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X-Packer 2016 / X-Rey Official Thread


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Posted

I want to inject new renders for WWE 2k16 with X-Packer 10.4, but i get an error. Can you tell me why?

unbenannt2yxkd183tz.png

Posted

Are you sorting the files by name in X-Packer? If so, that causes an error. Inject without sorting.

Posted

I haven't had the time to take a look at those files as yet. Have you tried the standard pc archive option or the pc pac with directories?

Yeah, I tried all that. When I extract the PACH file, I get a PAC and a BPE, and that's where I don't know what to do. Tried opening both files as texture archives and everything, but doesn't work.

Posted

I haven't had the time to take a look at those files as yet. Have you tried the standard pc archive option or the pc pac with directories?

Is it possible to add a "Recent items" list? For example, if I extracted Hogan's Leg Drop, the directory of where the file was found could be added as a list amongst others, such as a texture directory for The Rock. For me, it would certainly benefit (due to my Quadriplegia). If you don't get what I'm saying, then use this example below:

Recent Items

_____________

"pac\ALW5     .pac" (where the animation is for Hogan's Leg Drop)

"pac\ch\head.dds" (where The Rock's head texture can be found)

"pac\ch\all_color.dds" (where the Retro Rock's other textures can be found)

I've looked into this a few times over the years. The issue is that there are multiple ways in which to open pac files from the menu. Also I do a variety of different checks on the files before opening depending on the option chosen in the menu. There's no way to automate all of this in a recent files list.

Is anyone have problems with injecting POFO, Moveset, and PAC files after the patch? 

from what I've read he has to do some coding in xpacker due to the new offsets. So be expecting an update to xpacker, but he's traveling at the moment so it may take a few days...

Yes the patch has changed the offsets in memory. I will be coding an update during the course of the week.

ok , thank you .....so I 'm waiting for the x-packer update 

Posted

Yo, i've bought xpacker 2016.. email: neilu1337@gmail.com

Posted

I haven't had the time to take a look at those files as yet. Have you tried the standard pc archive option or the pc pac with directories?

Yeah, I tried all that. When I extract the PACH file, I get a PAC and a BPE, and that's where I don't know what to do. Tried opening both files as texture archives and everything, but doesn't work.

Yeah that's what happened to me too. Even renamed it to yobj and opened it in xrey but no luck.

Posted

I would literally pay someone who could figure it out haha. The benefits of editing those files would be huge for me.

Posted

Are you sorting the files by name in X-Packer? If so, that causes an error. Inject without sorting.

Thank you. Works great! 

Posted

I haven't had the time to take a look at those files as yet. Have you tried the standard pc archive option or the pc pac with directories?

Is it possible to add a "Recent items" list? For example, if I extracted Hogan's Leg Drop, the directory of where the file was found could be added as a list amongst others, such as a texture directory for The Rock. For me, it would certainly benefit (due to my Quadriplegia). If you don't get what I'm saying, then use this example below:

Recent Items

_____________

"pac\ALW5     .pac" (where the animation is for Hogan's Leg Drop)

"pac\ch\head.dds" (where The Rock's head texture can be found)

"pac\ch\all_color.dds" (where the Retro Rock's other textures can be found)

I've looked into this a few times over the years. The issue is that there are multiple ways in which to open pac files from the menu. Also I do a variety of different checks on the files before opening depending on the option chosen in the menu. There's no way to automate all of this in a recent files list.

Is anyone have problems with injecting POFO, Moveset, and PAC files after the patch? 

from what I've read he has to do some coding in xpacker due to the new offsets. So be expecting an update to xpacker, but he's traveling at the moment so it may take a few days...

Yes the patch has changed the offsets in memory. I will be coding an update during the course of the week.

ok , thank you .....so I 'm waiting for the x-packer update 

Update has been released and emailed to everyone who has donated.

Yo, i've bought xpacker 2016.. email: neilu1337@gmail.com

Email sent this morning.

I would literally pay someone who could figure it out haha. The benefits of editing those files would be huge for me.

I've taken a look at the files. The bpe compressed files are model files but are in a completely different format. It will take months to decipher the format. However I don't think these files can be used in a wrestler pac due to it not being in yobj format.

Posted

Yo, i've bought xpacker 2016.. email: neilu1337@gmail.com

Email sent this morning.

Thanks, got the email. Just mailed you the serial key that is displayed for me. 

Posted

 

I would literally pay someone who could figure it out haha. The benefits of editing those files would be huge for me.

I've taken a look at the files. The bpe compressed files are model files but are in a completely different format. It will take months to decipher the format. However I don't think these files can be used in a wrestler pac due to it not being in yobj format.

If it means anything, I don't need to edit the model files. All I want to do is edit the textures so I can use them in superstar threads and the CAW creator.

Posted (edited)

Thanks for the update :D

You're welcome :) Enjoy using the tools.

 

I would literally pay someone who could figure it out haha. The benefits of editing those files would be huge for me.

I've taken a look at the files. The bpe compressed files are model files but are in a completely different format. It will take months to decipher the format. However I don't think these files can be used in a wrestler pac due to it not being in yobj format.

If it means anything, I don't need to edit the model files. All I want to do is edit the textures so I can use them in superstar threads and the CAW creator.

The texture files are contained within the 0000.bpe file. This is an archive which contains the model for the caw part and all the associated textures. I took a look at the textures and it follows the same convention as the wrestler models i.e a diffuse map, normal and AO map.

The textures can be replaced in the archive and must be saved as DXT1 without any mip maps.

The easiest way to replace the textures is to use Dragon Unpacker. Use the hyperripper function to locate the dds files in the decompressed 000.bpe file and extract the dds files using hyper ripper. also take a note of the offsets listed in Hyper ripper. Edit your texture in photoshop and ensure that the filesize is the same as the original. Then open the decompressed 000.pac file and paste the new texture at the old offset using a hex editor. Inject the 0000.pac file back into the pach and then into the pac.

 

Proof of concept:

 

caw_hat.jpg

Edited by tekken57
  • Like 1
Posted

I'm interested in obtaining X-Packer to begin creating my own mods, specifically modded wrestlers and textures so I can become a contributing member to the community here. I have experience modding the NHL series and a few other games on PC, but I do not have experience with WWE PC games. Does the purchase of X-Packer include X-Rey? Will the functionality of X-Rey be essential in creating mods? I'm running a relatively clean install of Windows 7, are there any prerequisite software or .dll files needed?

I apologize if these are dumb questions, but as I cannot trial the software prior to purchase, I just want to make sure I'm purchasing the correct components to make modding an effective and enjoyable experience.

It'd be appreciated if there were any other factors to be considered prior to purchase.

Thanks!

Posted

Thanks for the update :D

You're welcome :) Enjoy using the tools.

 

I would literally pay someone who could figure it out haha. The benefits of editing those files would be huge for me.

I've taken a look at the files. The bpe compressed files are model files but are in a completely different format. It will take months to decipher the format. However I don't think these files can be used in a wrestler pac due to it not being in yobj format.

If it means anything, I don't need to edit the model files. All I want to do is edit the textures so I can use them in superstar threads and the CAW creator.

The texture files are contained within the 0000.bpe file. This is an archive which contains the model for the caw part and all the associated textures. I took a look at the textures and it follows the same convention as the wrestler models i.e a diffuse map, normal and AO map.

The textures can be replaced in the archive and must be saved as DXT1 without any mip maps.

The easiest way to replace the textures is to use Dragon Unpacker. Use the hyperripper function to locate the dds files in the decompressed 000.bpe file and extract the dds files using hyper ripper. also take a note of the offsets listed in Hyper ripper. Edit your texture in photoshop and ensure that the filesize is the same as the original. Then open the decompressed 000.pac file and paste the new texture at the old offset using a hex editor. Inject the 0000.pac file back into the pach and then into the pac.

 

Proof of concept:

 

caw_hat.jpg

Awesome. I'll try that out, thanks.

Any chance this file sees X-Packer native support in the future?

Posted

I'm interested in obtaining X-Packer to begin creating my own mods, specifically modded wrestlers and textures so I can become a contributing member to the community here. I have experience modding the NHL series and a few other games on PC, but I do not have experience with WWE PC games. Does the purchase of X-Packer include X-Rey? Will the functionality of X-Rey be essential in creating mods? I'm running a relatively clean install of Windows 7, are there any prerequisite software or .dll files needed?

I apologize if these are dumb questions, but as I cannot trial the software prior to purchase, I just want to make sure I'm purchasing the correct components to make modding an effective and enjoyable experience.

It'd be appreciated if there were any other factors to be considered prior to purchase.

Thanks!

Hi there. Looking forward to you joining the modding community. To answer your questions:

 

1. X-Packer and X-Rey are two separate programs and as such require separate licenses. X-Packer is used to extract and inject into the container files for the assets in the game (wrestlers, arena's, etc) as well as injecting and extracting data into your save. It allows for texture mods, adding wrestlers to the game, etc.

 

X-Rey focuses solely on the 3d modelling side of things. If you want to edit the shape of meshes, UV unwraps, changing individual bone positions, vertex normals, etc you will need X-Rey in addition to X-Packer.

 

2. X-Packer does not have any pre requisites. It's run's on Windows 7 - 10 and you must have admin rights on the pc where you will be installing X-Packer. The pre requisite for X-Rey is the Slim DX toolkit which is free.

 

The only other factor to be be considered is that the license for each program is specific to a single computer, so it's best to install both on a pc which will be used for modding. You will also need external programs for editing textures and models (e.g. 3dsmax and photoshop).

 

If you have any other questions, feel free to post them here.

Thanks for the update :D

You're welcome :) Enjoy using the tools.

 

I would literally pay someone who could figure it out haha. The benefits of editing those files would be huge for me.

I've taken a look at the files. The bpe compressed files are model files but are in a completely different format. It will take months to decipher the format. However I don't think these files can be used in a wrestler pac due to it not being in yobj format.

If it means anything, I don't need to edit the model files. All I want to do is edit the textures so I can use them in superstar threads and the CAW creator.

The texture files are contained within the 0000.bpe file. This is an archive which contains the model for the caw part and all the associated textures. I took a look at the textures and it follows the same convention as the wrestler models i.e a diffuse map, normal and AO map.

The textures can be replaced in the archive and must be saved as DXT1 without any mip maps.

The easiest way to replace the textures is to use Dragon Unpacker. Use the hyperripper function to locate the dds files in the decompressed 000.bpe file and extract the dds files using hyper ripper. also take a note of the offsets listed in Hyper ripper. Edit your texture in photoshop and ensure that the filesize is the same as the original. Then open the decompressed 000.pac file and paste the new texture at the old offset using a hex editor. Inject the 0000.pac file back into the pach and then into the pac.

 

Proof of concept:

 

caw_hat.jpg

Awesome. I'll try that out, thanks.

Any chance this file sees X-Packer native support in the future?

It would depend if the file has headers which reference the name of the files, offset and size. If so then I can add support at a later stage.

Posted

Emails have been sent to all who have donated. Please give me some time to dispatch the emails as I am in a different timezone, it's morning here now.

Hey Tekken, can you email me the link to wtferrell@hotmail.com? I searched and didn't see it. Thanks man. 

Posted

Emails have been sent to all who have donated. Please give me some time to dispatch the emails as I am in a different timezone, it's morning here now.

Hey Tekken, can you email me the link to wtferrell@hotmail.com? I searched and didn't see it. Thanks man. 

Have you donated towards X-Packer 2016? It is a separate license from X-Packer 10.

Posted

Hello tekken57

I have donated 13 dollars for X-Rey. :)

please send the link to my email: dennis-bieser@web.de

Thanks :)

 

Posted (edited)

My first try with Blender and X-Rey :/

k3ssunqb.jpg

 

 

 

Edited by Dennis-Bieser
  • Like 1
Posted

This means that you have messed the faces up. You can only edit same mesh, you cannot a different mesh into the game.

Posted

@Dennis-Bieser did you watch prinsto's video tutorial? It helps alot if you use Blender.

 

Thank you i know this Tutorial, but its too complicated for me :D

I am currently watching Minchos X-Rey/Blender Tutorial :)

 

Posted (edited)

Hi,

I donated 20.00 for the Xpacker and other tools

email : north.pj@gmail.com

Edited by WinUser2003
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