Titavius Posted December 30, 2015 Posted December 30, 2015 (edited) Today I’ve been working on a custom MB.pac file that will allow a slightly larger 1B59 Texture archive to be compressed and injected into it without issue.Match up screens are usually made up of two or three parts. The BG (background image) FR (Front, or foreground) and a logo that usually sits to the side or in the center. The BG is usually 513kb, the FR 257kb and the logo 129kb. The BG in my texture archive is 713kb, so you can now replace that with one of your own, and it should compress and inject everytime without issue, because it’ll be smaller in size. The same goes for the FR image and the logo.There are a bunch of other textures in the archive too, but I’ve replaced them with the dummy texture to remove them from the game.Now you’ll be able to inject your custom (DXT5, no mip map dds) match up screens without having to skimp on the quality Be sure to use the MBXX.pac file included, as this won’t work with any other.http://www.mediafire.com/download/hx7yjd13xr12bfy/MBXX.pac.7z Edited December 30, 2015 by Titan83 1 1 Quote
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