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Posted

yeah heres a few hq textures already pre cut and ready to use. these include front,side, some back heads, some chest & back textures im prob gonna up 5 at a time. 

heres an example of what i mean

f_4.png?1446869352806&1446869353527

the 5 in this pack is Ambrose, Arnold (t2),Brock,Corbin & Owens

wwe hd texture precut pack 1

Posted

But.....But but....... How can you call those quality.:'(

heres a bigger pic and these are game textures and not textures of there real face, which i guess u could use these to place their real pic over to make sure they line up right

f2_1.png

 

Posted

I don't think you understand what HD is, do you?

  • Like 2
Posted

Just because the size of the image is rather large, doesn't equate it to being HD. That looks like you blurred it way out of focus, or you just enlarged it beyond the point of it looking crisp.

Posted

mrelectriccity you truly are special 

Posted

But.....But but....... How can you call those quality.:'(

heres a bigger pic and these are game textures and not textures of there real face, which i guess u could use these to place their real pic over to make sure they line up right

f2_1.png

 

that's not a game texture though, is it. a game texture would be a 2D image that you pulled from the game disk. this is something you capped and made slightly larger with photoshop. 

Posted

yeah but those textures are pretty much useless for most part. as the textures are flat and are out of place, like the back and chest usually only shows the torso and the back are split in half and are on each side of the torso. and the head can only get face which is real stretched out 

Posted

yeah but those textures are pretty much useless for most part. as the textures are flat and are out of place, like the back and chest usually only shows the torso and the back are split in half and are on each side of the torso. and the head can only get face which is real stretched out 

If you're smart you'd figure out how to use the split logos.

Posted (edited)

yeah but those textures are pretty much useless for most part. as the textures are flat and are out of place, like the back and chest usually only shows the torso and the back are split in half and are on each side of the torso. and the head can only get face which is real stretched out 

If you're smart you'd figure out how to use the split logos.

i guess if u have a lot of experience with using them which i dont, but to me they pretty much useless unless u got the actual 3d model that they go to. cause i use those type of textures when editing the 3d models i have. but usually takes me several times when trying to add stuff to it like tats or whatever. first i have to figure out what is what cause some parts are split up all over the place like an arm top maybe on the left and the bottom of arm maybe in the middle. or i apply a small tat on the arm but when i load up the 3d obj that tat is real big and stretched all around.

like all my Mortal Kombat caw i use there 3d model but instead of using there flat textures like ur talking about, i edit them how i want and then when i view the 3d model i use screen grab and then cut the logos out like these because trying to get a side view from a 2d flat texture is extremely difficult as u dont have a str8 view at it that u will need to use as a logo

 

now the textures ur talking bout face logos would work perfect if it didnt have the blur effect cause on 2k14 thats what i used at first and the logo wrapped perfectly around the head. but with the blur effect u can't do that

llike heres Sindel texture u can get the front part of the face good but the sides of her face that u will need u can't without the 3d model it goes with cause if u try to cut it out like that it will be at the wrong angle. and see like how the body is split up everywhere and hard to tell where what goes where. so trying to use only these to cut logos is useless without the 3d model to use  and the only reason i got the lightning placed properly is because i simply took the emmission file and over layed it over the original textures so it lined up correctly with how it suppose if not i would have no clue in whee to put them lol

Sindel_A_DIFF.jpg

Edited by mrelectriccity
Posted

yeah but those textures are pretty much useless for most part. as the textures are flat and are out of place, like the back and chest usually only shows the torso and the back are split in half and are on each side of the torso. and the head can only get face which is real stretched out 

If you're smart you'd figure out how to use the split logos.

i guess if u have a lot of experience with using them which i dont, but to me they pretty much useless unless u got the actual 3d model that they go to. cause i use those type of textures when editing the 3d models i have. but usually takes me several times when trying to add stuff to it like tats or whatever. first i have to figure out what is what cause some parts are split up all over the place like an arm top maybe on the left and the bottom of arm maybe in the middle. or i apply a small tat on the arm but when i load up the 3d obj that tat is real big and stretched all around.

like all my Mortal Kombat caw i use there 3d model but instead of using there flat textures like ur talking about, i edit them how i want and then when i view the 3d model i use screen grab and then cut the logos out like these because trying to get a side view from a 2d flat texture is extremely difficult as u dont have a str8 view at it that u will need to use as a logo

 

now the textures ur talking bout face logos would work perfect if it didnt have the blur effect cause on 2k14 thats what i used at first and the logo wrapped perfectly around the head. but with the blur effect u can't do that

llike heres Sindel texture u can get the front part of the face good but the sides of her face that u will need u can't without the 3d model it goes with cause if u try to cut it out like that it will be at the wrong angle. and see like how the body is split up everywhere and hard to tell where what goes where. so trying to use only these to cut logos is useless without the 3d model to use  and the only reason i got the lightning placed properly is because i simply took the emmission file and over layed it over the original textures so it lined up correctly with how it suppose if not i would have no clue in whee to put them lol

Sindel_A_DIFF.jpg

what the actual fuck did i just read? 😳 i feel 20 I.Q points lower for that 😧

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