Sunny Posted September 30, 2015 Posted September 30, 2015 That's assuming they nailed the entrance for Masked Kane. But, I doubt they'd go the extra mile and add different entrances for each attire. Besides, you couldn't edit 'Dashing' Cody Rhodes's entrance if I remember correctly. Quote
best in the world Posted October 1, 2015 Posted October 1, 2015 I liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads. Quote
the King Lives Posted October 1, 2015 Posted October 1, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn place I liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then. Quote
The Terminator Posted October 1, 2015 Posted October 1, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.Exactly. Kane is a prime example as to why we need duplicates. Different body shape, etc. BOD Kane was ripped, debut Kane was fat, the only attire that matches the correct period is his one sleeved 1999 look lol. But yeah, too many bitchers bitching .. and bitching .. and bitching ...... and bitching about duplicates is why we have to suffer. Quote
the King Lives Posted October 1, 2015 Posted October 1, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.Exactly. Kane is a prime example as to why we need duplicates. Different body shape, etc. BOD Kane was ripped, debut Kane was fat, the only attire that matches the correct period is his one sleeved 1999 look lol. But yeah, too many bitchers bitching .. and bitching .. and bitching ...... and bitching about duplicates is why we have to suffer.yeah why people complain about such things is beyond me. duplicates don't hurt anyone. Yet i had to suffer thru retro triple h not showing up in cutscenes cause i couldn't edit his attire and save as alternate.Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.Advanced creation would change both entrances so try again.That doesn't fix corporate kane showing up in cutscenes. only default and Edited attires saved as alternates set as default attires appear in cutscenes in universe. Check. Quote
best in the world Posted October 1, 2015 Posted October 1, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. Quote
The Terminator Posted October 1, 2015 Posted October 1, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. Then uhh... just put 'em on inactive duty. That's what I do for dups I don't intend to use. Quote
the King Lives Posted October 1, 2015 Posted October 1, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. well if alternates were editable in 2k15 (and possibly 2k16) i wouldn't be so gung-ho about them. but the fact that we couldn't edit alternates last year and only edited and saved attires were the ones that worked with the alt attire patch. worries me. Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. Then uhh... just put 'em on inactive duty. That's what I do for dups I don't intend to use.yeah pretty much. In 2k14 and even wwe13 that didn't work but they finally fixed it so inactive superstars don't show up in 2k15. Quote
best in the world Posted October 3, 2015 Posted October 3, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. well if alternates were editable in 2k15 (and possibly 2k16) i wouldn't be so gung-ho about them. but the fact that we couldn't edit alternates last year and only edited and saved attires were the ones that worked with the alt attire patch. worries me.Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. Then uhh... just put 'em on inactive duty. That's what I do for dups I don't intend to use.yeah pretty much. In 2k14 and even wwe13 that didn't work but they finally fixed it so inactive superstars don't show up in 2k15.To be clear, I tried the inactive thing in universe on 2K14 & it didn't work due to numerous save glitches. I haven't gotten to play much of 2K15 due to my ever changing work schedule. But overall it looks like 2K made a better game this year, so hopefully there will be fewer to no glitch issues. Quote
the King Lives Posted October 3, 2015 Posted October 3, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. well if alternates were editable in 2k15 (and possibly 2k16) i wouldn't be so gung-ho about them. but the fact that we couldn't edit alternates last year and only edited and saved attires were the ones that worked with the alt attire patch. worries me.Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. Then uhh... just put 'em on inactive duty. That's what I do for dups I don't intend to use.yeah pretty much. In 2k14 and even wwe13 that didn't work but they finally fixed it so inactive superstars don't show up in 2k15.To be clear, I tried the inactive thing in universe on 2K14 & it didn't work due to numerous save glitches. I haven't gotten to play much of 2K15 due to my ever changing work schedule. But overall it looks like 2K made a better game this year, so hopefully there will be fewer to no glitch issues.yeah 2k14 it didn't work but in current gen 2k15 it did lolyeah i agree. i can't wait till the game releases Quote
The Terminator Posted October 3, 2015 Posted October 3, 2015 Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. well if alternates were editable in 2k15 (and possibly 2k16) i wouldn't be so gung-ho about them. but the fact that we couldn't edit alternates last year and only edited and saved attires were the ones that worked with the alt attire patch. worries me.Cody Rhodes "Dashing" and "Undashing" were the same model with different entrances so we are good.and you couldn't edit that entrance. it was locked to disc.. argument lost.we wouldn't have this problem if a million people didn't bitch about duplicates in the first damn placeI liked the attires that were in, but I still think WWE should give us the option to change everything about current WWE superstars in game via creation suite. The N64 games were awesome like that but WWE being the control freaks they are, won't allow us to edit existing characters. What they should do is take that formula from the AKI N64 games and expand upon that by giving you templates to use as alternate attires from different eras in a superstar's career. I.E. Kane could have his debut gear, his 2000/2001 change, his 2002 return gear, or his 2003 unmasked attire. Same with other guys who've had multiple attires and gimmick tweaks. 2K could easy include templates that match like upper body, lower body, even down to details like attires and gimmick changes for each slot. If those different era attires are templates already in game, you can match it up and even customize with improv. It's possible, but knowing WWE they will never do that and we will be stuck with the same status quo of superstar threads.my problem is if we can't edit alternates then they should have been duplicates then.I'm not a big fan of duplicates. Again, if they used the old N64 formula they could have 4 attires that are fully customizable and they should allow different entrances for each attire. It spams the roster having duplicates especially in Universe because you'll see these same multiples on the same show which is crazy. I don't wanna see '99 Triple H on the same show with a multiple of Triple H 2000. Same with Kane or anyone else that has duplicates. Then uhh... just put 'em on inactive duty. That's what I do for dups I don't intend to use.yeah pretty much. In 2k14 and even wwe13 that didn't work but they finally fixed it so inactive superstars don't show up in 2k15.To be clear, I tried the inactive thing in universe on 2K14 & it didn't work due to numerous save glitches. I haven't gotten to play much of 2K15 due to my ever changing work schedule. But overall it looks like 2K made a better game this year, so hopefully there will be fewer to no glitch issues.Yeah, that was a pain in the ass when it failed to work in THQ's WWE '14. One of the last horrific glitches from those clowns. But yeah, it worked great in 2K15, so I have no doubts it'll work again this year. Quote
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