eri619 Posted November 2, 2015 Posted November 2, 2015 (edited) I prepare my 3d models for 2k15 in blender.Its a well known fact that blender doesn't support the export of vertex normals.So would it work if i do my edits in blender and import it in 3ds max using the normal's script,load the textures and then export it in obj format? Edited November 3, 2015 by eri619 Quote
eri619 Posted November 3, 2015 Author Posted November 3, 2015 (edited) Anyone?@tekken57 @GameElite™ @Bannockburn Edited November 3, 2015 by eri619 Quote
tekken57 Posted November 3, 2015 Posted November 3, 2015 It should work. 3dsmax computes the vertex normals dynamically. Use my script to export from 3dsmax. 1 Quote
eri619 Posted November 3, 2015 Author Posted November 3, 2015 Thanks,its very nice to hear that! Quote
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