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Should a creator who doesn't create their own textures get the same acclaim as those who do?


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Posted

Since the game is totally dependent on textures now when it comes to CAWs, do you think people who simply use textures made by other people should garner the same amount of acclaim as those who create their own? What reasons do you feel support your view? Is the time and effort spent on the textures by the texture maker more or less important than the person who applies them? Should a creator who does everything himself be regarded more than someone who doesn't?

 

Hopefully this will provoke a bit of discussion in here. *It's not a slight against anyone, just thought it might be an interesting thing to discuss*

  • Like 1
Posted

I think it depends on what textures are given, I've been very lucky with the likes of yourself, Lil Dicky, GameElite, Penguin and Crow given me face and/or attire textures so in that regard I think the acclaim should be equally shared

Posted

very great question. I'd say it depends textures certainly do make cawing easier but again there is the whole morphing aspect to be taken into consideration more so as far as faces go. 

Posted

Yes definitely. If someone spends more time on something they should get more credit for it

Posted (edited)

 

i think if someone downloads someone caw just to use their textures for their own, should at least give a shout out to whomever they got the textures from. 

i've only done this for the Young Bucks, was the only face texture i used from a download caw which i changed it and adjusted a few things on the head so that the face texture fit & looked better. but i changed the outfit gave them a diff Young buck shirt. Couldn't remember who i downloaded from because i didn't mess with em till a day or 2 later.

But i very rarely download caw as 98% of the caw are my own. i got 90 on one profile and right at 60 caw on another profile and out of all 150+ caw maybe 5 are downloaded

 

but its a lil different if ur the only person with those logos unlike caw of real wrestlers where multiple people may have the same or similar logo.

Edited by mrelectriccity
Posted (edited)

I'd say so, but more then anything praise the person who's putting out the best product?

I mean even if someone elses textures are used if you hit every mark and it's great that should be celebrated regardless. We've all seen a made from scratch CAW that looks shit, I don't think that should get more praise then one that's used others textures but really took the time to perfect it.

Edited by GOJIRA
Posted (edited)

interesting topic - I'd say now textures are just so important.

You cannot have a great caw without textures, but you cannot have a great caw without a great creator who puts the time in to morphing and detailing either.

There are photoshop experts who can knock out top grade stuff in minutes but have no credentials in the game, and guys like myself who have absolutely no texture skills but have created through various incarnations of the 'CAW mode and have learnt and grown with the series, picking up tricks of the trade that photoshop kids wont have.

Certainly there are creators that do everything themselves, which is commendable, but in my experience, having at least one seasoned creator and a seperate texture department, always ends with better results than the creator that does everything 'fairly' well. The original line up of nCo members is a great example of people with diverse skill sets coming together to make something truly special!

Surely a creator is always wanting the best possible creation, for their own use, and for the CAWmunity, and from my point of view, if that means collaborating with a texture guy, or borrowing other peoples work, then so be it. I've personally reworked and tweaked other people's caws on the strength of the texture work and completely remorphed and re-detailed the whole thing to make it 1000x better than the original and happily shared equal credit. Such is life!

In all honesty Lil Dicky/Chaddy issues is the only creator I've seen who I can honestly say can create on his own and doesn't need help with textures or morphing.

People need to drop their egos and judge the creation, not the creator! 

Edited by NickBreaker
Posted

Depends on the textures. I mean if it's just a picture that has been found on google where they did no afford as in to make it transparent or something like that, I don't think it deserves that much credit as to one that has been edited to make it transparent or even made from scratch (like I did with the black and white paint for the venom and anti-venom finn balor's).

I worked quiet a lot on the textures that I used to make my finn balor's outfits, papa shango's facepaint and outfit, red lightning attire for sting, goldust's flames face paint and sheamus's tat's. So if anyone would download it and use my textures then sure I would appreciate a little credit for the work that I did in it.

But at the same time I know when you put the work in it, you make your stuff, you upload it, you can be sure someone will download it to get your textures to use it for itself (and even upload it) without giving any creds for your textures. That's just how it is, so I think by uploading your stuff with your textures on it you just agree with the fact that it's gonna be "stolen" so to say.

Besides, i'm doing the same. I have used some textures from other people's creation. And I have not given any credits for it (mostly because I can't remember who I have it from). But I've asked for I would never claim it to be mine if they'r not. Like some unfortunately do.

And also a point to consider about. I've downloaded tons of stuff. So I have a lot of textures in my custom design slots. If i'd make a caw using one of them, how the hell should I remember from who I dl'd whatever carried that texture I just used?

But that's just my point of view on it. 

Posted

I have a strong view on this. Don't use anybody else's work if you want people to respect your efforts, not only that, you won't get good at making your own by simply opting to use something pre-made. 

If you value your work, then you should make your own textures - there's no excuses for not being able to do something, nobody is good straight away, it takes patience and practice and you're far better off learning the hard way than being spoon-fed. I lose a lot of admiration for a persons' work if they use somebody else's creations. 

This 100%. The people who think its fine to use someones textures are usually the ones who don't make them, and it really annoys me. I'm all in for helping and giving advice to people if they show they actually want to make textures.

 

  • Like 2
Posted

Since the game is totally dependent on textures now when it comes to CAWs, do you think people who simply use textures made by other people should garner the same amount of acclaim as those who create their own? What reasons do you feel support your view? Is the time and effort spent on the textures by the texture maker more or less important than the person who applies them? Should a creator who does everything himself be regarded more than someone who doesn't?

 

Hopefully this will provoke a bit of discussion in here. *It's not a slight against anyone, just thought it might be an interesting thing to discuss*

as for myself, i'm not taking other people's stuff and uploading it but for those that are doing that i don't think that's right. atleast not without messaging the person to inform them they plan on using it.

Posted

Liking the response this has got so far. Would like to see more people, especially the elder statesmen of CAWing too.

 

If i'm being honest, I don't have as much respect for those who harvest textures as compared to those who want to be a one man band - or at least try to be. I do respect the collab nature. There's no shame in asking for help, however I think now there is a reluctance to learn with a lot of people. I mean, when you have such wonderful talent as @GameElite™, @Smk™ and @Auday Elyafe (just to name a few) who make great textures and share them, I get why some people don't bother making their own textures for the most part. But still, I think pride is a big part of CAW making, and for me, the pride comes from doing it by myself and really trying my best in all aspects. I'm not great at anything, but there is a buzz that you can't really replicate when you finally get a face texture to sit right or you overcome a particularly annoying blur on your own merit.

  • Like 1
Posted

Liking the response this has got so far. Would like to see more people, especially the elder statesmen of CAWing too.

 

If i'm being honest, I don't have as much respect for those who harvest textures as compared to those who want to be a one man band - or at least try to be. I do respect the collab nature. There's no shame in asking for help, however I think now there is a reluctance to learn with a lot of people. I mean, when you have such wonderful talent as @GameElite™, @Smk™ and @Auday Elyafe (just to name a few) who make great textures and share them, I get why some people don't bother making their own textures for the most part. But still, I think pride is a big part of CAW making, and for me, the pride comes from doing it by myself and really trying my best in all aspects. I'm not great at anything, but there is a buzz that you can't really replicate when you finally get a face texture to sit right or you overcome a particularly annoying blur on your own merit.

i think they need some sort of measure in place that if you upload a logo you give the same permissions you give when you upload caws belts arenas etc. that would solve those problems. The main thing is i get why they did the logo thing this way cause the other way was where if you tried to add a logo it'd remove all created logos already applied. We're past that now. so i think that if they gave us the USB solution that we've asked for since like SVR2010 then that would solve alot of problem. even i get tired of seeing someone like Dyno's caws being reuploaded just under a different name simply cause they took the logos and did it themself. i just don't think that's fair to all you creators that have given us great content over the years

Posted

I'm definitely in the 'Do it all yourself' camp, when you can of course, and I hope to get to that stage too. I am fine with creating facial textures due to work with other games I've played, but accurately recreating attire graphics where a clear reference can't be found is difficult for me. In one instance I did ask another user if I could use some of his graphics to finish a CAW off - not to even be uploaded but just for personal use - and he declined and insisted I try and do it myself and I thank him for that because I have seen gradual improvements.

Answering your question properly though, I reckon the people who make everything from scratch should receive more plaudits, because the effort put in sometimes is crazy; however there are cases where the CAW itself is not great - just the textures they made for it. So like others have said before, there's still an art to getting it right and people who credit the people they borrow textures from should still be given their just do's if the work is of a good standard.

Posted

It should be based on the quality of their final products IMO.

Posted

It should be based on the quality of their final products IMO.

Why?

Posted

It all really depends on how the textures were acquired.

If you make them by yourself, use an in-game texture from an older game (or even if you just use a photo) then that's perfectly fine. If you use custom-made textures made by another creator then I don't see any issue, as long as you are granted permission to do so by the creator and give them credit.

Maybe I'm being naive, but collaboration between creators creates a strong sense of community and should be encouraged. It's a good thing when people are actually helping each other out. 

That being said, creators are obviously within right to say no when asked if their textures can be used. People who blatantly steal from others and don't ask for permission/give credit shouldn't recieve much, if any, praise for "their" work.

Posted (edited)

It should be based on the quality of their final products IMO.

Why?

Because he can't do shite other than morphing and shows no interest in learning textures.

Edited by Penguin
Posted

but there is a buzz that you can't really replicate when you finally get a face texture to sit right or you overcome a particularly annoying blur on your own merit.

Very good point 

Posted

It should be based on the quality of their final products IMO.

Why?

Because he doesn't have time to learn to make textures. 

Posted

It should be based on the quality of their final products IMO.

Why?

Because he doesn't have time to learn to make textures. 

 

lol

Posted

It should be based on the quality of their final products IMO.

Why?

Because he doesn't have time to learn to make textures. 

 

lol

It's a fact Auds. I rarely get to sit down for more than an hour at a time. I'm moving into my dorm Saturday, so I might occasionally get time to make caws providing the textures are out there for them. That's about it though. 

Posted

Maybe I'm being naive, but collaboration between creators creates a strong sense of community and should be encouraged. It's a good thing when people are actually helping each other out. 

That all depends on the individual you're collaborating with. I've been on the receiving end of both negative and positive of collaborating - I would stray away from collaborating, unless you fully trust the individual you're collaborating with. Encouraging a strong sense of community is hard when a majority of the community have no moral compass. 

Hopefully you're alluding to the Drew Galloway I tweaked. That was an absolute labour of love that I think really hightlights my previous point. When I met Drew he actually went out of his way to mention how he gets sent 100s of them but he retweeted that one as it really impressed him.

It should be based on the quality of their final products IMO.

Why?

You have to decide whether you want to make the best caw possible or the best caw you can make. 

Before textures etc. it was entirely possible to go it on your own with morphing and detailing and I honestly think I prefer that time, it was more honest in a way! Now any jerk can slap a face on and do some basic facial morphing and get something half decent.

@Fufu I consider myself somewhat as an 'elder statesman' since I've been at it for over 10 years (OMG what is wrong with me!). The only guys that are still going that I looked up to when I started are WolfgangJT, BhangraMan, KungFu and Tich, and they'll most likely admit that they are akin to the Undertaker now as far as workrate goes = turn up once a year and knock out one of their greatest hits (Hogan, Goldberg, RVD etc.)

 

OT: I miss the days of 100000000 Jeff Hardy caws - what happened to that! His facepaint was the original 'face texture' cop out for crap creators!

  • Like 1
Posted

It should be based on the quality of their final products IMO.

Why?

Because he doesn't have time to learn to make textures. 

 

So because you personally don't have the time to make them, that means you should get the same acclaim as someone who does their own?

  • Like 1
Posted

Sure am, but if you followed my activity in the PC section you will see I did another collaboration, which was my positive experience. 

so mine was your negative experience lol?

Posted (edited)

NickBreaker makes a good point, back in the day it required so much skill to make CAWS, let alone the effort of typing out the formulas/providing ref. photos after. I tried back then and didn't bother until another 7 game releases lol. The effort compared to then is so much less and even then there's the desire to just nab something already prepped. One thing the community could do with is a guide perhaps, with tips on how to prepare textures for attires, faces, etc. Again, could be seen as more effort than it's worth but it would be appreciated, I hope lol.

Edited by WallsOfJericurl

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