Jump to content
 

Textur help


Recommended Posts

Posted

So I made a couple of attires for someone, but in game I see the old logos of the old dds file under the new ones. I have edited tops.dds and pants.dds thanks, sorry if I make a lot of requests 

Posted

most likely the alphas inside the normals, or the ao files

paste the normal texture inside the alpha layer for the normal and it should be fine :D

or, it might be that you're using the old normals

if you are, you're going to need to create a new one using crazy bump

hope this was helpful :D

  • Like 1
Posted

Thanks dude, I'll try it today.

 

I'm a complete noob at this stuff

  • Like 1
Posted

Thanks dude, I'll try it today.

 

I'm a complete noob at this stuff

np :D

Posted

most likely the alphas inside the normals, or the ao files

paste the normal texture inside the alpha layer for the normal and it should be fine :D

or, it might be that you're using the old normals

if you are, you're going to need to create a new one using crazy bump

hope this was helpful :D

One more question, what does the tops_n.dds file do, and do i need to edit that too

Posted

most likely the alphas inside the normals, or the ao files

paste the normal texture inside the alpha layer for the normal and it should be fine :D

or, it might be that you're using the old normals

if you are, you're going to need to create a new one using crazy bump

hope this was helpful :D

One more question, what does the tops_n.dds file do, and do i need to edit that too

yeah, change that

there's instruction-like tones located inside this file, that help the game decide what parts need to be extruded, so in your case, the designs are still showing on the top [im assuming], which means there's still that left over tone, which tells the game to extrude

should be very easy to spot that extrude, so what i do [this isn't the best way;more like the quickest] is i use the smudge tool in photoshop, and make sure it looks quite realistic before importing it into the 000A slot

Posted

most likely the alphas inside the normals, or the ao files

paste the normal texture inside the alpha layer for the normal and it should be fine :D

or, it might be that you're using the old normals

if you are, you're going to need to create a new one using crazy bump

hope this was helpful :D

One more question, what does the tops_n.dds file do, and do i need to edit that too

yeah, change that

there's instruction-like tones located inside this file, that help the game decide what parts need to be extruded, so in your case, the designs are still showing on the top [im assuming], which means there's still that left over tone, which tells the game to extrude

should be very easy to spot that extrude, so what i do [this isn't the best way;more like the quickest] is i use the smudge tool in photoshop, and make sure it looks quite realistic before importing it into the 000A slot

thanks again 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.