CenzTom Posted October 18, 2015 Posted October 18, 2015 Hmmmm strange. Ill look for more stuff when i get time. School week again Quote
jakeypearce Posted October 18, 2015 Author Posted October 18, 2015 Minor update: I injected Attitude Rock's BPE. When I checked the file size, it changed it to the YY value (F3 05). The XX was D0 00. When I changed it to BE 0A, it crashes. Quote
CenzTom Posted October 18, 2015 Posted October 18, 2015 U cannot change the XX. That is the offset of where the original bpe is at. So when u inject one keep the XX it already has unless u r replacing the original file with the new one, not importing Quote
jakeypearce Posted October 18, 2015 Author Posted October 18, 2015 That might be the solution. Change the BPE file to the new one by manual hex editing. Can you tell me where the offset value is for Rock's BPE in Entrance00? Quote
jakeypearce Posted October 19, 2015 Author Posted October 19, 2015 Just tried, and no luck. His offset value is 0006C000. When I changed the XX, it crashes. I was able to successfully change the YY value to F3 05. Quote
CenzTom Posted October 19, 2015 Posted October 19, 2015 Yes u cannot change the XX that means. U must have the evp import ito the same offset as the original so it won't crash i dont think Quote
jakeypearce Posted October 20, 2015 Author Posted October 20, 2015 What do you mean by "importing the EVP"? Do you mean injecting with X-Packer? Quote
jakeypearce Posted October 21, 2015 Author Posted October 21, 2015 Well now, I end up getting an infinite black screen when loading the entrance. This was before I changed the EVZ XX value. It was the same afterwards. Can you help? Quote
jakeypearce Posted October 23, 2015 Author Posted October 23, 2015 Just noticed something. If you change the YY value and then inject the entrance, the extension glitches out. So rather than using BPE, it'll be garbled. Quote
jakeypearce Posted October 23, 2015 Author Posted October 23, 2015 Injecting the EVZ gives the camera angle motion. The EVP crashes the game... What else could it be!? Quote
jakeypearce Posted October 24, 2015 Author Posted October 24, 2015 Something that may be of relevance (in X-Packer). This is for Retro Rock:Offset 55F000Size 0005F300ActualBeginOffset 5648384ActualEndOffset 6039552My guess is that those two offsets correspond to where the file is in the Entrance pac file. We just need them to match up to Rock's 2K15 EVZ Quote
jakeypearce Posted October 24, 2015 Author Posted October 24, 2015 Well, I've been doing some experimenting, and I need to find out where "D0 00" (the XX value) came from. @eri, @CenzTom, any ideas? The offset has completely changed now. It is CD000. The size is correct. The D0 00 corresponds to the offset value. BE 0A is 55F000. I really would like some assistance here! Quote
CenzTom Posted October 24, 2015 Posted October 24, 2015 Bro we got lives away from modding too. XX is the offset in which it starts at. To get XX u /800 then subtract 8 so then to find the offset u add 8 then *800 Quote
jakeypearce Posted October 25, 2015 Author Posted October 25, 2015 Apologies for that last statement! Some personal things have been happening, and I got annoyed because of it. Apologies! I got 40 D0 with the original offset. With BE 0A, I get 40 B8. Which one do I use? Quote
jakeypearce Posted October 25, 2015 Author Posted October 25, 2015 Just tried, and neither of them worked, even if flipped. Quote
CenzTom Posted October 25, 2015 Posted October 25, 2015 Hmmm really strange and apology accepted Quote
jakeypearce Posted October 25, 2015 Author Posted October 25, 2015 What I'm confused at, is why Ambrose worked. Quote
jakeypearce Posted October 26, 2015 Author Posted October 26, 2015 Just attempted to inject Triple H's 2K15 EVZ, and it worked fine. The search continues! Quote
jakeypearce Posted October 26, 2015 Author Posted October 26, 2015 I have a suspicion that we need to check the YANM files. How do you do that @CenzTom? Quote
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