crgtapout88 Posted November 2, 2015 Posted November 2, 2015 Any one have any tips for the new kick out system on a PS4.I swear it doesn't even give me the opportunity to kick out until ref has already hit a 2 count.Any help would be appreciated. Quote
scottydub Posted November 2, 2015 Posted November 2, 2015 Get better at it....?Maybe your's is glitching...I haven't had a problem with the pin system. Right from the first match I liked it MUCH better than the previous iterations. Seems much more natural to me. Love how you can literally kick out at the last second. Quote
the King Lives Posted November 2, 2015 Posted November 2, 2015 Get better at it....?Maybe your's is glitching...I haven't had a problem with the pin system. Right from the first match I liked it MUCH better than the previous iterations. Seems much more natural to me. Love how you can literally kick out at the last second.i think he may be trying to hold the button down but yeah i love it too Quote
Jet Posted November 2, 2015 Posted November 2, 2015 I've had multiple situations where I will be unable to attempt a kick out until the two count, but I've always put it down to the amount of bodily harm I've received throughout the match. Perhaps that's your issue? Quote
The Nomodder Posted November 2, 2015 Posted November 2, 2015 (edited) When your opponent hits you with a finisher you only get two tries, starting with the two count. This simulates the groggy state you're in after being hit with a finishing move. You don't hold the button down or anything, it fills itself, you only press it once a count, to stop it in the green area. Edited November 2, 2015 by The Nomodder Quote
the King Lives Posted November 2, 2015 Posted November 2, 2015 When your opponent hits you with a finisher you only get two tries, starting with the two count. This simulates the groggy state you're in after being hit with a finishing move. You don't hold the button down or anything, it fills itself, you only press it once a count, to stop it in the green area. i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lol Quote
Jet Posted November 3, 2015 Posted November 3, 2015 i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lolI'm also struggling with the submission system. I've read multiple tutorials online, but the concept still seems to elude me.I do however, believe it's a step in the right direction, and would like to see 2K refine the submission system as they have the pin system. Quote
Sunny Posted November 3, 2015 Posted November 3, 2015 Keep playing a 60 Minute Iron Man match with Brock Lesnar on legend difficulty. You'll eventually get better at it. There really is no tactic. Just timing. Quote
Cerb Posted November 3, 2015 Posted November 3, 2015 Pro tip: it's not like last year, you don't hold X and release it on the green bar, the meter fills up by itself and you press X on the green bar.Once I found out this it became even easier than last year to kick out of 99 finishers, but do play an iron man match to practise. 1 Quote
Sunny Posted November 3, 2015 Posted November 3, 2015 Great tip there lad. Did you find the trick to this year's submission system? Quote
the King Lives Posted November 3, 2015 Posted November 3, 2015 i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lolI'm also struggling with the submission system. I've read multiple tutorials online, but the concept still seems to elude me.I do however, believe it's a step in the right direction, and would like to see 2K refine the submission system as they have the pin system. yeah i just had a rivalry match natalya vs nikki bella where naomi attacked nikki as she was approaching the ring. i wasn't able to make nikki submit till her health got past that red bar (the yellow one) and i was able to make her tap. so i think that's the thing with how subs work. but don't forget the first breaking point system in wwe12 was kinda broken too the struggle part was a bit too quick.Keep playing a 60 Minute Iron Man match with Brock Lesnar on legend difficulty. You'll eventually get better at it. There really is no tactic. Just timing.as far as i know you can't select 60 minutes can you? all i've seen in options is 30 minutes Quote
Jet Posted November 3, 2015 Posted November 3, 2015 i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lolI'm also struggling with the submission system. I've read multiple tutorials online, but the concept still seems to elude me.I do however, believe it's a step in the right direction, and would like to see 2K refine the submission system as they have the pin system. yeah i just had a rivalry match natalya vs nikki bella where naomi attacked nikki as she was approaching the ring. i wasn't able to make nikki submit till her health got past that red bar (the yellow one) and i was able to make her tap. so i think that's the thing with how subs work. but don't forget the first breaking point system in wwe12 was kinda broken too the struggle part was a bit too quick.I'm really hoping that they don't push it too far, and do away with "chain grappling" style of submission (such as can be performed with a snapmare to chokerhold). I think that's the ideal style of submission as it allows the player to utilize wrenching and/or hits to maintain control of the submission, which in my opinion is most realistic.I've certainly gotten better at the new submission system, using exclusively left and right direction inputs on the control stick. My submission defense still leaves a bit to be desired, but it's getting there. Quote
the King Lives Posted November 3, 2015 Posted November 3, 2015 i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lolI'm also struggling with the submission system. I've read multiple tutorials online, but the concept still seems to elude me.I do however, believe it's a step in the right direction, and would like to see 2K refine the submission system as they have the pin system. yeah i just had a rivalry match natalya vs nikki bella where naomi attacked nikki as she was approaching the ring. i wasn't able to make nikki submit till her health got past that red bar (the yellow one) and i was able to make her tap. so i think that's the thing with how subs work. but don't forget the first breaking point system in wwe12 was kinda broken too the struggle part was a bit too quick.I'm really hoping that they don't push it too far, and do away with "chain grappling" style of submission (such as can be performed with a snapmare to chokerhold). I think that's the ideal style of submission as it allows the player to utilize wrenching and/or hits to maintain control of the submission, which in my opinion is most realistic.I've certainly gotten better at the new submission system, using exclusively left and right direction inputs on the control stick. My submission defense still leaves a bit to be desired, but it's getting there. i really think they should just put it how it was in 08 if they're gonna go with this analog stick thing. Quote
Datchi Posted November 3, 2015 Posted November 3, 2015 i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lolI'm also struggling with the submission system. I've read multiple tutorials online, but the concept still seems to elude me.I do however, believe it's a step in the right direction, and would like to see 2K refine the submission system as they have the pin system. yeah i just had a rivalry match natalya vs nikki bella where naomi attacked nikki as she was approaching the ring. i wasn't able to make nikki submit till her health got past that red bar (the yellow one) and i was able to make her tap. so i think that's the thing with how subs work. but don't forget the first breaking point system in wwe12 was kinda broken too the struggle part was a bit too quick.I'm really hoping that they don't push it too far, and do away with "chain grappling" style of submission (such as can be performed with a snapmare to chokerhold). I think that's the ideal style of submission as it allows the player to utilize wrenching and/or hits to maintain control of the submission, which in my opinion is most realistic.I've certainly gotten better at the new submission system, using exclusively left and right direction inputs on the control stick. My submission defense still leaves a bit to be desired, but it's getting there. i really think they should just put it how it was in 08 if they're gonna go with this analog stick thing. That wouldn't be a bad idea, but add in the ability for them to crawl to the ropes. Quote
the King Lives Posted November 3, 2015 Posted November 3, 2015 i also think it depends on the amount of damage. but yeah you hit it on the money.i love the pinfall system now. The Submission system, that's a different story lolI'm also struggling with the submission system. I've read multiple tutorials online, but the concept still seems to elude me.I do however, believe it's a step in the right direction, and would like to see 2K refine the submission system as they have the pin system. yeah i just had a rivalry match natalya vs nikki bella where naomi attacked nikki as she was approaching the ring. i wasn't able to make nikki submit till her health got past that red bar (the yellow one) and i was able to make her tap. so i think that's the thing with how subs work. but don't forget the first breaking point system in wwe12 was kinda broken too the struggle part was a bit too quick.I'm really hoping that they don't push it too far, and do away with "chain grappling" style of submission (such as can be performed with a snapmare to chokerhold). I think that's the ideal style of submission as it allows the player to utilize wrenching and/or hits to maintain control of the submission, which in my opinion is most realistic.I've certainly gotten better at the new submission system, using exclusively left and right direction inputs on the control stick. My submission defense still leaves a bit to be desired, but it's getting there. i really think they should just put it how it was in 08 if they're gonna go with this analog stick thing. That wouldn't be a bad idea, but add in the ability for them to crawl to the ropes.yeah and what's funny is you could crawl last year. not sure if you can this year but i think i did when i was locked into the cloverleaf but yeah they need to add the ability to hold a move up to the 5 count Quote
Cave Waverider Posted November 6, 2015 Posted November 6, 2015 For me this new kickout system is worse than the previous one, which I already hated. Almost every time I get covered I loose, even if the cover is early in the match, unless I have a resilience thingy. I'd love to see an option for an alternate, non-timing based kickout system where you could simply tap a button for each count and it would decide whether you successfully kick out or not based on your health, stamina and attributes as well as those of the one that pins you. Or just automatic kickouts ala No Mercy with a button to hold in order to stay down. But even the good ol' button mash system would be better than this or the previous one for me, too. Quote
The Nomodder Posted November 8, 2015 Posted November 8, 2015 Exactly the opposite. Never before had I the feeling that even after half an hour in a match, I still have the chance to hit the point of escape. What is so fantastic about this year's pin fall system Is, that the only thing that makes it harder is the size and positioning of the escape zone, NOT the speed of your indicator. Even after 5 F5s I still have the feeling, that I could escape. Not like in previous installments of the game, where I knew, "oh finisher, yeah that's it" That became frustrating really fast. In my opinion the new pin system is the best thing (together with the new reversal limit) happening in these games for years. 1 Quote
Cerb Posted November 8, 2015 Posted November 8, 2015 Great tip there lad. Did you find the trick to this year's submission system?Use the boost. It truly is worth losing some stamina. It is so overpowered to be able to move a lot quicker than your opponent.Maybe not when you are the attacker though, because then you want to try and follow the blue bar of course, you want to be slow and steady.Overall try and learn the systems pattern, and work it back and forth, also you won't ever ever win by submission early on. At all. Need to do damage. Quote
mrelectriccity Posted November 8, 2015 Posted November 8, 2015 if u miss the first time pretty much over with. cause by the time it resets and starts over the ref is already counting 3 Quote
The Nomodder Posted November 8, 2015 Posted November 8, 2015 I'm 35 years old, most of you guys on this forum are younger than me. WHAT'S UP WITH YOUR REFLEXES GUYS? Quote
the King Lives Posted November 8, 2015 Posted November 8, 2015 I'm 35 years old, most of you guys on this forum are younger than me. WHAT'S UP WITH YOUR REFLEXES GUYS? lol i'm 35 too! anyway i did have something weird happen last night. i was playing bulldog vs hbk for the euro title on raw (96 era) and hbk hit me with a 3rd superkick and went to pin me. my health was in red not yellow and the pin meter kept resetting itself after every count. it never got to the kickout part. i wish i had saved that lol. I don't know wth happened i had never experienced that before. I actually wish that if you are in danger of losing they would adopt the "danger" state that used to flash over your spirit meter in the WM2000/NM64 games lol if u miss the first time pretty much over with. cause by the time it resets and starts over the ref is already counting 3not really alot of times i don't even kick out on the first time, i'm kicking out on the 3rd time. but it is a gamble Quote
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