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*Tutorial - Adding more wrestlers to DLC after you run out of slots


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Posted (edited)

I was having a look at the catalog.dlc files trying to find a way to make Create a Story mode work with CDLC added wrestlers , I havent figured that out yet but I did discover something else.

 

You may have noticed that official DLC doesnt add wrestlers the same way we do, they have them combined in packs of 4, 5 or 6 wrestlers which take up 1 slot.

2ijm2l0.jpg

 

I did some experimenting and discovered that those packs can contain a maximum of 24 wrestlers which means we can free up a total of 57 slots in the dlcs.

For this you will need a hex editor, I recommend Hex Workshop. 

Ok so the section of the catalog file that we are concerned with is shown below in pink (I will use DLC4 for my example)

287f0a9.jpg

 

The easiest way to find it is to put your cursor at the text of where the first titantron is listed and work your way back. The section we are dealing with always ends with 20 00 FF FF FF FF FF.

 

aeti83.jpg

 

In the picture above I have colour coded the different sections that we will be dealing with.

GREEN = A value that needs to be changed everytime you add a new wrestler to the Pack, the base value is 20 in Hex which = 4 wrestlers. For every wrestler you add, you must add 6 to this total

eg. 5 Wrestlers =  26, 6 Wrestlers = 2C, 7 wrestlers = 32 etc all the way up to 24 Wrestlers = 98

 

BLUE = The DLC Number (in this case 4) no need to change this at all

 

YELLOW = The number of wrestlers (in Hex) contained in the pack. For each wrestler you add, add 1 to this number up to a maximum of 19 which when converted to Decimal = 24 (anything more than this will corrupt the DLC)

 

ORANGE = The slot ID of the wrestler eg. 80 01 which is 180 which when converted to decimal is 384. section must always be 2 bytes long so if your slot number converted to less than 2 bytes then the 2nd byte should be 00 eg. slot 254 = FE in Hex so you would put FE 00

 

PINK = These values will always be 00. Each wrestler slot value (ORANGE) will always be followed by 4 bytes of 00.

 

22kivr.jpg

 

In the above picture I have added a wrestler with the slot ID of 395 which when converted to Hex is 18B so I added 8B 01 followed by 00 00 00 00. (shown in red text)

I added 6 to the GREEN value making it 2C

And I added 1 to the Yellow value making it 06.

 

Save the catalog.dlc and inject it back into the DLC file using Le Fluffie as usual.


Woohoo 57 more slots!!! 

 

 

 

Edited by Red Rooster
  • Like 3
Posted

Awesome discovery! Now the question becomes who takes up those slots!

i'm ssuming to have renders for these slots, we'll need a third render file? 

Have you guys maxed out the arc file yet?!

 

Posted

Great job Red. Really awesome work!

Posted

Awesome discovery! Now the question becomes who takes up those slots!

i'm ssuming to have renders for these slots, we'll need a third render file? 

Have you guys maxed out the arc file yet?!

 

No, we removed Create an Arena mode which freed up shitloads of arc space. Currently the arc for Wrestling Legends is about 178-179kb so we have heaps of room.

If we need more render slots I can make an menuHD_dlc3 that has the right number of render slots we require (so as not to waste arc space).

Im not sure who we will add to the new slots but its nice to have them in case we need them.

Posted

awesome, i always wondered how this theme dlc works. On PS3 i also tried to add .pac entries to the dlc catalog.dlc/arc file. But without success. The Problem is, we can't add much stuff to the ps3 wwe2k14 disc .arc file, even removing stuff by deleting "Create an Arena" did not help. So i did a nasty hack and extracted all the pach files, injected them into a large 30+ slots .pac file and added this .pac file to a dlc .arc file.

The game loads all the different pach files for various wrestlers without a problem, however it would be cleaner and easier to add .pac entries to the catalog.dlc/arc files. I found out that the wwe'13 dlc catalog.dlc/arc files are really huge. I wonder if i can convert them to 2k14. This would give us alot of cdlc space.

Posted

Lol with all this we will run out of wrestlers to add 

Posted (edited)

Lol with all this we will run out of wrestlers to add 

LOL We'll put that to the test...

Edited by Super_Luigi
Posted

Crazy stuff, Red!!! The shit you figure out... I swear, lol...

Posted

I was having a look at the catalog.dlc files trying to find a way to make Create a Story mode work with CDLC added wrestlers , I havent figured that out yet but I did discover something else.

 

You may have noticed that official DLC doesnt add wrestlers the same way we do, they have them combined in packs of 4, 5 or 6 wrestlers which take up 1 slot.

2ijm2l0.jpg

 

I did some experimenting and discovered that those packs can contain a maximum of 24 wrestlers which means we can free up a total of 57 slots in the dlcs.

For this you will need a hex editor, I recommend Hex Workshop. 

Ok so the section of the catalog file that we are concerned with is shown below in pink (I will use DLC4 for my example)

287f0a9.jpg

 

The easiest way to find it is to put your cursor at the text of where the first titantron is listed and work your way back. The section we are dealing with always ends with 20 00 FF FF FF FF FF.

 

aeti83.jpg

 

In the picture above I have colour coded the different sections that we will be dealing with.

GREEN = A value that needs to be changed everytime you add a new wrestler to the Pack, the base value is 20 in Hex which = 4 wrestlers. For every wrestler you add, you must add 6 to this total

eg. 5 Wrestlers =  26, 6 Wrestlers = 2C, 7 wrestlers = 32 etc all the way up to 24 Wrestlers = 98

 

BLUE = The DLC Number (in this case 4) no need to change this at all

 

YELLOW = The number of wrestlers (in Hex) contained in the pack. For each wrestler you add, add 1 to this number up to a maximum of 19 which when converted to Decimal = 24 (anything more than this will corrupt the DLC)

 

ORANGE = The slot ID of the wrestler eg. 80 01 which is 180 which when converted to decimal is 384. section must always be 2 bytes long so if your slot number converted to less than 2 bytes then the 2nd byte should be 00 eg. slot 254 = FE in Hex so you would put FE 00

 

PINK = These values will always be 00. Each wrestler slot value (ORANGE) will always be followed by 4 bytes of 00.

 

22kivr.jpg

 

In the above picture I have added a wrestler with the slot ID of 395 which when converted to Hex is 18B so I added 8B 01 followed by 00 00 00 00. (shown in red text)

I added 6 to the GREEN value making it 2C

And I added 1 to the Yellow value making it 06.

 

Save the catalog.dlc and inject it back into the DLC file using Le Fluffie as usual.


Woohoo 57 more slots!!! 

 

 

 

Great,the same applies to the PC Version too!

Posted

@Red Rooster could you send me

259Luke WilliamsSvR 2009 DLCNONE
260Butch MillerSvR 2009 DLCNONE

pac files from Brienj's hack,these are the two files which are missing from my wish list,i got all the rest.Please don't ignore me :(

Posted

Great find. I've know about this method of adding multiple wrestlers, but I couldn't figure out the green value you highlighted. Look forward to the wrestling legends game you guys are going to create, it's going to be epic.

Posted

I may be a little slow with calculus..but how does 24 + 24 = 57?

Posted (edited)

I may be a little slow with calculus..but how does 24 + 24 = 57?

Well your first mistake is there are 3 dlcs with these combined packs so if anything it would be 24+24+24 which still doesnt equal 57 because you are forgettiong that they already contain some wrestlers.

DLC 3 has 6 wrestlers already, DLC 4 has 5 and DLC 5 has 4.

6+5+4 = 15

24 +24 +24 = 72

72 -15 = 57

 

Sorry I didnt realize I was supposed to teach you basic arithmetic too :p 

Edited by Red Rooster
  • Like 1
Posted (edited)

I may be a little slow with calculus..but how does 24 + 24 = 57?

Well your first mistake is there are 3 dlcs with these combined packs so if anything it would be 24+24+24 which still doesnt equal 57 because you are forgettiong that they already contain some wrestlers.

DLC 3 has 6 wrestlers already, DLC 4 has 5 and DLC 5 has 4.

6+5+4 = 15

24 +24 +24 = 72

72 -15 = 57

 

Sorry I didnt realize I was supposed to teach you basic arithmetic too :p 

nah you were just suppose to say what you mean and stop assuming everyone knows what you are thinking :p happy new year silly ass.

:o hmm so this should be possible in 2k16, right? I'm going to try unless it has already been tried.

Edited by zhigge
Posted

On PS3 i can also use DLC2 by simply creating a copy of DLC3, renaming it to DLC2 and changing the dlc number from 3 to 2 in the catalog.dlc file with x-packer. But i don't know if this works on 360.

Posted (edited)

Isn't Summer Rae free in dlc 4? I think she is on her own and not part of the superstar theme pack. If that's the case, then add one slot back for a total of 58. And everyone knows you can replace the free guys by just changing their catalog dlc slots?

scratch that. I think she's in there twice. Once as a diva (free) and also as fandango's bitch.

Edited by stlpowercat
Posted

ok. so i am able to sorta utilize this on 2k16. I can"

A) add NPC like lillian/lana as dlc on the women side (this helps when using the AJ/Bella hack this year for divas

B) add NPC males like trainer/ enforcer etc..

 

I do everything listed above, however it seems to be a step missing beside the pofo step. that step would be the way to link the ch model so it will show up. Say I use RVD from 2015. I can get the name to show up but when selecting the model it freezes..I used the 2nd DLC which unlocks the terminators, and it has no other models. What i noticed is, in this dlc there is not a place to add a model location. If i use say the legends DLC, i have a place to add a model slot location but not an actual way to link to the model. again I get the name to show in the dlc spot so it reads the pofo, but does not pull up the model.

Can someone see what is missing on making the model show. i even added the slot to the def to try and that didnt work..

Posted

If you cant add new wrestlers to the arc and save then you are screwed, I wouldnt bother with 2k16

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