pozzum Posted August 11, 2016 Author Posted August 11, 2016 Hello,How to add my created superstars to NPC DLC ? do you mean how to add caws to the dlc menu? I know it's possible but iI never researched how to do it specifically. 1 Quote
motishow Posted August 14, 2016 Posted August 14, 2016 (edited) Using cheat engine, when i open memoryview all variable s are with interrogation mark, what is going wrong? Edited August 14, 2016 by motishow wrong Quote
TheMadOne Posted August 14, 2016 Posted August 14, 2016 pac plus dont work with me i try setup it alot of times but me pac plus mods dont install lik king kong bundy big john studd............etc Quote
pozzum Posted August 14, 2016 Author Posted August 14, 2016 Hidden Contentyou didn't do the right click go to address pac plus dont work with me i try setup it alot of times but me pac plus mods dont install lik king kong bundy big john studd............etc are you getting an error? Quote
TheMadOne Posted August 14, 2016 Posted August 14, 2016 NO BUT MAYBE IT DONT SUPPORT PIRATED VERSION Quote
Genericho™ Posted August 14, 2016 Posted August 14, 2016 No caps. Plus you just confirmed you don't have a legit copy so we won't help you. Quote
pozzum Posted August 14, 2016 Author Posted August 14, 2016 NO BUT MAYBE IT DONT SUPPORT PIRATED VERSION it's designed to reject the pirated version. Quote
Genericho™ Posted August 15, 2016 Posted August 15, 2016 NO BUT MAYBE IT DONT SUPPORT PIRATED VERSION it's designed to reject the pirated version.You are a genius and intelligent man. Quote
CeLioCiBR Posted August 19, 2016 Posted August 19, 2016 (edited) Hey guys, sorry to ask a very noob question here but.. how do i make my custom character to not Flinch?if you take a look in this video (made by me)The Terminator don't "feel" my punchs.. how do i make my custom character to do the same? its possible?My character is a super heavyweight..and i have the skill Immovable Object in lvl 3..sorry again for my noob question.. and sorry for my english too, brazilian here.. ^^ Btw, my game is updated to the last version. Edited August 19, 2016 by CeLioCiBR my shit english.. Quote
gunsndrums Posted September 8, 2016 Posted September 8, 2016 Where is NPC original first tool download link ? Quote
pozzum Posted September 9, 2016 Author Posted September 9, 2016 Where is NPC original first tool download link ?http://adf.ly/12819869/gdnpcdlc Quote
CeLioCiBR Posted September 13, 2016 Posted September 13, 2016 Hey guys, sorry to ask a very noob question here but.. how do i make my custom character to not Flinch?if you take a look in this video (made by me)The Terminator don't "feel" my punchs.. how do i make my custom character to do the same? its possible?My character is a super heavyweight..and i have the skill Immovable Object in lvl 3..sorry again for my noob question.. and sorry for my english too, brazilian here.. ^^ Btw, my game is updated to the last version.so.. or my question is just too noob....so no one want to answer to a noobor no one know what i am talking about..?or no one know how to do it..? Quote
Perfectplex Posted September 13, 2016 Posted September 13, 2016 so.. or my question is just too noob....so no one want to answer to a noobor no one know what i am talking about..?or no one know how to do it..?I haven't looked into it but I'd imagine those effects are specifically forced onto that one character slot, meaning you would have to replace Arnold with a mod for the effects to take place on your own character. 1 Quote
jakeypearce Posted September 13, 2016 Posted September 13, 2016 so.. or my question is just too noob....so no one want to answer to a noobor no one know what i am talking about..?or no one know how to do it..?I haven't looked into it but I'd imagine those effects are specifically forced onto that one character slot, meaning you would have to replace Arnold with a mod for the effects to take place on your own character.It could be a byte in the pofo or moveset that gives Arnold the "no selling" animation. 1 Quote
pozzum Posted September 17, 2016 Author Posted September 17, 2016 so.. or my question is just too noob....so no one want to answer to a noobor no one know what i am talking about..?or no one know how to do it..?I haven't looked into it but I'd imagine those effects are specifically forced onto that one character slot, meaning you would have to replace Arnold with a mod for the effects to take place on your own character.It could be a byte in the pofo or moveset that gives Arnold the "no selling" animation.Anyone tested copying arnold's default moveset / pofo. I don't the problem is that the question is too noob, I just don't think anyone cares enough to actually try. 1 Quote
jakeypearce Posted September 17, 2016 Posted September 17, 2016 Plus, it could be easily exploitable. With that said, I think it may be a 01 in Arnie's moveset. 1 Quote
pozzum Posted September 18, 2016 Author Posted September 18, 2016 Plus, it could be easily exploitable. With that said, I think it may be a 01 in Arnie's moveset.in terms of online fighting the Referee is the most exploitable as he can't be pinned for a 3 count apparently. That'd be something else to look into Quote
pozzum Posted September 18, 2016 Author Posted September 18, 2016 Ok... So after a talk with @Perfectplex I came up with another little addition. Menuless Slots... These don't read the name, but they do read Movesets & Pofos.They use the Memeory Slots 0-99 in the Moveset & Pofo info. As I don't think they are going to be really used much I will be numbering them 609-709 and keep the numbers inbetween attires as "Extra Attires"I wish I had tried this earlier See this album for example: http://imgur.com/a/Aza7xthe Caw I have in the pofo slot I had set is Billie KayThese Slots would only be selectable by the Match EditorI'll incorporate into the new pac plus stuff that I actually have an incentive to update now >.> 3 Quote
Cave Waverider Posted September 18, 2016 Posted September 18, 2016 Ok... So after a talk with @Perfectplex I came up with another little addition. Menuless Slots... These don't read the name, but they do read Movesets & Pofos.They use the Memeory Slots 0-99 in the Moveset & Pofo info. As I don't think they are going to be really used much I will be numbering them 609-709 and keep the numbers inbetween attires as "Extra Attires"I wish I had tried this earlier See this album for example: http://imgur.com/a/Aza7xthe Caw I have in the pofo slot I had set is Billie KayThese Slots would only be selectable by the Match EditorI'll incorporate into the new pac plus stuff that I actually have an incentive to update now >.>Interesting. So it uses separate model, .pofo and .moveset and the name and other CAW Info from a CAW? I assume there are no issues with using regular CAWs with the Match Editor as well as Mix and Match people in such slots and CAWs when this feature is active? Quote
jcsix Posted September 18, 2016 Posted September 18, 2016 Hey Pozzum, thanks a lot for your work on the table and the tools you've made. A quick note, though - Avast seems to have started flagging your match editor as a virus. It's only started doing this today; I had it working earlier in the week just fine. Figured I'd let you know. Thanks again for all your hard work!that's not a surprise as it uses some processes that viruses use. Like hooking into another application and editing it's informationSorry for bumping this specific post. But I guess the same goes for NPC DLC too? (Just recently flagged up for me too with Avast). Quote
pozzum Posted September 18, 2016 Author Posted September 18, 2016 Ok... So after a talk with @Perfectplex I came up with another little addition. Menuless Slots... These don't read the name, but they do read Movesets & Pofos.They use the Memeory Slots 0-99 in the Moveset & Pofo info. As I don't think they are going to be really used much I will be numbering them 609-709 and keep the numbers inbetween attires as "Extra Attires"I wish I had tried this earlier See this album for example: http://imgur.com/a/Aza7xthe Caw I have in the pofo slot I had set is Billie KayThese Slots would only be selectable by the Match EditorI'll incorporate into the new pac plus stuff that I actually have an incentive to update now >.>Interesting. So it uses separate model, .pofo and .moveset and the name and other CAW Info from a CAW? I assume there are no issues with using regular CAWs with the Match Editor as well as Mix and Match people in such slots and CAWs when this feature is active?Yeah I tested the Punk vs billie Kay and it worked ok. Hey Pozzum, thanks a lot for your work on the table and the tools you've made. A quick note, though - Avast seems to have started flagging your match editor as a virus. It's only started doing this today; I had it working earlier in the week just fine. Figured I'd let you know. Thanks again for all your hard work!that's not a surprise as it uses some processes that viruses use. Like hooking into another application and editing it's informationSorry for bumping this specific post. But I guess the same goes for NPC DLC too? (Just recently flagged up for me too with Avast).yeah that'd go with all Cheat Engine exe 's Quote
gunsndrums Posted September 24, 2016 Posted September 24, 2016 What s up ,man :)) I have one question...when i use your memory superstar table to add superstars ....i change numbers up to work but when is a letters how to change it to work.....( Luke Gallows start hex moveset is 14274EDF6 )... how to change it ? Thank you :))) Quote
pozzum Posted September 26, 2016 Author Posted September 26, 2016 What s up ,man :)) I have one question...when i use your memory superstar table to add superstars ....i change numbers up to work but when is a letters how to change it to work.....( Luke Gallows start hex moveset is 14274EDF6 )... how to change it ? Thank you :)))why do you have to change it? Quote
dokoham Posted October 6, 2016 Posted October 6, 2016 can you make 2k16 Over 100 Superstars Easily Installed please Quote
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