Tarnathos Posted August 27, 2015 Posted August 27, 2015 (edited) Hi guys,just testing around with texture files and created my first normal maps. As I am still learning I managed to create the normal map but when imported there is an extreme shiny effect on the texture now.Searched via various forums but did not find any solution to get rid of the shiny effect. I created a normal map in gimp and paint.net but result remains the same (do not have photoshop).Does anyone now how to fix this issue?Thanks in advance Edited August 27, 2015 by Tarnathos Quote
AlcLegacy Posted August 27, 2015 Posted August 27, 2015 Edit the alpha channel, for no shine you want darker, for more shine you want it lighter. Quote
Tarnathos Posted August 27, 2015 Author Posted August 27, 2015 Sorry if asking stupid questions. So when working with gimp I am klicking on normal map then on the 3d Preview button and here I would change diffuse color and specular color to black?would you mind to explain the steps shortly either in gimp or paint.net if possible? Quote
AlcLegacy Posted August 27, 2015 Posted August 27, 2015 I don't ever use gimp when making normals. I use photoshop,as I dont think gimp shows the alpha channel correctly. I use gimp for all other textures. Quote
Tarnathos Posted August 27, 2015 Author Posted August 27, 2015 ok thanks anywhay. Hopefully someone has any advice working with gimp or paint.net. Meanwhile doing trial and error Quote
Michael Wayne Posted August 28, 2015 Posted August 28, 2015 Why not just download a trial of photoshop? Quote
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