WolfgangJT Posted August 4, 2015 Posted August 4, 2015 Anyone know who these shirts belong to?I'm guessing the left is HBK, dunno who the middle one is and the right one I recognise but cant think who it is and it's doing my head in I think it's Lesnars.Yep:http://oi57.tinypic.com/2yzla3t.jpg Quote
Kingbdl Posted August 4, 2015 Posted August 4, 2015 Where is Enzo & Big Cass shirt? Any Tyler Breeze shirts seen? Quote
GameElite™ Posted August 4, 2015 Posted August 4, 2015 I want to see the Beast !Same here, I hope they have actually edited him.. At the moment it looks like they have just modded WWE 2K15! Quote
Andy Posted August 4, 2015 Posted August 4, 2015 (edited) Dont worry the Beast is the Ultimate Destroying Machine.. We can mod him so i really be happy. But i really hope theres some Storyline with him, like he destroy the Undertaker..... Iam sure its in. Edited August 4, 2015 by Andy Quote
Auday Posted August 4, 2015 Posted August 4, 2015 Dont worry the Beast is the Ultimate Destroying Machine.. We can mod him so i really be happy.Didn't you get a PC? haven't seen any mod from you on the PC yet. Quote
Andy Posted August 4, 2015 Posted August 4, 2015 (edited) Yeah thats because i download the mods created. Thanks to all Modders that support Xpacker 10. Edited August 4, 2015 by Andy Quote
Ticaliano Posted August 5, 2015 Posted August 5, 2015 Balor entrance: 7.5/10. -The audience doesn't head-track Finn's position on the stage/ramp:-The lighting is not exactly what it should be. It needs to be much darker. Quote
tekken57 Posted August 5, 2015 Posted August 5, 2015 I think the reversal difficulty would be a nice addition to the game, especially when playing against the cpu at higher difficulty levels. 2k really need to fire their marketing team though, two months prior to release and barely any info on the game as usual. Quote
Ticaliano Posted August 5, 2015 Posted August 5, 2015 Shouldn't Seth's title motion include him tapping on the belt with his hands as he walks out onto the stage, and/or raise the title up above his head before he walks down towards the ring? And then near the end of his entrance, they have him climb up the turnbuckle and put his arms up, but he leaves the belt wrapped around his waist? Do the devs even watch WWE? Quote
pozzum Posted August 5, 2015 Posted August 5, 2015 I like the limited reversals, will become tactical as to when you use them, you'll save them to the end and that should mean some epic finishes.Could be a good change. Just hope you can kick out with a finisheryou can't be serious... and have the ai use them all up within the first 20 seconds of a match?you can see in the gameplay trailer the bars at the bottom appear to be your reversals, and you can see the bars slowly filling up after the seth rollins reversal. With Seth having 4 available and Finn having 3 available it seems something effected by abilities/attributes. Quote
Jubba Chainsaw Posted August 5, 2015 Posted August 5, 2015 Official information from the WWE 2K16 Features Fact Sheet for the press, with details on 2K Showcase, MyCareer, Creation Suite, WWE Universe, Online, Presentation, and all Gameplay Improvements, including a new Reversal System, new Pin System, improved AI, and much much more.OFFICIAL WWE 2K16 FEATURE SUMMARYLargest Roster Ever: Offering more than 120 unique playable characters, including cover Superstar Stone Cold Steve Austin alongside Seth Rollins, Daniel Bryan, Dean Ambrose, Bad News Barrett, Paige and Finn Bálor, WWE 2K16 includes the largest roster in WWE games historyThe roster contains an unprecedented combination of current WWE Superstars and Divas, emerging NXT talent, WWE Hall of Famers and WWE alumni from multiple erasArnold Schwarzenegger as The Terminator: Fans who pre-order WWE 2K16 at any participating retailer will receive two exclusive playable versions of Arnold Schwarzenegger as the Terminator:T-800 from The Terminator and T-800 from Terminator 2: Judgment Day2K Showcase: The franchise’s popular story-based mode returns in WWE 2K16, enabling players to relive iconic matches and moments in WWE history. Along the way, they will complete objectives to unlock legendary characters, entrance and ring gear, match types and unlockables. MyCareer: The franchise’s career-driven mode, now in its second year, will see players define their legacies by making critical choices while rising through the ranks from NXT to WWE to earn a spot in the WWE Hall of Fame. In addition, they will train, compete against others, conduct personality-driven interviews, interfere with rivals and/or form the ultimate tag team.Creation Suite: Building on last year’s foundation, WWE 2K16’s Creation Suite deepens the player’s arsenal with new feature options, including Create a Diva, Create a Championship, Create an Arena, and Create a Show. Key improvements have also been made to existing fan-favorite offerings, including Create a Superstar, Create an Entrance, Superstar Studio and Community Creations.WWE Universe: WWE 2K16 makes core improvements to stories, rivals and match card selections. In addition, for the first time, Superstars can be assigned to multiple shows, enabling players to have a broader experience.Online: Completely overhauled based on fan feedback, WWE 2K16 will provide users with multiple ways to play online with the WWE Games community, including an improved matchmaking systemSoundtrack: Players can customize their in-game music through the addition of Superstar entrance music to the WWE 2K16 Jukebox. Additional in-game music will be announced later this year. Gameplay Improvements: WWE 2K16 will build upon last year’s foundation, including key enhancements and innovations based on critical and consumer feedback, to deliver the strongest WWE gameplay experience to date:Improved Controls: The controls and move library were overhauled to cleanly separate strikes from grapples. This change provides players with more control over the exact type of attacks they want to initiate in every situation. WWE 2K16 also includes new attack positions, such as seated, to increase options for how players attack while experiencing greatly improved attacks outside the ring near barricades. Opponents will now react more accurately to their environment.New Reversal System: The reversal system has been reworked to improve the overall flow of the match and also create a new level of strategy during the matches. Each Superstar has a limited number of reversals he or she can perform that recharge over time, meaning players might not want to simply try and reverse every attack. In addition,WWE 2K16 introduces Major and Minor reversals for select moves. Minor reversals are easier to perform and only require a single reversal stock. Major reversals are more challenging to perform; however, they yield a much greater reward than damage. Successful Major Reversals weaken the opponent in various ways and provide a new way to swing the momentum of the match in one’s favor.New Pin System: The new pin system starts with an entirely new pin mini-game and offers a variety of new pin variations and reactions. If the opponent kicks out, a Superstar may react to the near pin fall and gesture to the referee in frustration. In addition, WWE 2K16 introduces dirty pins and rope breaks. Dirty pins allow players to use the ropes to their advantage to try and pin their opponents. There is a chance the referee may see this and call off the pin attempt. Rope Breaks are another way to get out of pin attempt but rely on the referee seeing the player grab the ropes. In line with WWE live events and programming, there is no guarantee what the referee is going to see during a match.Chain Wrestling: New positions and attributes allow players to distinguish Superstars from one other. There can also be ties during a lockup; during the tie, there can be a clean break from the tie-up or a cheap shot from either the player or the opponent.Working Holds: Working holds are new for WWE 2K16 and provide players with a way to regain stamina while depleting their opponents’ stamina. Just like on WWE programming, Working Holds provide a way to collect one’s self in the middle or late part of a match and prepare for the next plan of attack.Improved AI: WWE 2K16 sees big improvements to the AI for Superstars, referees and managers. For example, managers can now engage during matches by either trying to distract the referee or get his attention to help out in the match. In addition, significant changes are included for match-specific AI, including Tag Team matches.More Match Types: Many match types of been added for WWE 2K16, including Ladder, handicap and tornado tag matches.Dynamic Entrances: With the improved presentation flow for matches, players are now able to take control of their Superstars during the entrances and have the option to attack their opponents before the match even starts. Why wait for the bell? In WWE 2K16, players can decide when they are ready for action. Additional Improvements: WWE 2K16 also includes an improved Submission system and a vast number of new moves to create an even more engaging gameplay experience.Overall Enhancements: WWE 2K16 improves upon authenticity across the board, including:New Commentary Team: For the first time, a three-man team is now a part of the franchise, with John “Bradshaw” Layfield, new to WWE 2K16 joining returning commentators Michael Cole and Jerry “The King” Lawler. Thousands of new lines were recorded, primarily in side by side studio sessions, ensuring authentic interactions among the trio. Visual Upgrades: This year’s title features several thousand new animations. WWE Superstar and Diva appearance are also been updated, including implementation of a full cloth physics system, enabling attire to appear and respond as realistically as possible. Improved crowd variety, as well as more realistic sweat, better hair and hair physics round out the visual enhancements. Broadcast Presentation: Gone are loading screens between entrances and the start of matches; instead, the camera pans the arena and over to the commentary team for thoughts on the upcoming match. Significant improvements were also made to overall match presentation and flow, including new crowd members. Some awesome additions and hopefully by the sounds of it we can add entrance music back in Reversals have long been a tough to balance element, either turning matches into a never-ending chain of non-moves, or being so tricky to use that one player ends up watching helplessly as they get beat to a pulp for minutes at a time. This year, two huge changes to how reversals work may actually solve the issue once and for all.You start each match with a limited stock of reversals. Once you use one, it will slowly regenerate over time, meaning that if you try to counter every move thrown your way, you'll be out in no time flat, leaving you completely vulnerable until one regenerates.What's more, you can now pass on your initial chance to reverse a move at its startup, and instead attempt a mosre difficult to time "major" reversal mid-move. It will cost you two reversal stocks, but the effects can be match-changing, debuffing your opponent in a variety of possible ways and giving you time to really turn things around. Quote
pozzum Posted August 5, 2015 Posted August 5, 2015 " significant changes are included for match-specific AI, including Tag Team matches."Good sign for me personally hopefully they are not as fucked up as they are in 15. 1 Quote
wwe14 Posted August 5, 2015 Posted August 5, 2015 Todays WWE 2K16 press event details at gamescom.. more news! https://www.youtube.com/watch?v=ZLSg65AgB04 1 Quote
pozzum Posted August 5, 2015 Posted August 5, 2015 Todays WWE 2K16 press event details at gamescom.. more news! https://www.youtube.com/watch?v=ZLSg65AgB04Sources?A fair amount was announced with the IGN info, but I'm just where the gaps were filled in. Quote
King87 Posted August 5, 2015 Posted August 5, 2015 I'm loving these previews and info that's floating around the net after that ign bomb lol...last yr 2k did ign terrible but this yr was a nice I'm sorry. But thoughts so far, can't explain how f'n dope it is that the entrances blend in together finally that's gonna be a nice addition to matches during universe which is IMO the best mode next to creating. The reverse bars "I LOVE" let's really wrestle like I have to scream to online players that think were playing street fighter. I've seen KO shirts in the crowd so my boy Kevin Owens is a given. Hoping they give balor his proper entrance lights because the arena should be dark like Wyatt's. It seems like we may have some wrestlers and divas with head model copy and paste because Rollins seems to have the exact same face as he did in 15 and also stone cold so far. That pic of Austin heading to the ring looking at seth might be before Seth attacks him during entrance or Austin entrance have new camera angles. It seems the arena is very up to date unlike last yr game which is really kool because I just knew the new aprons wasn't going to make it in this yes game lol. And with all of the new creation features returning they might be better than ever if you've seen NBA 2k16 creation feature it is very strong this yr hopefully they copied wwe 2k16 creation features because if so arenas will be epic!! Quote
☠King Orclord☠ Posted August 6, 2015 Posted August 6, 2015 Looks alright, i don't like the pin system though Quote
.RyeE. Posted August 6, 2015 Author Posted August 6, 2015 (edited) Sorry, Wrong Posted Edited August 6, 2015 by .RaieE. Quote
chunked Posted August 6, 2015 Posted August 6, 2015 *sigh*I can see this pin system as well as pretty much the same submission system ruining matches after scoring pinfalls or tap-outs after a dropkick or a headlock.I don't understand why these submission moves that absolutely NEVER led to pinfalls on TV are still an option for tap outs. Quote
Mystiquε Posted August 8, 2015 Posted August 8, 2015 woah the game looks worse than last year's, can't put a finger on it Quote
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