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Gamescom 2015: First WWE 2K16 Gameplay Details Revealed

By Vince Ingenito - Last year was challenging for WWE 2K15, as console generation transitions often are for sports sims. On top of the challenges that come with re-building an established franchise to meet the expectations that come with new hardware, Visual Concepts and Yukes opted to radically change the gameplay direction of the long-running wrestling series. It was a lot to handle, and while our WWE 2K15 review gave it a lot of credit for improving the depth and overall pacing of matches, there was a lot of missing meat in terms of the roster and feature set. After sitting down with 2K and Visual Concepts, it's clear that bridging that content gap while continuing to make matches feel more like the real thing is the gameplan for WWE 2K16.

Probably the biggest piece of news is the roster, which will top out at over 120 unique playable characters. I asked what "unique" meant exactly, and I liked the answer: that in most cases, it means an actually different person, not several different versions of the same character. If the same performer has two completely different gimmicks, those would be counted as separate unique characters, but the same wrestler from different eras wouldn't count towards that 120. So, completely hypothetically, Dude Love, Cactus Jack, and Mankind would represent three unique characters, but 90s Triple H and current Triple H would actually be just one. Again, no confirmation about any of those names/eras, but hopefully that illustrates just how big this roster is gonna be. And yes, we already know that there will be current NXT members on the roster. Finn Bálor fans rejoice!

What I'm most pleased with personally, is that they aren't turning back with the changes they've made to match pacing and overall gameplay - in fact, they're pushing further in the "simulation" direction. Chain grappling is back, and there are more transitions and moves now to reflect the abilities of the wrestlers involved. Chain grapples are also now impacted more by your wrestler's attribute values, and there can even be ties, resulting in breaks or cheap parting shots. More exciting is the addition of "working" grapples where the initiating wrestler can rest up and get some stamina back while draining his opponent's. It's a neat way of taking an element of in-ring performance and turning it into a useful gameplay mechanic.

Reversals have long been a tough to balance element, either turning matches into a never-ending chain of non-moves, or being so tricky to use that one player ends up watching helplessly as they get beat to a pulp for minutes at a time. This year, two huge changes to how reversals work may actually solve the issue once and for all. You start each match with a limited stock of reversals. Once you use one, it will slowly regenerate over time, meaning that if you try to counter every move thrown your way, you'll be out in no time flat, leaving you completely vulnerable until one regenerates. What's more, you can now pass on your initial chance to reverse a move at its startup, and instead attempt a mosre difficult to time "major" reversal mid-move. It will cost you two reversal stocks, but the effects can be match-changing, debuffing your opponent in a variety of possible ways and giving you time to really turn things around.

That's it for the big gameplay additions, though there's a bunch of small, significant additions that are either all-new, or a much needed return for something 2K15 was missing. Let's round up the rest of what's been revealed about 2K16:

  • MyCareer is back, and this time it goes a lot further, all the way to you gaining admission to the WWE Hall of Fame.
  • Create a Diva, Create a Show, Create an Arena, and Create a Championship are back in!
  • WWE Universe: Wrestlers can now be booked to multiple shows
  • Online has been "overhauled."
  • Three-man commentary team, with John "Bradshaw" Layfield joining King and Cole.
  • Ladder, handicap, and tornado tag match types added back in.
  • No loading screens between entrances, and you can assault opponents during their entrance!
  • Improved ref and manager AI.

So that's all I've found out about WWE 2K16 so far. With any luck, I'll get a chance to actually play it myself in the coming weeks so I can tell you how well all this new stuff translates in practice.

Source:

http://www.ign.com/articles/2015/08/04/gamescom-2015-first-wwe-2k16-gameplay-details-revealed?utm_source=IGN hub page&utm_medium=IGN (front page)&utm_content=1&utm_campaign=Blogroll

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Edited by .RaieE.
Posted

Awesome two Balor/Devitt attires! 

Posted

Looks awesome :p

Posted (edited)

New Pins and Submissions system confirmed!

Edited by .RaieE.
Posted

Balor and Rollins entrances on ign.com 

http://ie.ign.com/articles/2015/08/04/gamescom-2015-first-wwe-2k16-gameplay-details-revealed?+main+twitter

 

 
  • MyCareer is back, and this time it goes a lot further, all the way to you gaining admission to the WWE Hall of Fame.
  • Create a Diva, Create a Show, Create an Arena, and Create a Championship are back in!
  • WWE Universe: Wrestlers can now be booked to multiple shows
  • Online has been "overhauled."
  • Three-man commentary team, with John "Bradshaw" Layfield joining King and Cole.
  • Ladder, handicap, and tornado tag match types added back in.
  • No loading screens between entrances, and you can assault opponents during their entrance!
  • Improved ref and manager AI.
Posted

Oh the Devitt entrance is awesome very well captured, although I wish they could make crowd do his taunt with him

Posted

Yea, woulda been cool if the crowd did the taunt too. Maybe they'll add it in.. shouldn't be too hard for em to do.

I think his entrance although captured well could come across a lot better if they made the camera angles a bit more cinematic.

Sorta gets boring real quick...

Posted

Maybe the camera is different when seen in the NXT arena

Posted (edited)

Entrances at first posted

 
Edited by .RaieE.
Posted

They made the videos private

Posted

So excited for this, especially for CAD returning. LayCool returns to my game!

Posted

I knew 2k wouldn't let me down lol this game just might go down as a new classic but only time will tell we'll see soon

Posted

Balor's entrance looked epic and I'm glad we get both painted and no painted versions of him. Also glad they included Rollins' Wrestlemania attire as it means less work for me to update it unless he gets a new attire soon. But it looks like they did not rescan his head because it looks the same as last year and Seth has not hat that much blonde for a while now. 

All in all it looks good and Create a Diva, Arena and Championship being back is awesome. Now if we can just add MP3's as entrance music, Have better morphing options for CAWS and they fix the stupid logo blur when stretched too much I'll be happy as can be.

Posted

That Entrance! :3

Posted

Liking what i'm seeing so far, hope they fix Rollins hair.

Posted

Glad there is a second Balor attire, the entrance looks great. Love the little details in the gameplay added this year, one thing that bothered me though is definitely Rollins' hair but it may be a WIP like Orton and Goldust was last year. Good shit 2K.

Posted

This may be the best wrestling game made after "Here comes the pain".

Posted

Crowd not looking at the entrances is a major let down..

Posted

I wonder what they mean by "Online has been overhauled."

Posted

I wonder what they mean by "Online has been overhauled."

We actually get online, 2K15 online was fucking horrid.

The trick is to play with friends 

Posted

Awesome two Balor/Devitt attires! 

2 attires? I have only seen 1. 

Posted

Awesome two Balor/Devitt attires! 

2 attires? I have only seen 1. 

Facepaint and non-paint 

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