MST3Claye Posted January 24, 2016 Posted January 24, 2016 I've had the whole too many logos thing on my mind. Wish there was a better way to manage that instead of only waiting till you reach 1000 logos and then going through the supposed tedious job of deleting one by one.It wasn't till a day ago I realized what may take up a lot of space, or at least it will for me. After I make a logo/texture on Photoshop and then upload it via 2K's importer. I eventually have to go in and edit the logo because of white/gray pixels/squares at the edges of my logos. Especially if they're hair textures or tattoos. Anything that needs to blend in. So I edit that logo and then save it. It saves to a new slot. So I have the old logo saved on there with the random gray pixels and the new logo where I edited that out.This might save some worry or concern over how much logos you use or will have (if we could just delete them right then and there and not wait for it). Does anyone else go through this process of editing out those blocks? Quote
AlcLegacy Posted January 24, 2016 Posted January 24, 2016 Never happens to me. When I upload an image and the edges are feathered it shows the preview as though parts are still there, but when applying them theyre fine. Im on Xbox though. Quote
mrelectriccity Posted January 24, 2016 Posted January 24, 2016 (edited) Never happens to me. When I upload an image and the edges are feathered it shows the preview as though parts are still there, but when applying them theyre fine. Im on Xbox though.same here when i download the logos i imported looks like i missed a few spots, but when applying the logos the parts looks like i didn't delete doesn't show up Edited January 24, 2016 by mrelectriccity Quote
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