GameElite™ Posted October 27, 2015 Posted October 27, 2015 looks like they also changed the location for the mini/wall trons :lI had a quick look and found this:WWE 2K16\pac\mov\ss_minijust found it after i posted that xDlooks like there is no way to access the files for them though decompress them using xbdecompress.exe and then change the header to EPK8 and open them in Xpacker and then done. Quote
GameElite™ Posted October 27, 2015 Posted October 27, 2015 so we cant mod now ??Until Tekken steps in. Quote
xWeasel Posted October 27, 2015 Author Posted October 27, 2015 looks like they also changed the location for the mini/wall trons :lI had a quick look and found this:WWE 2K16\pac\mov\ss_minijust found it after i posted that xDlooks like there is no way to access the files for them though decompress them using xbdecompress.exe and then change the header to EPK8 and open them in Xpacker and then done.ahh i see, sorry i'm a noob at modding on xbox :l Quote
Twistedmisery666™ Posted October 27, 2015 Posted October 27, 2015 so we cant mod now ??Until Tekken steps in.man its been a while for me modding the 360 ver tell the pc ver comes out hope we will be able soon tho damn 2k Quote
N'Jadaka Posted October 27, 2015 Posted October 27, 2015 Sounds like the old ps3 2k15 problem. See of the models show up in 2k14's create a story mode during the cutscene previews. If they show up in there then. Try using the methods in this thread(specifically the 000a Portion). 1 Quote
razdir77 Posted October 28, 2015 Posted October 28, 2015 hi, i'm pretty new to modding, i have a question, can't i just add character using pac files from previous game such as WWE 2k15 to WWE 2k16??? for example can i just transfer the CM Punk's character model, moveset, entrance, etc to WWE 2k16 using pac files from 2k15?? Quote
motishow Posted October 28, 2015 Posted October 28, 2015 (edited) Imported 2k16 Kevin Owens into wwe2k14 and it works ok but the boots are too brightness Edited October 28, 2015 by motishow Quote
GameElite™ Posted October 28, 2015 Posted October 28, 2015 Imported 2k16 Kevin Owens into wwe2k14 and it works ok but the boots are to brightnessYeah, that is on 2K16 to, they have his alphas rather white Quote
Dbo2700 Posted October 28, 2015 Posted October 28, 2015 Imported 2k16 Kevin Owens into wwe2k14 and it works ok but the boots are to brightnessYou added as dlc? Quote
El Guapo Posted October 28, 2015 Posted October 28, 2015 Anyone had a go with a guy with more than one attire?Just had a go with Stunning Steve Austin and his first attire (ring and entrance) are fine but his other attire (both ring and entrance) have garbage file names and once extracted I cannot CRTL+3 open them again in XPacker Any ideas? 1 Quote
motishow Posted October 28, 2015 Posted October 28, 2015 (edited) Imported 2k16 Kevin Owens into wwe2k14 and it works ok but the boots are to brightnessYou added as dlc? Yes , i have added Kevin Owens to my wwe2k14 as DLC character . I have decompressed the original wwe2k16 pac file, then changed the header to EPK8 then extracted the pach file and renamed to 000xxx02.pac file , injected into a wwe2k14 pac file and update my arc file Edited October 28, 2015 by motishow 1 Quote
xWeasel Posted October 28, 2015 Author Posted October 28, 2015 so parts from 2k16 can be inserted into 2k15 on pc, right? Quote
beastedot9 Posted October 28, 2015 Posted October 28, 2015 so parts from 2k16 can be inserted into 2k15 on pc, right?Yep 1 Quote
motishow Posted October 28, 2015 Posted October 28, 2015 (edited) Anyone had a go with a guy with more than one attire?Just had a go with Stunning Steve Austin and his first attire (ring and entrance) are fine but his other attire (both ring and entrance) have garbage file names and once extracted I cannot CRTL+3 open them again in XPacker Any ideas?Tested Finn Balor, who has 3 attires (normal, demon entrance and demon inring) The first attire works fine but the second attire failed with the demon in-ring attire (and can't open this pach file with xpacker too), the demon enrtrance attire works fine.Maybe we have to wait to the new xpacker to make it work Edited October 28, 2015 by motishow Quote
Titavius Posted October 28, 2015 Posted October 28, 2015 The Kevin Owens brightness thing is an alpha issue. What you're seeing in 14 is what you'd see in 16. There's a few extra shiny alphas this year. Taker's deadman inc pants are the same. You shouldn't have any issues importing Wrestlers into 2K14. Everything should be the same as last year. I've imported a few already with no issue. Quote
motishow Posted October 28, 2015 Posted October 28, 2015 The Kevin Owens brightness thing is an alpha issue. What you're seeing in 14 is what you'd see in 16. There's a few extra shiny alphas this year. Taker's deadman inc pants are the same. You shouldn't have any issues importing Wrestlers into 2K14. Everything should be the same as last year. I've imported a few already with no issue. If you can test with Finn Balor (demon in ring attire) i couldn't with it Quote
Titavius Posted October 28, 2015 Posted October 28, 2015 I've only tried a few alt attires.. havent tried with any new models yet Quote
OverTheEdge Posted October 28, 2015 Posted October 28, 2015 To add to the slew of things not working, I tried importing one of the Showcase cutscenes from 2K16 into 2K15 and it crashes the game. First I've ever had that happen. Even though there were some discrepancies between the files from 2K15 and 2K14, they'd still work in 2K14. With that being the case, I'd be led to believe that entrances probably wouldn't work either, but haven't tried any. Quote
Dbo2700 Posted October 28, 2015 Posted October 28, 2015 Imported 2k16 Kevin Owens into wwe2k14 and it works ok but the boots are to brightnessYou added as dlc? Yes , i have added Kevin Owens to my wwe2k14 as DLC character . I have decompressed the original wwe2k16 pac file, then changed the header to EPK8 then extracted the pach file and renamed to 000xxx02.pac file , injected into a wwe2k14 pac file and update my arc fileI will start fresh.I must have still been using the 16 pac. I wanted to start by adding new models over old ones. Like Ziggler over Ziggler, Cesaro over Cesaro etc. Thank you! Quote
Titavius Posted October 29, 2015 Posted October 29, 2015 (edited) I'm having trouble with Arenas now. I've imported a few over from 2k16, and the game is hanging at the selection screen. I've even tried injecting the PACHs into 2K14 containers.. Edit:It's ok. A couple of the Arenas were smaller in a 2K16 Pac file than they are in a 2K14 Pac file, which is odd. they're all working fine now, though. Looking closer at some of these Arenas, and the work gone into them is quite shoddy! There are textures missing in some of the texture archives, which means some of the objects display the wrong textures entirely! Edited October 29, 2015 by Titan83 Quote
razdir77 Posted October 29, 2015 Posted October 29, 2015 any tutorial to import 2k15 character like Del Rio, Mysterio and Punk into 2k16?? Quote
motishow Posted October 29, 2015 Posted October 29, 2015 any tutorial to import 2k15 character like Del Rio, Mysterio and Punk into 2k16??Wait until Tekken release the new Xpacker version. Quote
tekken57 Posted October 29, 2015 Posted October 29, 2015 (edited) Anyone had a go with a guy with more than one attire?Just had a go with Stunning Steve Austin and his first attire (ring and entrance) are fine but his other attire (both ring and entrance) have garbage file names and once extracted I cannot CRTL+3 open them again in XPacker Any ideas?Tested Finn Balor, who has 3 attires (normal, demon entrance and demon inring) The first attire works fine but the second attire failed with the demon in-ring attire (and can't open this pach file with xpacker too), the demon enrtrance attire works fine.Maybe we have to wait to the new xpacker to make it workTook a look at Balor and the pac format is completely new. Will take significant coding to support the new formats. The filenames are also weird, which could explain why the arc is different. I'll look into the pac's when I'm done with the save files. Edited October 29, 2015 by tekken57 Quote
Andy Posted October 29, 2015 Posted October 29, 2015 (edited) Guys how have you managed to save the dds as the same size ? I tested 3 programs and its allways 1mb to big. Edited October 29, 2015 by Andy Quote
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