Codes. Posted January 14, 2016 Posted January 14, 2016 It should be based on the quality of their final products IMO.Why?Because he doesn't have time to learn to make textures. So because you personally don't have the time to make them, that means you should get the same acclaim as someone who does their own?As long as I provide credit to whoever assists me and the final product is good, then yes I should. Quote
fufu ÷ Posted January 14, 2016 Author Posted January 14, 2016 Interesting. So with that being the case does that mean the people who provide the textures deserve equal credit for the entire CAW? Even if they had no say on morphing or other detailing? Quote
Joseph Joestar Posted January 14, 2016 Posted January 14, 2016 That, of course, depends how many textures the person is giving to the other.But if I had to really think on it, I would lean towards yes. Simply put, without the textures, you probably wouldn't have a fully complete caw. Quote
the King Lives Posted January 14, 2016 Posted January 14, 2016 Interesting. So with that being the case does that mean the people who provide the textures deserve equal credit for the entire CAW? Even if they had no say on morphing or other detailing?i would. just like back in the day when there were only formulas you gave credit if you added or took away from said formula Quote
AlcLegacy Posted January 14, 2016 Posted January 14, 2016 (edited) I don't see why people are referring back to the old ways of cawing. We've had textures since 2010. Textures can make or break a CAW. Put a caw with textures next to a Caw with No texture and the textured caw will always win, granted the morphings are the same. Obviously a default morph with a texture will most likely lose to a fully morphed caw, but then again why are yo comparing shit to something decent? As it pertains to 2k16, since this IS in the 2k16 section, You don't necessarily need textures anymore if you use a good enough face photo.Now to the actual question of the topic,No. I believe That when it comes to textures, they're harder to make than it is to make a caw look good. Which is why I stay away from using others' work. I like my creations to be %100 mine if I can make it that way. But, however, I don't believe that the person who made the texture should get the credit for the caw, as it's not their creation, only the texture is. So no, the CAW creator shouldn't get the acclaim the people who make their own textures do, but the creator shouldn't get credit for the caw they didn't make. Also someone who downloads another's caw and "tweaks" it shouldn't get any credit as the creator. Edited January 14, 2016 by AlcLegacy Quote
swayback8 Posted January 14, 2016 Posted January 14, 2016 (edited) Question. If the morphing makes the Caw in some people's opinion and the texture makes the Caw in other people opinion, what about the entrance and moveset? To NickBreaker's point, the original nco shared responsibilities on a creation, which I think made the most accurate creations. I definitely feel that if people are taking textures off of downloaded Caw's with false pretenses, that is wrong. If you don't have permission from the texture maker then they shouldn't be passing it off as your own. Edited January 14, 2016 by swayback8 Quote
NWOldskool Posted January 15, 2016 Posted January 15, 2016 Being apart of the original nCo, I can personally say that I had more fun collaborating with them than I ever had creating on my own. It was just a fun time. We just tried to pump out the best-possible creations and we had a blast doing so. Quote
swayback8 Posted January 15, 2016 Posted January 15, 2016 And it seemed like everyone took equal credit. I think that if everyone puts in quality time, then everyone deserves equal credit. I know that the moveset guys watch hours of footage to make the best set available. Quote
fufu ÷ Posted January 15, 2016 Author Posted January 15, 2016 I think movesets and entrances are a whole different kettle of fish. For me the important part of the CAW is the aesthetic. The moveset and the entrance, while important for a 'complete' CAW, are more of a secondary concern. When you look at which CAW to download, it's rare the that moveset is what will make you choose that one, because it's quite easy to just slap a different set onto it if it isn't to your liking. That said, I think they deserve their own, separate credit for that part of the creation, which is what they do get. 2 Quote
swayback8 Posted January 15, 2016 Posted January 15, 2016 That's kind of the point I was trying to make. Some people such as (Nickbreaker), I think, believes the morphing is the most important, while a moves guy may feel that the detailing in the set is the most important. I can see everyone's point of view. Each puts the same amount of effort and time in their craft, therefore I don't feel like it's my place to tell those people who deserves more credit, as long as they are all working together. I definitely have a lot of respect for those that go it alone and turn out a good creations. Quote
Titavius Posted January 15, 2016 Posted January 15, 2016 some people make me laugh lolThere's always going to be people on both sides of this, regardless. Some people will claim that "it's all about the morphing", and are obviously going to defend themselves, because they know they're guilty of using peoples textures and thinking nothing of it. And everybody else is going to want some sort of recognition for having their textures used, sometimes even claimed. Sadly, there is no compromise. Quote
AgeofSandow Posted January 15, 2016 Posted January 15, 2016 That's kind of the point I was trying to make. Some people such as (Nickbreaker), I think, believes the morphing is the most important, while a moves guy may feel that the detailing in the set is the most important. I can see everyone's point of view. Each puts the same amount of effort and time in their craft, therefore I don't feel like it's my place to tell those people who deserves more credit, as long as they are all working together. I definitely have a lot of respect for those that go it alone and turn out a good creations.as a moveset dude, i don't necessarily think that's true. While the moves are important, I recognize they are not paramount to a good CAW-but do add to them. I know I'm contributing, but don't expect the full-fledged credit as the person who assembled the actual creation. if anything, praise for moveset is very detached from praise for the overall creation. Quote
NickBreaker Posted January 15, 2016 Posted January 15, 2016 (edited) And it seemed like everyone took equal credit. Think you need to PM me, you seem seriously bumhurt about something I did.....I took your caw, completely reworked it and messaged you frequently about it but you'd seemed to have dropped off the face of the earth.....looking back at the messages I contacted you on 23rd December and didn't hear from you until early Feburary! If you look at the before and after pics it's pretty clear to see there was a fair amount of work put in to it with no input from you at all! Think you need to take a step back, you're literally the first person to have a problem with me working on a caw in my entire time here or on caws.ws.....before and afterbeforeafterI even went as far as to screenshot the attire texture from the game and reclour it myself due to your lack of communication to share the original texture! Your lack of communication or input made this caw project a 'tweak' rather than a 'collaboration'. some people make me laugh lolThere's always going to be people on both sides of this, regardless. Some people will claim that "it's all about the morphing", and are obviously going to defend themselves, because they know they're guilty of using peoples textures and thinking nothing of it. And everybody else is going to want some sort of recognition for having their textures used, sometimes even claimed. Sadly, there is no compromise. Primarily, the 'art' of CAWs was built on morphing and custom detailing, using the limited nature of the game mode to create something great and thinking outside the box to use the various designs in the game to create face texturing techniques. Anyone who cannot respect that that is how the genre originated is very shortsighted. Obviously now with the advance in technology, both within and outwith the actual game, face textures are now an invaluable part of the creation process, but are arguably only valuable when the creator has a base knowledge of the fundamentals, and should be a starting point, rather than the be-all-and-end-all of face detailing on a CAW. Edited January 15, 2016 by NickBreaker 2 Quote
D-Driller Posted January 15, 2016 Posted January 15, 2016 *insert "i just came to read the comments" meme here* Quote
the King Lives Posted January 15, 2016 Posted January 15, 2016 I think movesets and entrances are a whole different kettle of fish. For me the important part of the CAW is the aesthetic. The moveset and the entrance, while important for a 'complete' CAW, are more of a secondary concern. When you look at which CAW to download, it's rare the that moveset is what will make you choose that one, because it's quite easy to just slap a different set onto it if it isn't to your liking. That said, I think they deserve their own, separate credit for that part of the creation, which is what they do get.well there's a 50/50 chance when you download a caw they don't have entrances moves or attributes/skills/abilities tied to them. i can understand why. if people are only focusing on the creation/physical aspect of a caw/cad they dont' want to do the other stuff Quote
NickBreaker Posted January 15, 2016 Posted January 15, 2016 Wow - "appalled?", "first class prick" - Jesus fuck. Unbelievable. I'm honestly shocked. I wasn't aware there was an issue. That's some pretty heavy terminology for a "hobby". 2 Quote
DrJoeyMagnum Posted January 15, 2016 Posted January 15, 2016 Fellas perhaps you move this into PMs 1 Quote
fufu ÷ Posted January 15, 2016 Author Posted January 15, 2016 Perhaps you mind your own damn business Joey Quote
DrJoeyMagnum Posted January 15, 2016 Posted January 15, 2016 You wanna move this into PM's too bitch? Quote
fufu ÷ Posted January 15, 2016 Author Posted January 15, 2016 You wanna stop spoiling my topic? 1 Quote
DrJoeyMagnum Posted January 15, 2016 Posted January 15, 2016 And you never will be with that attitude Quote
Righteous Posted January 15, 2016 Posted January 15, 2016 Movesets are the fries to a great burger. They don't make a caw look any better, but to help to complete the experience.Without solid morphing a caw is basic. Just look at some of Doc and NoMod's caws without textures. Their morphs are ridiculous.Since textures came about, there have always been texture slappers, caws like that have no chance against a caw with a great morph under the texture. Now, cawing is easier than ever before, and with that comes way more weak caws, but also allows for better caws and more work from "new" cawers. If a cawer uses a texture, then the texture maker deserves credit, without the texture, it wouldn't be the same caw. Texture making is def something not everyone is capable of doing. Folks that use other's textures to make great caws shouldn't be frowned upon. Whether it be face textures, attire textures, etc.. 4 Quote
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