 from it, it becomes 142856CAF. Remember the order of hex, 0 1 2 3 4 5 6 7 8 9 A B C D E F. Hope you understand it clearly. LOL! 2 Quote
MinchoSheen Posted March 22, 2016 Posted March 22, 2016 Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?Thank youHey there Mincho, here's how you export pofo and moveset in Cheat Engine:For example, we are going to export/extract The Rock's pofo and moveset;1. As usual, open cheat engine, attach to WWE 2K16, just like how you do it when importing.2. Instead of loading memory region, use save memory region instead.3. Rock's moveset hex is 14269AB06, his pofo hex is 142856B10 Now, in save memory region pop-up, put one of those hex in From: For example, you want the moveset, put 14269AB06 in "From"4. Now, next one, you see the moveset hex and pofo hex of the next slot? Here's what you're gonna' do, next slot to the Rock is Stone Cold '97 right? Stone Cold '97 moveset hex is 14269B6A6. You're going to subtract 1 from that hex. So what you'll input in "To" is 14268B6A5.5. After that, press add, check don't include Cheat Engine header in file, Change the save as type from .CEM to All Files, then save filename as, for example, The Rock.moveset.*Same goes for the pofo, subtract 1 from the next slot's hex. Example is: Stone Cold '97's pofo hex is 142856CB0. Subtract 1 from it, it becomes 142856CAF. Remember the order of hex, 0 1 2 3 4 5 6 7 8 9 A B C D E F. Hope you understand it clearly. LOL! Understood!!! Thanks dude! 1 Quote
pozzum Posted March 22, 2016 Author Posted March 22, 2016 Hi pozzum, a little question is there a way to export .pofo & .moveset with Cheat Engine?Thank youHidden ContentUnderstood!!! Thanks dude!I've actually already recorded a tutorial for this XD it'll be out in a few days 3 Quote
pozzum Posted March 23, 2016 Author Posted March 23, 2016 I wasn't happy with how loud the music is in my new video so I'm going to reupload it tomorrow. Quote
Darkness™ Posted March 23, 2016 Posted March 23, 2016 (edited) Is there a tutorial for changing an installed mod name (using CE)? and what exactly is the difference between using the future string and manual editing? Edited March 23, 2016 by Darkness™ Quote
ahmedmedo07 Posted March 23, 2016 Posted March 23, 2016 hope you can make a tutorial for replacing renders Quote
pozzum Posted March 23, 2016 Author Posted March 23, 2016 Is there a tutorial for changing an installed mod name (using CE)? and what exactly is the difference between using the future string and manual editing?I might get to manual editing string eventually. I go over how to edit strings in pofos in today's video. hope you can make a tutorial for replacing renders I've never done it so I'd have to follow some one else's and then regurgitate it. I normally don't change renders, but I can see more of a reason to this year. 1 Quote
pozzum Posted March 24, 2016 Author Posted March 24, 2016 is there anyone that Used my match editing table a lot last year? Quote
Cave Waverider Posted March 24, 2016 Posted March 24, 2016 (edited) is there anyone that Used my match editing table a lot last year?I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool). Edited March 24, 2016 by Cave Waverider Quote
Thunder72 Posted March 24, 2016 Posted March 24, 2016 (edited) Hi pozzum,First of all I wanna express my gratitude to you for your tutorials and your precious support to the mod community, Thank you so much!Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!) and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk) using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game .Skipping the entrance, the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?Thanks in advance for your help and patience Edited March 24, 2016 by Thunder72 Quote
pozzum Posted March 24, 2016 Author Posted March 24, 2016 Hi pozzum,First of all I wanna express my gratitude to you for your tutorials and your precious support to the mod community, Thank you so much!Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!) and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk) using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game .Skipping the entrance, the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?Thanks in advance for your help and patience in my port thread I have ported entrance animations did you install those? is there anyone that Used my match editing table a lot last year?I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).annotation added (best I can do for now) I don't think I've ever edited that byte in the pofos I've released so I may have to go back and fix that. Thanks. Quote
terencez90 Posted March 24, 2016 Posted March 24, 2016 hi im still unable to add any mod wrestler into my game even with xpacker?? been following the tutorial but nothing turn out in my game. can you help me? Quote
pozzum Posted March 24, 2016 Author Posted March 24, 2016 hi im still unable to add any mod wrestler into my game even with xpacker?? been following the tutorial but nothing turn out in my game. can you help me? try to record a video of you injecting someone, that's the best way for me to tell what's wrong. Match select is in closed alpha btw. Quote
TheHeartbrokenKid Posted March 24, 2016 Posted March 24, 2016 is there anyone that Used my match editing table a lot last year?I did, quite a bit. My friend and I used to use the table to set up the most bizzare matches Quote
Thunder72 Posted March 24, 2016 Posted March 24, 2016 (edited) Hi pozzum,First of all I wanna express my gratitude to you for your tutorials and your precious support to the mod community, Thank you so much!Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!) and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk) using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game .Skipping the entrance, the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?Thanks in advance for your help and patience in my port thread I have ported entrance animations did you install those?is there anyone that Used my match editing table a lot last year?I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).annotation added (best I can do for now) I don't think I've ever edited that byte in the pofos I've released so I may have to go back and fix that. Thanks.Thanks Pozzum for your reply, Are you referring to this thread:http://smacktalks.org/forums/topic/61058-wwe-2k15-port-over-project-winning-animations-beta-added/and to:Entrance Animations BETA ?I didn't install those, my bad.Please how can I install them?1) Copy and paste on the WWE2K16/ch/evt directory the specific entrance I want then renaming it to the new assigned slot (es.: Hogan entrance is 109 so I must rename it to 00446 then copy it over on the "evt" directory then run the game) ?or2) Using your WWE 2K16 data sheet and CE? Similar process used for pofo and moveset only changing (edit) the entrance value? If so can you be more specific please?thanks for your patience and kindness. Edited March 24, 2016 by Thunder72 Quote
pozzum Posted March 24, 2016 Author Posted March 24, 2016 Hi pozzum,First of all I wanna express my gratitude to you for your tutorials and your precious support to the mod community, Thank you so much!Second, I followed your tutorial for adding WWE 2K15 wrestlers into WWE 2K16 via CE and your Memory Table (fantastic!) and I was able to add 4 of them ( RVD, "modern" Hogan, ADR and Cm Punk) using your ch, pofos and movesets and WWE 2K16 table sheet but the only entrance animation that works is for CM PUNK..the other 3 just don't load and they just freeze the game .Skipping the entrance, the models ingame are fine but is there a way to mod or put a working entrance into them via CE or hex editor?Thanks in advance for your help and patience in my port thread I have ported entrance animations did you install those?is there anyone that Used my match editing table a lot last year?I used it almost all the time, especially to get various Tag Team Match Types and speciality matches going. I'd be stoked if it was available again this year. By the way, in the tutorial video "WWE 2K16 Editing Pac Pofo & Moveset files with HxD tutorial" you forgot to change the third ID in the .pofo file (bytes 300-301), which is important as it will mess things up if two or more wrestlers have the same ID in that spot. You might want to correct that.On a side note for the music and Trons, any illegal values should result into no music/trons (in the case of the titantron, it will show the arena footage instead, which is rather cool).annotation added (best I can do for now) I don't think I've ever edited that byte in the pofos I've released so I may have to go back and fix that. Thanks.Thanks Pozzum for your reply, Are you referring to this thread:http://smacktalks.org/forums/topic/61058-wwe-2k15-port-over-project-winning-animations-beta-added/and to:Entrance Animations BETA ?I didn't install those, my bad.Please how can I install them?1) Copy and paste on the WWE2K16/ch/evt directory the specific entrance I want then renaming it to the new assigned slot (es.: Hogan entrance is 109 so I must rename it to 00446 then copy it over on the "evt" directory then run the game) ?or2) Using your WWE 2K16 data sheet and CE? Similar process used for pofo and moveset only changing (edit) the entrance value? If so can you be more specific please?thanks for your patience and kindness. Copy and paste on the WWE2K16/ch/evt directory paste all of them, no renaming none of them overwrite anything they are added animations. My moveset already have them. No cheat engine needed. Quote
Darkness™ Posted March 24, 2016 Posted March 24, 2016 I tried following your tutorial of adding a wrestler (with 3 attires) but it didn't work. Is there more to it besides what's in the video? Quote
Mr.Lunatic Posted March 24, 2016 Posted March 24, 2016 Bro These Tutorials Are Hepling Me Alot Thanks Quote
pozzum Posted March 24, 2016 Author Posted March 24, 2016 I tried following your tutorial of adding a wrestler (with 3 attires) but it didn't work. Is there more to it besides what's in the video? did you get the base attire? Did you check the my wwe menu for any oddly banned superstars.Bro These Tutorials Are Hepling Me Alot Thanks thanks for the kind words. Quote
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