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Roddy Rowdy Piper WIP


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Posted

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

Ok thanks i'll try and see how it goes

Posted

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

The Video Referenced here

https://www.youtube.com/watch?v=QzBZTXwny8U

 

Posted (edited)

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

The Video Referenced here

https://www.youtube.com/watch?v=QzBZTXwny8U

 

I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots.

Do you guys think this could also be done with X Packer 8 or only 10

Edited by NOB4LYFE
Posted

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

The Video Referenced here

https://www.youtube.com/watch?v=QzBZTXwny8U

 

I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots.

Do you guys think this could also be done with X Packer 8 or only 10

So it can only be done with XPacker 10.

But in the video when you are saving the memory region you are making the .pofo and the .moveset files.

Posted

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

The Video Referenced here

https://www.youtube.com/watch?v=QzBZTXwny8U

 

I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots.

Do you guys think this could also be done with X Packer 8 or only 10

So it can only be done with XPacker 10.

But in the video when you are saving the memory region you are making the .pofo and the .moveset files.

That's what I have started to understand but what hex do i use. Do i use the hex of the slot i used and put it into the from or to then what do i do with the blank space unless we leave that alone.

Posted (edited)

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

The Video Referenced here

https://www.youtube.com/watch?v=QzBZTXwny8U

 

I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots.

Do you guys think this could also be done with X Packer 8 or only 10

So it can only be done with XPacker 10.

But in the video when you are saving the memory region you are making the .pofo and the .moveset files.

That's what I have started to understand but what hex do i use. Do i use the hex of the slot i used and put it into the from or to then what do i do with the blank space unless we leave that alone.

You go to Pozzum's spreadsheet. Then you export the memory region starting with the address of the slot you wish to export and ending with the next slot's address -1 byte.

Edited by Cave Waverider
Posted

I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.

Posted

I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.

Noted on my spreadsheet as well now.

Posted

Well i F'd up my game. i only have bam bam bigelow and created characters now does anyone have a fix to this?

Posted

Well i F'd up my game. i only have bam bam bigelow and created characters now does anyone have a fix to this?

Always backup your save file before proceeding.

Posted (edited)

Nice O'Haire.

Edited by Cave Waverider
Posted

Mister.........Kennedy.....Kennedy... is finished.How can i get longer boots?

14btgs8.jpg

2z8vsra.jpg

357lzf9.jpg

zl8dmx.jpg

 

  • Like 2
Posted

i made a moveset and edited attributes for sean o'haire how do i get the .pofo and .moveset so i can share with the community

After saving them, you need to either extract the .pofo and .moveset for the slot with Xpacker or save it via Cheat Engine. Pozzum has some nice video tutorials on how to do that.

The Video Referenced here

https://www.youtube.com/watch?v=QzBZTXwny8U

 

I'm a little confused like in the video what exactly do i need to do. Do i need to do the save memory region and if i do what am i supposed to do in the from and to slots.

Do you guys think this could also be done with X Packer 8 or only 10

So it can only be done with XPacker 10.

But in the video when you are saving the memory region you are making the .pofo and the .moveset files.

That's what I have started to understand but what hex do i use. Do i use the hex of the slot i used and put it into the from or to then what do i do with the blank space unless we leave that alone.

You go to Pozzum's spreadsheet. Then you export the memory region starting with the address of the slot you wish to export and ending with the next slot's address -1 byte.

Good work on O'Haire man. It looks like you forgot to remove the wristband roughness on the normals. Other than that he looks really good. If someone wants to create a moveset and pofo, I can add him to the comm dlc.

Posted (edited)

I just had a look at your files and immediately noticed that the .pofo file is too large. It seems that you've included the first 16 bytes of another .pofo file at the end (starting at Byte 170). Delete the last 16 bytes from the file.
Also, it's referencing ID A6 01 which is slot 422 instead of the new slot's at hexadecimal byte offsets
0 and 1 , 4 and 5, 128 and 129 respectively which will lead to the game treating both slots as the same wrestler which leads to various problems with teams, being able to use them in the same match, etc.. Change those three to whatever hexadecimal ID in Big Endian notation you wish to use (perhaps it would be better to change it from 449 = C1 01 to 496 = F0 01 as is reserved in Pozzum's spreadhsheet). You might also want to look at the height value at offsets 12 and 13 and the weight class at offset 16.
Also, to unlock it as DLC for the Bonus superstar menu, set offset 10 and 11 to 01 each and offset 16D to 
either 0A (=DLC10), 14 (=DLC20), 1E (=DLC30), 28 (=DLC40), 32 (=DLC50) or 3C (=DLC60). These changes should fix the .pofo file.

I'm not sure if the .moveset file is in order, but it looks to be the proper size at least. ;)

Edited by Cave Waverider
Posted

I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.

Noted on my spreadsheet as well now.

Please remove the duplicate Benoit from slot 169 and add Sandman to slot 171 also. Also please add Rousey to slot 110. Thanks.

While at it, please add Aiden English in slot 477 and Simon Gotch in Slot 478.

These slots have already been reserved by bugsyboy. I've assigned them to 473 and 474 respectively.

 

Keneddy is looking good. For longer boots, you can either shape the boots to make them longer or add the boots from another wrestler.

Posted

I have assigned slot 496 to Sean O Haire. Please create all your files (wrestler pac, pofo and moveset) for this slot and I will link to the comm dlc.

Noted on my spreadsheet as well now.

Please remove the duplicate Benoit from slot 169 and add Sandman to slot 171 also. Also please add Rousey to slot 110. Thanks.

While at it, please add Aiden English in slot 477 and Simon Gotch in Slot 478.

These slots have already been reserved by bugsyboy. I've assigned them to 473 and 474 respectively.

 

Keneddy is looking good. For longer boots, you can either shape the boots to make them longer or add the boots from another wrestler.

Does this game support transparency so that i can make the lower part of the leg transparent?

Posted (edited)

Kennedy look slike Kevin Bacon. You should work on his jawline and general head shape a bit more, I think. But perhaps it's just the preview that looks that way.

On the bright side, you could adjust the current one's hair- and skin-color a bit and release him as Mr. Bacon. Bacon! ;)

357lzf9.jpg
Mr-Kennedy-Photo.jpgKevin-Bacon.jpg

 

Edited by Cave Waverider
  • Like 1
Posted

You guys are getting out of topic again

Posted (edited)

I don't really mean to be an asshole, but other than the boots you should finish the face first, the jaw looks wrong, the head should be wider and the neck is curved.

Edited by Auday Elyafe
Posted (edited)

Kevin Bacon looks awesome! :p

Nah, in all honesty he will looks great with a few more tweaks! :D

Edited by GameElite™
Posted

I used XBOX Textures from SVR2010 for the face,maybe thats the reason why it doesn't look good.I will use a real portrait.

Posted (edited)

Final Preview Before release

80-KjjX16m.jpeg

 

Change Log

Elongated the boots

Changed the face texture

Updated the Jawline

Edited by eri619
  • Like 1
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