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Floating objects


stlpowercat

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Has anyone tried using an object from the evtobj.pac and added it to a wrestler pach file? I was trying to take Eric Rowan's mask and put it in with his entrance attire pach so I could use a different entrance for him. The good news is I was able to add it, the bad news is it's 20 feet in the air in game. In 3D studio max, it looks fine.

ideas?

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Has anyone tried using an object from the evtobj.pac and added it to a wrestler pach file? I was trying to take Eric Rowan's mask and put it in with his entrance attire pach so I could use a different entrance for him. The good news is I was able to add it, the bad news is it's 20 feet in the air in game. In 3D studio max, it looks fine.

ideas?

Thats a bones issue,you might have to replace the bones with the ones from a wrestler.

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You were right it's an issue with the bones. The problem I have now is when I inject the bones from the wrestler, the mask disappears altogether. I also get a message in xrey that says something to the effect that skeleton has more bones then object and only some of the bones were injected. I tried injecting bones from the hair object, the mask is in the right place, but moves all over.

thoughts?

thanks

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I have never use these objects but instead of injecting the whole skeleton you could try to just inject certain part of the bones. There is the scale that you can change when extracting from 3dmax , maybe that could help with the possition. 

 

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  • 4 months later...

I have The same Problem with my Yokozuna Mod. I add him a belt from a caw and in Blender looks it great, but in the game is the belt 10feet away from the body.

How can i fix it?

Edited by Dennis-Bieser
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