Tarnathos Posted July 11, 2015 Posted July 11, 2015 Hi,have an issue wich I currently can't get solved by myself. I am working with blender and worked on a head. Now I wanted to export an armpad (used Prinsto's settings, doublechecked that) and put it back into the .yobj. Settings with headerinfo swap and render only 1 used as well so that the .yobj is only showing the armpad...But the injected model has holes everywhere.Also tried to swap reworked heads. Settings used as explained with blender and injected it into the yobj but result is the same.....(Wanted to put Orton's head on Sandow's Torso)Anyone has any advice? Really weird and I am not really sure what causes this issue... Quote
yjkim0901 Posted July 17, 2015 Posted July 17, 2015 (edited) What do you mean by the injected model and holes? On the whole body or the armpad?I wanna see the picture so that I can take a look. I can't really digest this quite well without visuals. Also I don't understand why you would put Orton's head on Sandow's torso.You could simply import it or inject smaller with x-rey since everyone's body parts have same vertices.However this method (simple injection of body part objs) will only cause glitches because of the animation. Edited July 17, 2015 by yjkim0901 Quote
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