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The proper way to make a wrestler .pac file?


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Posted

Hi folks. I have been trying (and trying, etc.) to make mods for this game, and I keep getting stuck, if it isn't one thing, it's another.

Basically, I'm making a wrestler using Cody Rhodes' pac file as a base, and the Hulk Hogan pach file with extra slots. I also am trying to add RVD's wrist wraps to both match and entrance attires, and Miz's T-shirt to the entrance attire. I have managed to get the RVD and Miz attires to where only the wrist wraps and T-shirt are in the 0000 files.

This is my problem: In the game, after all is said and done, one of many things happens:

a) The game crashes when I try to edit the entrance; b) The game locks up when I try to do so; c) The entrance loads with my character having invisible legs, or d) The entrance loads with my character looking exactly like Rhodes, but with RVD's wrist wraps and Miz's shirt.

I don't know if it's a compression issue, or an issue with something else, all I know is that it's really frustrating.

I would be grateful for any help regarding this issue.

Posted

a) By saying that, is it okay when you just go into the entrance for the match or is it particular that situation?

    If so, that is weird. I've never had any problem like that.

b) You mean that it freezes? Did it just show the black screen or any?

c) Invisibility can be fixed with the following 00CE.pac file (thx to AlcLegacy)

https://mega.co.nz/#!eNdz0BrL!FTD5t4m3cI7IArkWDiUTTsI32o7uTgqNc1MUgH7pgeU

d) Did you create a new texture pac files with new textures and inject them correctly?

   I've never got that issue unless I didn't do so. Compression won't really matter on this one. 

Posted

On "B", it looks like it's going to load, but the bar stops about 2/3 of the way, and the "loading" logo keeps spinning.

A and C aren't really happening as much now.

On "D", I have been creating a new texture archive, and I put in all the edited Cody Rhodes parts, along with RVD's wrist wraps and Miz's shirt textures.

Posted

After a bunch of trying, I think it's a mipmap issue, as the only place I found any remaining reference to Cody Rhodes' attire is in the mipmaps. Problem is, I'm having trouble getting said mipmaps to stick in Visual Studio. Every time I click "Generate Mipmaps", it sticks a bunch of mipmaps on there (anywhere from 7 to 13). If I try to make a texture archive with them, Xpacker locks up.

I really don't know what I'm doing wrong...

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