tekken57 Posted April 7, 2016 Author Posted April 7, 2016 Thank you. The X-Packer email has been sent to you.
WinUser2003 Posted April 7, 2016 Posted April 7, 2016 Hi,Your welcome, and I believe in supporting the developers. I now just need the activation code per the provided instructions. Also I sent a note as well. I installed it on my windows 10 system, however I have another system I would like to have this on. Would I need to make another donation to get it on the other system? what about X-Rey? Please email me and let me know at north.pj@gmail.com.Thank you
WinUser2003 Posted April 7, 2016 Posted April 7, 2016 So I am just trying to inject Goldberg into the PC version, and his slot says 361, but I have no area for 361. I apologize if I miss something somewhere or probably looking at the wrong thread. Is there a way to create slots through Xpacker? my apologies for my ignorance.
tekken57 Posted April 7, 2016 Author Posted April 7, 2016 The developers removed all some of the unused slots this year. As such we had to move the additional wrestlers to new slots. I will be releasing the Goldberg files with the new slot in the next few days if you can wait. Or you can create your own wrestler pac and wrestler info for a slot, which is a bit more complicated.For now I have released Hogan in the comm dlc thread, try installing him for practice and let us know if you encounter any problems. 1
RaTeDy3m Posted April 8, 2016 Posted April 8, 2016 (edited) Hey man i sent an email regarding not receiving my activation code Edited April 8, 2016 by RaTeDy3m
TBM Posted April 10, 2016 Posted April 10, 2016 I edited a 3D beard on the PC version (same verts), imported it with X-Rey, where it looks good, but in-game the beard appears unedited. What can be causing this? All my texture updates are working, so it's not that the game is reading a backup .pac or anything. Completely confused right now. My only hiccup was that I had to inject the yobj directly because for whatever reason, it told me the filesizes were different in X-Packer. Could this somehow cause an issue?
Auday Posted April 10, 2016 Posted April 10, 2016 May I ask why X-Rey views the models horizontallly reflected?
jcsix Posted April 10, 2016 Posted April 10, 2016 Hey Tekken, just wanted to as about these.- Any chance off supporting Social Media/Twitter Handel's in the Wrestler Info?- Is there any way of having both upper & lower cases for names on match start screens for arenas which use both (ECW) but still having uppercase names everywhere else? I'm not sure where or how lower cases in names are assigned since all the referenced names in X-Packer (Full Name, Nick Name, Short Name) are in capitals (None Modded People).
Auday Posted April 10, 2016 Posted April 10, 2016 Hey Tekken, just wanted to as about these.- Any chance off supporting Social Media/Twitter Handel's in the Wrestler Info?- Is there any way of having both upper & lower cases for names on match start screens for arenas which use both (ECW) but still having uppercase names everywhere else? I'm not sure where or how lower cases in names are assigned since all the referenced names in X-Packer (Full Name, Nick Name, Short Name) are in capitals (None Modded People).If you're using a future string you can't have upper case and lower case except if you edit the string yourself and assign it.
jcsix Posted April 10, 2016 Posted April 10, 2016 Hey Tekken, just wanted to as about these.- Any chance off supporting Social Media/Twitter Handel's in the Wrestler Info?- Is there any way of having both upper & lower cases for names on match start screens for arenas which use both (ECW) but still having uppercase names everywhere else? I'm not sure where or how lower cases in names are assigned since all the referenced names in X-Packer (Full Name, Nick Name, Short Name) are in capitals (None Modded People).If you're using a future string you can't have upper case and lower case except if you edit the string yourself and assign it.Oh no, I'm using my own string. All the in-game people come up in all capitals in X-Packer, So I set my custom strings in capitals (Andre is 045F which is ANDRE THE GIANT). However the in-game ones have lower cases on some vs screens which uses them.
tekken57 Posted April 11, 2016 Author Posted April 11, 2016 Hey man i sent an email regarding not receiving my activation codeEmail sent a few days ago. If you still have issues, email me again. I edited a 3D beard on the PC version (same verts), imported it with X-Rey, where it looks good, but in-game the beard appears unedited. What can be causing this? All my texture updates are working, so it's not that the game is reading a backup .pac or anything. Completely confused right now. My only hiccup was that I had to inject the yobj directly because for whatever reason, it told me the filesizes were different in X-Packer. Could this somehow cause an issue?The beard uses a different technology where it automatically shapes itself to the wrestlers face. Editing the beard doesn't change anything. If you want a completely different type of beard, you will need to use a beard from the xbox 360 or ps3 versions or the game. If you only want to hide certain parts of the beard, use the alpha channel of the normal map. May I ask why X-Rey views the models horizontallly reflected?It was the only way to render the models on screen as the y axis values are flipped in the yobj data. Hey Tekken, just wanted to as about these.- Any chance off supporting Social Media/Twitter Handel's in the Wrestler Info?- Is there any way of having both upper & lower cases for names on match start screens for arenas which use both (ECW) but still having uppercase names everywhere else? I'm not sure where or how lower cases in names are assigned since all the referenced names in X-Packer (Full Name, Nick Name, Short Name) are in capitals (None Modded People).I will look into the social media handle when I get some time, you can edit this via hex for the time being. The case of the names is dependent on what values you type into the string file. You can type upper or lower case as a string value. The game sometimes overrides this though for certain arena's and makes everything uppercase.
Pfr Chaos Posted April 16, 2016 Posted April 16, 2016 (edited) I have a question, I have a retail Xbox 360 and recently my save file was corrupted, all of my CAWs are still on the hard drive but the new save file won't recognize anything at all. Does X-Packer have the functionality of an injector so I can get my CAWs back? I was able to do this with WWE 12 & 13 so surely this will be possible for 2K16 and the 1st page does say CAW info, just making sure this is referring to the entire CAW. Edited April 16, 2016 by Pfr Chaos Added more info
P Mac Posted April 16, 2016 Posted April 16, 2016 Hi Tekken, I donated $14 for X-Packer 2016email: pwessley@yahoo.commuch appreciated man.
tekken57 Posted April 17, 2016 Author Posted April 17, 2016 I have a question, I have a retail Xbox 360 and recently my save file was corrupted, all of my CAWs are still on the hard drive but the new save file won't recognize anything at all. Does X-Packer have the functionality of an injector so I can get my CAWs back? I was able to do this with WWE 12 & 13 so surely this will be possible for 2K16 and the 1st page does say CAW info, just making sure this is referring to the entire CAW.Yes, the caw info is the detail in the save which contains the information about the caw i.e name, etc. The caw itself is in another standalone file. You need to do the following: 1. Create a caw in your new save in the same slot in the caw of your corrupted save2. Extract the caw info from your corrupted save and inject in into the same slot in your new save3. Resign the cas files of the corrupted save with your console and profile id. 4. Copy the cas files into your save directory along with your saveHi Tekken, I donated $14 for X-Packer 2016email: pwessley@yahoo.commuch appreciated man. Thank you. The X-Packer email has been sent to you.
Pfr Chaos Posted April 17, 2016 Posted April 17, 2016 (edited) I have a question, I have a retail Xbox 360 and recently my save file was corrupted, all of my CAWs are still on the hard drive but the new save file won't recognize anything at all. Does X-Packer have the functionality of an injector so I can get my CAWs back? I was able to do this with WWE 12 & 13 so surely this will be possible for 2K16 and the 1st page does say CAW info, just making sure this is referring to the entire CAW.Yes, the caw info is the detail in the save which contains the information about the caw i.e name, etc. The caw itself is in another standalone file. You need to do the following: 1. Create a caw in your new save in the same slot in the caw of your corrupted save2. Extract the caw info from your corrupted save and inject in into the same slot in your new save3. Resign the cas files of the corrupted save with your console and profile id. 4. Copy the cas files into your save directory along with your save So you're absolutely sure that data can be retrieved from the corrupted save? Because I noticed that the file size is only 56 KB while the new save file is 5.26 MB. Edited April 17, 2016 by Pfr Chaos
P Mac Posted April 17, 2016 Posted April 17, 2016 (edited) Hi Tekken, I donated $14 for X-Packer 2016email: pwessley@yahoo.commuch appreciated man. Thank you. The X-Packer email has been sent to you. Awesome! Thanks! Now just waiting on the key* *code Edited April 17, 2016 by P Mac
tekken57 Posted April 18, 2016 Author Posted April 18, 2016 I have a question, I have a retail Xbox 360 and recently my save file was corrupted, all of my CAWs are still on the hard drive but the new save file won't recognize anything at all. Does X-Packer have the functionality of an injector so I can get my CAWs back? I was able to do this with WWE 12 & 13 so surely this will be possible for 2K16 and the 1st page does say CAW info, just making sure this is referring to the entire CAW.Yes, the caw info is the detail in the save which contains the information about the caw i.e name, etc. The caw itself is in another standalone file. You need to do the following: 1. Create a caw in your new save in the same slot in the caw of your corrupted save2. Extract the caw info from your corrupted save and inject in into the same slot in your new save3. Resign the cas files of the corrupted save with your console and profile id. 4. Copy the cas files into your save directory along with your save So you're absolutely sure that data can be retrieved from the corrupted save? Because I noticed that the file size is only 56 KB while the new save file is 5.26 MB. If the save is only 56kb, then it's very likely that there is no data contained in it. It probably lost all the data when saving. Hi Tekken, I donated $14 for X-Packer 2016email: pwessley@yahoo.commuch appreciated man. Thank you. The X-Packer email has been sent to you. Awesome! Thanks! Now just waiting on the key* *codeSent 1
jakeypearce Posted April 18, 2016 Posted April 18, 2016 i donated message me back at bmeads@mail.comBe patient! He lives in a different timezone across the world.
P Mac Posted April 18, 2016 Posted April 18, 2016 Hey Tekken! (Or anyone) What should I do with the folders that were created in my backup save directory after injections? its a mainbody.uncompressed, .uncompressed.bak, and .ZLIB file? Should I delete them? or keep them? And am I supposed to back up my save every time I want to add something? Or do I just keep working off the backup directory I created initially? Thanks for everything! Finally got Hogan in 2k16!!
jakeypearce Posted April 18, 2016 Posted April 18, 2016 For me, I always keep using the MAINBODY0000. If I remember correctly, you need to make the modifications on that file, and not one created by X-Packer.
Pfr Chaos Posted April 18, 2016 Posted April 18, 2016 I have a question, I have a retail Xbox 360 and recently my save file was corrupted, all of my CAWs are still on the hard drive but the new save file won't recognize anything at all. Does X-Packer have the functionality of an injector so I can get my CAWs back? I was able to do this with WWE 12 & 13 so surely this will be possible for 2K16 and the 1st page does say CAW info, just making sure this is referring to the entire CAW.Yes, the caw info is the detail in the save which contains the information about the caw i.e name, etc. The caw itself is in another standalone file. You need to do the following: 1. Create a caw in your new save in the same slot in the caw of your corrupted save2. Extract the caw info from your corrupted save and inject in into the same slot in your new save3. Resign the cas files of the corrupted save with your console and profile id. 4. Copy the cas files into your save directory along with your save So you're absolutely sure that data can be retrieved from the corrupted save? Because I noticed that the file size is only 56 KB while the new save file is 5.26 MB. If the save is only 56kb, then it's very likely that there is no data contained in it. It probably lost all the data when saving.Damn it, is there no other way? This is so annoying since the corruption was called by me deleting a CAW in-game and for whatever reason, the game thought there wasn't a save device active.
Trash81 Posted April 18, 2016 Posted April 18, 2016 I have a question, I have a retail Xbox 360 and recently my save file was corrupted, all of my CAWs are still on the hard drive but the new save file won't recognize anything at all. Does X-Packer have the functionality of an injector so I can get my CAWs back? I was able to do this with WWE 12 & 13 so surely this will be possible for 2K16 and the 1st page does say CAW info, just making sure this is referring to the entire CAW.Yes, the caw info is the detail in the save which contains the information about the caw i.e name, etc. The caw itself is in another standalone file. You need to do the following: 1. Create a caw in your new save in the same slot in the caw of your corrupted save2. Extract the caw info from your corrupted save and inject in into the same slot in your new save3. Resign the cas files of the corrupted save with your console and profile id. 4. Copy the cas files into your save directory along with your save So you're absolutely sure that data can be retrieved from the corrupted save? Because I noticed that the file size is only 56 KB while the new save file is 5.26 MB. If the save is only 56kb, then it's very likely that there is no data contained in it. It probably lost all the data when saving.Damn it, is there no other way? This is so annoying since the corruption was called by me deleting a CAW in-game and for whatever reason, the game thought there wasn't a save device active. Hi,I injected the caw info with x-packer, example Warlord and when i chose him, havent attire and face just basic caw men.
bravebird31 Posted April 19, 2016 Posted April 19, 2016 My first try with Blender and X-Rey Is it wrong that I kind of want that in my game, lol.
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