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News about 2k16 Mods


Ashba

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Most of us have been wondering if 2k15 mods will work with 2k16.... seems like the answer is YES.

 

If you can't see the tweet, click on the link. 

 

Let's get ready to move everything from one game to the other!!! 

Edited by Ashba
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The problem is, the 2k16 ps360 version has only a few free pofo slots in the save. It would be a big bummer if that is the same on the pc version. We could only add few wrasslers and then we can only replace official wrasslers.

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The problem is, the 2k16 ps360 version has only a few free pofo slots in the save. It would be a big bummer if that is the same on the pc version. We could only add few wrasslers and then we can only replace official wrasslers.

 the port taken from the Xbox one version and ps4 not ps3 or 360 

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Most of us have been wondering if 2k15 mods will work with 2k16.... seems like the answer is YES.

 

If you can't see the tweet, click on the link. 

 

Let's get ready to move everything from one game to the other!!! 

This is likely the same from a corporate standpoint as in allowing mods.

I don't think we can say it'll be super interchangeable off the bat but we will see later today.

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The format took the same structure across all platforms last year. Hopefully they haven't removed the unused slots. Their tweet could also be referring to simple attire mods instead of adding wrestlers to the game.

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The format took the same structure across all platforms last year. Hopefully they haven't removed the unused slots. Their tweet could also be referring to simple attire mods instead of adding wrestlers to the game.

It's a PR team, I highly doubt they know how the file structure is of the game.  I just wouldn't get upset if it was different in a few ways.

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As soon as the PC version unlocked, I did some testing.

Some good news here: As we've suspected all along, the models from WWE 2k15 work without needing a change. I've just replaced The Rock with CM Punk from WWE 2k15 and it showed up, albeit only in the entrance (in the Ring it was still The Rock). I probably haven't renamed the in-ring pach files properly as it was just a quick test with HxD, as for some reason my Xpacker doesn't want to start anymore.

Update: I've replaced The Rock with Tekken's (I hope I'm right there, let me know if I gave the wrong credit) Benoit mod from 2k15, not sure, let me know if I'm wrong) and it worked in and out of the match. So yeah, our old wrestler mods as well as wrestlers from WWE 2k15 should be usable without issue, from the model standpoint. Adding them in separate slots, of course, will take some figuring out to do. Here is a screenshot:

DdiKv5d.jpg

Edit: Why don't imgur images work in these forums anymore? Anyhow, here is the link to the screenshot.

Edited by Cave Waverider
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Some good news here, at least the models work without needing a change. I've just replaced The Rock with CM Punk from WWE 2k15 and it showed up, albeit only in the entrance (in the Ring it was still The Rock). I probably haven't renamed the pach files properly as it was just a quick test with HxD, as for some reason my Xpacker doesn't want to start anymore.

Update: I replaced The Rock with Tekken's Benoit mod from 2k15 and it worked in and out of the match. So yeah, our old wrestler mods as well as wrestlers from WWE 2k15 should be usable without issue, from the model standpoint. Adding them in separate slots, of course, will take some figuring out to do.

Can you put those mods over a CAW spot too? Just wondering how that works. So say you wanted Punk from last year, can you put it over CAW #1 and have that model as a CAW?

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Some good news here, at least the models work without needing a change. I've just replaced The Rock with CM Punk from WWE 2k15 and it showed up, albeit only in the entrance (in the Ring it was still The Rock). I probably haven't renamed the pach files properly as it was just a quick test with HxD, as for some reason my Xpacker doesn't want to start anymore.

Update: I replaced The Rock with Tekken's Benoit mod from 2k15 and it worked in and out of the match. So yeah, our old wrestler mods as well as wrestlers from WWE 2k15 should be usable without issue, from the model standpoint. Adding them in separate slots, of course, will take some figuring out to do.

Can you put those mods over a CAW spot too? Just wondering how that works. So say you wanted Punk from last year, can you put it over CAW #1 and have that model as a CAW?

Not likely, no. Right now you can replace existing wrestlers in the game or wait until we've figured out how to add ones to new slots.

Edited by Cave Waverider
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Awesome news. It looks like the pacs are split into in-ring and entrance attire instead of like last year when they were combined into the same pac.

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I preferred one Pac, makes things much neater IMO

I like it this way. It's much easier to switch out and update single outfits. :)

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I preferred one Pac, makes things much neater IMO

I like it this way. It's much easier to switch out and update single outfits. :)

I can see that, very true.

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Are the pac files backwards compatible? My game wont be finished for a while so if anyone could check for me that would be cool.

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Here are some news:

1-I injected a 2k15 pach to a 2k16 pac and it works fine.

2-4E22 is fucked up, I injected an object to 4E22 and it's there in CAS, however in game it's not there.

3-X-Packer can do everything PAC wise(Like injecting, extracting etc.....) I haven't tried to do the save files.

4-X-Rey is working 100% fine.

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i just noticed this and if you open up 04 you cant get some of the dds files cuz there in a .pac format only and 02 you can get them. 

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  • 2 weeks later...

So could I take my 10 attire Stinger ch410.pac from laSt year,  and replace the WWE 2k16 file, and it'll work without modification? 

Also, my ch409.pac Starrcade 97 Sting, replace 99 Sting and it'll be good?  If so,  that's awesome. 

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