NOB4LYFE Posted August 18, 2015 Posted August 18, 2015 i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.Ok thanks i'll try and see how it goes
pozzum Posted August 18, 2015 Posted August 18, 2015 i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.The Video Referenced herehttps://www.youtube.com/watch?v=QzBZTXwny8U
NOB4LYFE Posted August 18, 2015 Posted August 18, 2015 (edited) i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.The Video Referenced herehttps://www.youtube.com/watch?v=QzBZTXwny8U I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots. Do you guys think this could also be done with X Packer 8 or only 10 Edited August 18, 2015 by NOB4LYFE
pozzum Posted August 18, 2015 Posted August 18, 2015 i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.The Video Referenced herehttps://www.youtube.com/watch?v=QzBZTXwny8U I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots. Do you guys think this could also be done with X Packer 8 or only 10So it can only be done with XPacker 10.But in the video when you are saving the memory region you are making the .pofo and the .moveset files.
NOB4LYFE Posted August 18, 2015 Posted August 18, 2015 i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.The Video Referenced herehttps://www.youtube.com/watch?v=QzBZTXwny8U I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots. Do you guys think this could also be done with X Packer 8 or only 10So it can only be done with XPacker 10.But in the video when you are saving the memory region you are making the .pofo and the .moveset files.That's what I have started to understand but what hex do i use. Do i use the hex of the slot i used and put it into the from or to then what do i do with the blank space unless we leave that alone.
Cave Waverider Posted August 18, 2015 Posted August 18, 2015 (edited) i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.The Video Referenced herehttps://www.youtube.com/watch?v=QzBZTXwny8U I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots. Do you guys think this could also be done with X Packer 8 or only 10So it can only be done with XPacker 10.But in the video when you are saving the memory region you are making the .pofo and the .moveset files.That's what I have started to understand but what hex do i use. Do i use the hex of the slot i used and put it into the from or to then what do i do with the blank space unless we leave that alone.You go to Pozzum's spreadsheet. Then you export the memory region starting with the address of the slot you wish to export and ending with the next slot's address -1 byte. Edited August 18, 2015 by Cave Waverider
NOB4LYFE Posted August 18, 2015 Posted August 18, 2015 (edited) I think i did ithttp://www.mediafire.com/download/bjagtob8y1v2186/Slot+-+449.pofohttp://www.mediafire.com/download/9dggna3r918ddxx/Slot+-+449.movesetLet me know if it worked Edited August 18, 2015 by NOB4LYFE
tekken57 Posted August 18, 2015 Posted August 18, 2015 I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.
pozzum Posted August 18, 2015 Posted August 18, 2015 I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.Noted on my spreadsheet as well now.
NOB4LYFE Posted August 18, 2015 Posted August 18, 2015 Well i F'd up my game. i only have bam bam bigelow and created characters now does anyone have a fix to this?
Refat Posted August 18, 2015 Posted August 18, 2015 Well i F'd up my game. i only have bam bam bigelow and created characters now does anyone have a fix to this?Always backup your save file before proceeding.
Cave Waverider Posted August 18, 2015 Posted August 18, 2015 (edited) Nice O'Haire. Edited August 19, 2015 by Cave Waverider
eri619 Posted August 19, 2015 Author Posted August 19, 2015 Mister.........Kennedy.....Kennedy... is finished.How can i get longer boots? 2
eri619 Posted August 19, 2015 Author Posted August 19, 2015 i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the communityAfter saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.The Video Referenced herehttps://www.youtube.com/watch?v=QzBZTXwny8U I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots. Do you guys think this could also be done with X Packer 8 or only 10So it can only be done with XPacker 10.But in the video when you are saving the memory region you are making the .pofo and the .moveset files.That's what I have started to understand but what hex do i use. Do i use the hex of the slot i used and put it into the from or to then what do i do with the blank space unless we leave that alone.You go to Pozzum's spreadsheet. Then you export the memory region starting with the address of the slot you wish to export and ending with the next slot's address -1 byte. Good work on O'Haire man. It looks like you forgot to remove the wristband roughness on the normals. Other than that he looks really good. If someone wants to create a moveset and pofo, I can add him to the comm dlc.
Cave Waverider Posted August 19, 2015 Posted August 19, 2015 (edited) I think i did ithttp://www.mediafire.com/download/bjagtob8y1v2186/Slot+-+449.pofohttp://www.mediafire.com/download/9dggna3r918ddxx/Slot+-+449.movesetLet me know if it workedI just had a look at your files and immediately noticed that the .pofo file is too large. It seems that you've included the first 16 bytes of another .pofo file at the end (starting at Byte 170). Delete the last 16 bytes from the file.Also, it's referencing ID A6 01 which is slot 422 instead of the new slot's at hexadecimal byte offsets 0 and 1 , 4 and 5, 128 and 129 respectively which will lead to the game treating both slots as the same wrestler which leads to various problems with teams, being able to use them in the same match, etc.. Change those three to whatever hexadecimal ID in Big Endian notation you wish to use (perhaps it would be better to change it from 449 = C1 01 to 496 = F0 01 as is reserved in Pozzum's spreadhsheet). You might also want to look at the height value at offsets 12 and 13 and the weight class at offset 16.Also, to unlock it as DLC for the Bonus superstar menu, set offset 10 and 11 to 01 each and offset 16D to either 0A (=DLC10), 14 (=DLC20), 1E (=DLC30), 28 (=DLC40), 32 (=DLC50) or 3C (=DLC60). These changes should fix the .pofo file.I'm not sure if the .moveset file is in order, but it looks to be the proper size at least. Edited August 19, 2015 by Cave Waverider
tekken57 Posted August 19, 2015 Posted August 19, 2015 I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.Noted on my spreadsheet as well now.Please remove the duplicate Benoit from slot 169 and add Sandman to slot 171 also. Also please add Rousey to slot 110. Thanks.While at it, please add Aiden English in slot 477 and Simon Gotch in Slot 478.These slots have already been reserved by bugsyboy. I've assigned them to 473 and 474 respectively. Keneddy is looking good. For longer boots, you can either shape the boots to make them longer or add the boots from another wrestler.
eri619 Posted August 19, 2015 Author Posted August 19, 2015 I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.Noted on my spreadsheet as well now.Please remove the duplicate Benoit from slot 169 and add Sandman to slot 171 also. Also please add Rousey to slot 110. Thanks.While at it, please add Aiden English in slot 477 and Simon Gotch in Slot 478.These slots have already been reserved by bugsyboy. I've assigned them to 473 and 474 respectively. Keneddy is looking good. For longer boots, you can either shape the boots to make them longer or add the boots from another wrestler. Does this game support transparency so that i can make the lower part of the leg transparent?
Cave Waverider Posted August 19, 2015 Posted August 19, 2015 (edited) Kennedy look slike Kevin Bacon. You should work on his jawline and general head shape a bit more, I think. But perhaps it's just the preview that looks that way.On the bright side, you could adjust the current one's hair- and skin-color a bit and release him as Mr. Bacon. Bacon! Edited August 20, 2015 by Cave Waverider 1
Auday Posted August 19, 2015 Posted August 19, 2015 (edited) I don't really mean to be an asshole, but other than the boots you should finish the face first, the jaw looks wrong, the head should be wider and the neck is curved. Edited August 19, 2015 by Auday Elyafe
GameElite™ Posted August 20, 2015 Posted August 20, 2015 (edited) Kevin Bacon looks awesome! Nah, in all honesty he will looks great with a few more tweaks! Edited August 20, 2015 by GameElite™
eri619 Posted August 20, 2015 Author Posted August 20, 2015 I used XBOX Textures from SVR2010 for the face,maybe thats the reason why it doesn't look good.I will use a real portrait.
eri619 Posted August 20, 2015 Author Posted August 20, 2015 (edited) Final Preview Before release Change LogElongated the bootsChanged the face textureUpdated the Jawline Edited August 20, 2015 by eri619 1
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