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Boots Shiny Texture Removal?


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Posted

need help removing boot shine

any one kind enough to help?

thanks :D

Posted

Try to darken the parts you don't want shiny in the normal map's (*_n.dds) alpha channel.

  • Like 1
Posted

Try to darken the parts you don't want shiny in the normal map's (*_n.dds) alpha channel.

could you kindly explain how? :3

thanks :D

Posted (edited)

If you're using Photoshop 64 bit (I'm using an older version, so it could differ slightly in newer versions) with Nvidia's Photoshop_Plugins_x64_8.55.0109.1800:

1. Open your normal map file *_n.dds that's responsible for the boots with Photoshop.
2. Select "Load using Default sizes" and click OK.
3. Click on "Channels", which will bring you to the channel list. Channels are RGB (Red, Green, Blue) and Alpha.
4. Click on the Alpha Channel so only the Alpha channel is visible.
5. You should see an image that's mostly black with some brighers spots. The brigher the spots, the shinier they are.
6. Use various image tools available to darken or even blacken the spots.
7. Make the RGB Channel active again and set the Alpha channel inactive and save the file as DXT5 ARGB 8 bpp | interpolated alpha with Generate Mipmaps checked and set to 4.
8. Now your boots should be less shiny or not shiny at all, depending on how you edited the alpha channel.

Other programs may handle it similarly, but I've got no experience with those.

Edited by Cave Waverider
  • Like 1
Posted

If you're using Photoshop 64 bit (I'm using an older version, so it could differ slightly in newer versions) with Nvidia's Photoshop_Plugins_x64_8.55.0109.1800:

1. Open your normal map file *_n.dds that's responsible for the boots with Photoshop.
2. Select "Load using Default sizes" and click OK.
3. Click on "Channels", which will bring you to the channel list. Channels are RGB (Red, Green, Blue) and Alpha.
4. Click on the Alpha Channel so only the Alpha channel is visible.
5. You should see an image that's mostly black with some brighers spots. The brigher the spots, the shinier they are.
6. Use various image tools available to darken or even blacken the spots.
7. Make the RGB Channel active again and set the Alpha channel inactive and save the file as DXT5 ARGB 8 bpp | interpolated alpha with Generate Mipmaps checked and set to 4.
8. Now your boots should be less shiny or not shiny at all, depending on how you edited the alpha channel.

Other programs may handle it similarly, but I've got no experience with those.

thanks a lot :D ill try it out soon and catch up with you :p

Posted

If you're using Photoshop 64 bit (I'm using an older version, so it could differ slightly in newer versions) with Nvidia's Photoshop_Plugins_x64_8.55.0109.1800:

1. Open your normal map file *_n.dds that's responsible for the boots with Photoshop.
2. Select "Load using Default sizes" and click OK.
3. Click on "Channels", which will bring you to the channel list. Channels are RGB (Red, Green, Blue) and Alpha.
4. Click on the Alpha Channel so only the Alpha channel is visible.
5. You should see an image that's mostly black with some brighers spots. The brigher the spots, the shinier they are.
6. Use various image tools available to darken or even blacken the spots.
7. Make the RGB Channel active again and set the Alpha channel inactive and save the file as DXT5 ARGB 8 bpp | interpolated alpha with Generate Mipmaps checked and set to 4.
8. Now your boots should be less shiny or not shiny at all, depending on how you edited the alpha channel.

Other programs may handle it similarly, but I've got no experience with those.

in the alpha channel, the original texture is there

what should i do with it?

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