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Importing older entrances from 2K14 to 2K15 help!


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Posted

Hmmmm strange. Ill look for more stuff when i get time. School week again

Posted

Minor update: I injected Attitude Rock's BPE. When I checked the file size, it changed it to the YY value (F3 05). The XX was D0 00. When I changed it to BE 0A, it crashes.

Posted

U cannot change the XX. That is the offset of where the original bpe is at. So when u inject one keep the XX it already has unless u r replacing the original file with the new one, not importing

Posted

That might be the solution. Change the BPE file to the new one by manual hex editing. Can you tell me where the offset value is for Rock's BPE in Entrance00?

Posted

Just tried, and no luck. His offset value is 0006C000. When I changed the XX, it crashes. I was able to successfully change the YY value to F3 05.

Posted

Yes u cannot change the XX that means. U must have the evp import ito the same offset as the original so it won't crash i dont think

Posted

What do you mean by "importing the EVP"? Do you mean injecting with X-Packer?

Posted

Well now, I end up getting an infinite black screen when loading the entrance. This was before I changed the EVZ XX value. It was the same afterwards. Can you help?

Posted

Just noticed something. If you change the YY value and then inject the entrance, the extension glitches out. So rather than using BPE, it'll be garbled.

Posted

Injecting the EVZ gives the camera angle motion. The EVP crashes the game... What else could it be!?

Posted

Something that may be of relevance (in X-Packer). This is for Retro Rock:

Offset      55F000

Size         0005F300

ActualBeginOffset      5648384

ActualEndOffset      6039552

My guess is that those two offsets correspond to where the file is in the Entrance pac file. We just need them to match up to Rock's 2K15 EVZ

Posted

Well, I've been doing some experimenting, and I need to find out where "D0 00" (the XX value) came from. @eri, @CenzTom, any ideas? The offset has completely changed now. It is CD000. The size is correct.

The D0 00 corresponds to the offset value. BE 0A is 55F000. I really would like some assistance here!

Posted

Bro we got lives away from modding too. XX is the offset in which it starts at. To get XX u /800 then subtract 8 so then to find the offset u add 8 then *800

Posted

Apologies for that last statement! Some personal things have been happening, and I got annoyed because of it. Apologies! I got 40 D0 with the original offset. With BE 0A, I get 40 B8. Which one do I use?

Posted

Just tried, and neither of them worked, even if flipped.

Posted

What I'm confused at, is why Ambrose worked.

Posted

Just attempted to inject Triple H's 2K15 EVZ, and it worked fine. The search continues!

Posted

I have a suspicion that we need to check the YANM files. How do you do that @CenzTom?

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