jakeypearce Posted October 5, 2015 Posted October 5, 2015 (edited) I just attempted to add Rock's Retro winning animation from 2K14, and it gave me the generic ones. This was after changing the hex values from 17 D4 (6100) to 18 C8 (6344). This lead me to another theory. Yes, the standard way of adding in entrances causes the camera to move about, but could it just be as simple as changing some pointers in the moveset file? Edited October 27, 2015 by jakeypearce Quote
jakeypearce Posted October 5, 2015 Author Posted October 5, 2015 When I looked at the moveset file again, 18 C8 changed to 5E 1B. This byte, as far as I know, doesn't exist in any other moveset file. When I set it back to D4 17, it crashed. It seems that setting it to any other byte will change it to 5E 1B. I could change all the winning animations to Rock's one, but that would be tedious... Quote
pozzum Posted October 6, 2015 Posted October 6, 2015 I think the Rock is the default for all entrance related things. They use the Rock's Titantron for placeholders for a bunch of people. Quote
jakeypearce Posted October 6, 2015 Author Posted October 6, 2015 That would make sense as his number in the CH list is 100. The ones they use for NPCs such as Sid Justice, etc are Rock's with the word "placeholder next to it. In order for me to test my theory, I need to know the offset values in the moveset file. Any ideas? Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 (edited) Just to update you guys. I tried using @eri619's way of adding entrances to older games (the same way @CenzTom did the singular Shield entrances). I used the PS3 Arc file from WWE 2K14, and nothing changed at all entrance wise. Edited October 10, 2015 by jakeypearce Quote
CenzTom Posted October 10, 2015 Posted October 10, 2015 Im done with 2k15 modding for now, i cannot help u if it is not working Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 I see. Thanks for replying, at least! Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 (edited) UPDATE #2: I got the last gen files for 2K15 and I noticed that the EVP files (which contain pyro and rope animation) use EVP2 just like the PC version. I extracted Rock's EVZ file from last gen and injected it into Rock's EVZ from the PC. Same issues occurred as before. Upon more research from @eri619's tutorials for the PS2/PSP version of SVR 11, each EVZ animation contains a XXYY value. I have, so far, not yet checked to see if this same format exists in the PC version of the game. At first glance, it would seem so, as aside from the first two bytes, the rest is exactly the same.This is Rock's EVZ from last gen 2K15:10 02 01 00 00 00 00 00 31 30 30 20 20 20 20 20Now compare that to this same file in the PC version:34 01 01 00 00 00 00 00 31 30 30 20 20 20 20 20Going by those files, it would appear that injecting the BPE file is not enough! Edited October 10, 2015 by jakeypearce 2 Quote
GameElite™ Posted October 10, 2015 Posted October 10, 2015 UPDATE #2: I got the last gen files for 2K15 and I noticed that the EVP files (which contain pyro and rope animation) use EVP2 just like the PC version. I extracted Rock's EVZ file from last gen and injected it into Rock's EVZ from the PC. Same issues occurred as before. Upon more research from @eri619's tutorials for the PS2/PSP version of SVR 11, each EVZ animation contains a XXYY value. I have, so far, not yet checked to see if this same format exists in the PC version of the game.Great work buddy! Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 Thanks for your support/compliment! Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 UPDATE #3: It seems that attempting to change the bytes before the number ID causes the game to crash at a black screen. I don't believe there is any way for this to be fixed. I also don't know what @CenzTom "converted" in @eri619's tutorial, as the PC version doesn't use arcs like the PS2, PS3, Xbox 360, etc do. The import_any command, as far as I know, can't be used without specifying an arc file. I tried using the PS3 arc from 2K14 and it didn't work. Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 UPDATE #4: A quote from @eri619 has given me a thought.Each entrance has a PACH file which contains the animations.Now, I'm not sure if that was the exact quote (he can correct me on it) but I checked 100.bpe, and sure enough, there was a PACH file. The only issue is that I can't open it with X-Packer. I've tried deleting several bytes before the PACH extension, but that did not work. I have a feeling that the camera animation is stage 1. Stage 2 is converting the old animations (if possible!) to the new PC format. Quote
beastedot9 Posted October 10, 2015 Posted October 10, 2015 When I uncompress the entrance files, I get a BPE and PAC file. Both of them seem to just contain a 0FOP header. Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 Yet strangely, injecting the PAC file causes a freeze whereas injecting the BPE causes the camera to move about. Quote
jakeypearce Posted October 10, 2015 Author Posted October 10, 2015 UPDATE #5 (last update for today): Something interesting I found. It would appear that the first two bytes (before the EVZ) are the same as the .bpe one. If that's the case, then wouldn't it make sense that I extract Retro Rock's bpe, inject into the EVZ and then change the bytes accordingly? Quote
eri619 Posted October 11, 2015 Posted October 11, 2015 (edited) UPDATE #3: It seems that attempting to change the bytes before the number ID causes the game to crash at a black screen. I don't believe there is any way for this to be fixed. I also don't know what @CenzTom "converted" in @eri619's tutorial, as the PC version doesn't use arcs like the PS2, PS3, Xbox 360, etc do. The import_any command, as far as I know, can't be used without specifying an arc file. I tried using the PS3 arc from 2K14 and it didn't work.what he did was replicate my tutorial without my permission,also the import command cannot be used.There are many places where @CenzTom has gone wrong.BTW @jakeypearcenice find buddy Edited October 11, 2015 by eri619 Quote
jakeypearce Posted October 11, 2015 Author Posted October 11, 2015 It seems I am very close to getting it to work.Rock Retro's EVZ from 2K14:1C 0A 00 00 10 05 00 00 33 34 34 20 20 20 20 20Red means it is the XX value, however I do not know what the YY value is. I've tried using 00 00 as the size. Upon viewing the pac in HxD, it does not show the BPE extension. Very unlikely, but could it be in 343 (Brock Lesnar)? Using 10 05 is the whole file. Quote
jakeypearce Posted October 11, 2015 Author Posted October 11, 2015 UPDATE #7: I thought I had it cracked, but it crashes when I try to load the entrance. If I send you guys the files (as I'm confused as to why it's crashing), do you think you could help @eri619? Quote
jakeypearce Posted October 11, 2015 Author Posted October 11, 2015 Well, I somehow managed to add AE Kane's entrance. Except they're the same motions, just different camera angles... Quote
jakeypearce Posted October 11, 2015 Author Posted October 11, 2015 I have a sneaky suspicion that it's based off the CH number ID. That would explain why Kane's didn't crash. Here is Rock (Retro)'s EVZ file:https://www.dropbox.com/s/7mpi61q6hc83l13/RockretroEVZ.PAC?dl=0Going by what I said, I can test it with Cena's 2K14 entrance with the SVR Exporter 1 Quote
eri619 Posted October 11, 2015 Posted October 11, 2015 (edited) yes,i believe the same.I cannot test it because my system cannot run the game. Edited October 11, 2015 by eri619 Quote
jakeypearce Posted October 11, 2015 Author Posted October 11, 2015 (edited) Well, that didn't do anything at all. Hurray I'm an idiot! I wasn't even injecting the correct Entrance00.pac! I just tried, and it crashes. Edited October 11, 2015 by jakeypearce Quote
xWeasel Posted October 11, 2015 Posted October 11, 2015 Well, that didn't do anything at all. Hurray I'm an idiot! I wasn't even injecting the correct Entrance00.pac! I just tried, and it crashes.damn, i was about to get really happy xD Quote
jakeypearce Posted October 11, 2015 Author Posted October 11, 2015 Still, I'm really confused as to what @CenzTom did to get it to work. Quote
beastedot9 Posted October 11, 2015 Posted October 11, 2015 Is the EVZ file you posted from 2K14? Quote
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