tekken57 Posted June 3, 2016 Author Posted June 3, 2016 @tekken57Thanks. Hopefully you can find a fix. This file has really thrown a snag into what I'm working on.PS: Happy Birthday! Thank you. I found the issue, there was a slight mathematical change required. The directory computation for the offset listing is slightly different for pac files with a large number of directories (i.e greater than 28 directories). I've fixed it already and it will be on the next X-Packer release. I'm busy coding the pac plus functionality as we speak. 1
LordJustice17 Posted June 3, 2016 Posted June 3, 2016 (edited) @tekken57Thanks. Hopefully you can find a fix. This file has really thrown a snag into what I'm working on.PS: Happy Birthday! Thank you. I found the issue, there was a slight mathematical change required. The directory computation for the offset listing is slightly different for pac files with a large number of directories (i.e greater than 28 directories). I've fixed it already and it will be on the next X-Packer release. I'm busy coding the pac plus functionality as we speak. Awesome, that was quick. Thanks @tekken57. I've been beating my head against a wall for about a week trying to get universe images to work without crashing. Hopefully this fix will solve my problem. Edited June 3, 2016 by LordJustice17 1
pozzum Posted June 3, 2016 Posted June 3, 2016 @tekken57Thanks. Hopefully you can find a fix. This file has really thrown a snag into what I'm working on.PS: Happy Birthday! Thank you. I found the issue, there was a slight mathematical change required. The directory computation for the offset listing is slightly different for pac files with a large number of directories (i.e greater than 28 directories). I've fixed it already and it will be on the next X-Packer release. I'm busy coding the pac plus functionality as we speak. Think this might be similar issue to that issue people have had with some renders not appearing in the typeb files? @robbie686 might want to take another look at the files after this patch.
Dennis-Bieser Posted June 4, 2016 Posted June 4, 2016 (edited) @tekken57When i inject a caw 3d beard, then it is invisble.how to fix this issue? Edited June 4, 2016 by Dennis-Bieser
tekken57 Posted June 6, 2016 Author Posted June 6, 2016 Happy belated birthday.Thank you. @tekken57Thanks. Hopefully you can find a fix. This file has really thrown a snag into what I'm working on.PS: Happy Birthday! Thank you. I found the issue, there was a slight mathematical change required. The directory computation for the offset listing is slightly different for pac files with a large number of directories (i.e greater than 28 directories). I've fixed it already and it will be on the next X-Packer release. I'm busy coding the pac plus functionality as we speak. Think this might be similar issue to that issue people have had with some renders not appearing in the typeb files? @robbie686 might want to take another look at the files after this patch.Which menu item is used to open these files in X-Packer? I've fixed both the directories and the directories (EPK8) menu items. @tekken57When i inject a caw 3d beard, then it is invisble.how to fix this issue? You probably have to change the material assignments in the yobj and redo the uv's for your new texture. waiting for activation code.Sent.
tekken57 Posted June 6, 2016 Author Posted June 6, 2016 Updates to X-Packer and X-Rey have been released and emailed to registered users. 2
LouEvil76 Posted June 6, 2016 Posted June 6, 2016 Thank You for your hard work and dedication in updating these Great Tools. I look forward to using the new functions! 1
LordJustice17 Posted June 7, 2016 Posted June 7, 2016 @tekken57Awesome new XP works great. Thanks Tekken. Got the universe images working properly now.PS: I haven't received a link for the X-Rey update.
tekken57 Posted June 7, 2016 Author Posted June 7, 2016 @tekken57Awesome new XP works great. Thanks Tekken. Got the universe images working properly now.PS: I haven't received a link for the X-Rey update.Glad to hear that it works now. Send me an email and I'll send you the X-Rey update. 1
Auday Posted June 7, 2016 Posted June 7, 2016 (edited) Yeah, neither did I recieve X-Rey. Should I email you too or will you resend it? Thanks. Edited June 7, 2016 by Auday Elyafe
tekken57 Posted June 7, 2016 Author Posted June 7, 2016 Yeah, neither did I recieve X-Rey. Should I email you too or will you resend it? Thanks. Send me an email please so that I can reply with the link. If anyone else has the same issue, please do the same. Sometimes google discards a few emails when sending bulk emails.
legrandcissar Posted June 11, 2016 Posted June 11, 2016 tekken i dont recieve i email from the updates of xpacker and x rey , thanks
GameElite™ Posted June 11, 2016 Posted June 11, 2016 Do you need to buy a new license for xrey's new update?
Auday Posted June 11, 2016 Posted June 11, 2016 Do you need to buy a new license for xrey's new update?No, just email him and tell him you didn't get it. tekken i dont recieve i email from the updates of xpacker and x rey , thanks Email him. Send me an email please so that I can reply with the link. If anyone else has the same issue, please do the same. Sometimes google discards a few emails when sending bulk emails. ^^ 1
Auday Posted June 11, 2016 Posted June 11, 2016 Thanks so much for the inject smaller function! Great job man, so helpful. 1
amazing-maze Posted June 12, 2016 Posted June 12, 2016 Tekken if we have X-rey 1.6 already, do we need to purchase 1.7???
tekken57 Posted June 12, 2016 Author Posted June 12, 2016 Thanks so much for the inject smaller function! Great job man, so helpful. Glad to hear. It is working for you? I didn't have the time to test it with every type of object, I only tested with replacing heads and body parts. Tekken if we have X-rey 1.6 already, do we need to purchase 1.7???No it's a free update. If you haven't received the update, email me.
Auday Posted June 12, 2016 Posted June 12, 2016 Thanks so much for the inject smaller function! Great job man, so helpful. Glad to hear. It is working for you? I didn't have the time to test it with every type of object, I only tested with replacing heads and body parts. It didn't work with boots and kneepads. They injected fine and the model looked fine but ingame they don't work.The boots didn't animate while walking, they where stuck, I had to inject them to 001A. The kneepads are glitchy.
Eudy99 Posted June 14, 2016 Posted June 14, 2016 Waiting for the email with the program and the activation code. Thanks.
Callanball Posted June 15, 2016 Posted June 15, 2016 (edited) For some reason installing mods isn't working, tried to add Goldberg pofo and got nothing. Not necessarily an X-Packer problem but just wanted to see if you had any idea. Thanks!EDIT: Never mind, forgot to put the new version on run as admin. All better now, thanks Edited June 18, 2016 by Callanball Saves another post eh?
Perfectplex Posted July 4, 2016 Posted July 4, 2016 (edited) HI. Could you please fix the window scaling issue, X-Packer 10 had this problem but I could at least see one or two lines to be able to scroll through, this time I can't see anything when I double click a pac/pach to see the contents within Could you possibly make the inner window manual scale-able or detect the window height and width and scale automatically accordingly please.Please note I have tried closing X-Packer, entering it with the window full then opening the pac files and this is still the result. Edited July 4, 2016 by Perfectplex
tekken57 Posted July 5, 2016 Author Posted July 5, 2016 Can you please tell me which menu item you have used to open the pac and which pac file it is that is giving you the issue. Also state what resolution you are running at the moment.
Perfectplex Posted July 5, 2016 Posted July 5, 2016 (edited) It does it with ALL Pac files with multiple items inside.My resolution is 1920x1080.Here are a couple of examples using random pac files but I will ensure they have multiple files inside though rather than one.I will use full screen snaps so you can see what is happening exactly, I use no programs that should have any bearing on this, they are really common things like Steam, temp gauges, gyazo for screen shots, but no modified drivers or gpu affecting things, I have a nvidia card (680 GTX), 16GB Ram, 8 core i7, Windows 10 and using no overclocking tools. The only commonly uncommon tool I have running is voicemeetr but I have tried disabling this which has no impact on the results.I will try to be as in depth as I canPlease note, running as administrator makes no difference but for this I am doing so to eliminate any doubt.Open X-Packer 2016 full window (defaults to full window)File > Open > PC Pac File : ltag_typec.pac (collection of pach's containing the 512x512 renders, 2 files per pach)So far I assume this is normal, it is perfectly good to work with but I assume its not supposed to fill the window right?Now I will double click the file name of a random pach file. Now I will try starting with a decently sized window, a good chunk of the screen proportions.Close X-Packer 2016, reopen it and scale the window. (I hit the maximise button in the top right corner then manually drag the corner to make it a reasonable size) OK, wish it would fill the window but still I can work with this just fine.Now when I double click another random pach it opens in a maximised window that looks exactly as the second pic, but I will click the maximise button anyway and scale to show it doesn't adjust in any way.Now if I show you what I have previously worked with on X-Packer 10.4 in comparison.The scaling is the same as above but when I double click on a file I can at least see one line to work with, not ideal but at least I can work with it.If I start with a fairly small window the scaling of the GUI window is too small so I have to work with a sizeable window (both versions of x-packer), not ideal but I can work with it.I assume X-Rey is fine but I will show you out of curiosity anyway.*Using latest version you sent me a few days ago but the previous versions were the same.I assume this is normal and I can work with this just fine. Please note, dragging and scaling the window after it has opened does not do any form of readjusting or automatic scaling, the anchor points of the inner window panes do not adjust, move or scale at all regardless. I have clicked and dragged, right clicked, double clicked and it would appear there is no way to readjust it at all. Edited July 5, 2016 by Perfectplex
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