yjkim0901 Posted June 28, 2015 Posted June 28, 2015 I'm working on HBK now and I'm thinking of putting him a hat in the entrance. I couldn't really find anyone who is wearing this: Did I miss someone who is having it? Or how can I get that CAW model obj out? Quote
beastedot9 Posted June 29, 2015 Posted June 29, 2015 The thing I noticed about caps is that they're in the edit pac folder. They seem to also be tied to in-game wrestlers too. They however open in a weird way to other textures, they contain the texture plus maps all in one. There's about 4 textures in each 00000__ file. So make 4 copies of each then do this: Open the first copy in a hex editor and search for 'dds'. Delete everything before it. Now open the second copy and search for the second instance of dds and delete everything before it. Keep doing this for each copy, incrementing by 1 instance of dds each time till you get to the last and forth instance. There is no model as far as I can tell. I also have not been able to successfully get the changes to show up as it reverts. Quote
yjkim0901 Posted June 30, 2015 Author Posted June 30, 2015 Thanks for the reply. I saw it, checked the files and tried to comment earlier but somehow the forum didn't let me do so. I checked the edit pac folder that you mentioned and I could find h_other_xxx.pac files.Are those the CAW hat files? However, I couldn't really handle them and find the texture and yobj out of it.Can you tell me more precisely if you don't mind? like in order?I appreciate the help! Quote
beastedot9 Posted June 30, 2015 Posted June 30, 2015 Thanks for the reply. I saw it, checked the files and tried to comment earlier but somehow the forum didn't let me do so. I checked the edit pac folder that you mentioned and I could find h_other_xxx.pac files.Are those the CAW hat files? However, I couldn't really handle them and find the texture and yobj out of it.Can you tell me more precisely if you don't mind? like in order?I appreciate the help! The hat files as far as I can tell are in the Cap.pac. To open these files do this:- Open x-packer and press ctrl + Q to open the cap.pac file- You'll see a long list of files named '000##____'- Extract all of them to a folder on the desktop- Now let's say we're working with Bray Wyatt's hat, this is the 00000___ file. Make a folder with the filename and drag it in there.- Now copy the file and paste it in the same folder so you have the original file plus three copies- Open the first in a hex editor like HxD and press ctrl+f- Search for the text-string 'DDS'. Highlight everything before it and hit delete.- Save that file and that is the colour texture of Bray Wyatt's hat- Now go to the second copy and search for the text-string DDS again but after it finds it the first time, hit F3 to find it again. Now highlight everything before that and delete and save. This is the ao map- The third copy, open it again like before and search for the string. This time hit F3 twice and you'll have the third instance of 'DDS'. Delete everything before it and save.- The final copy, hit F3 three times so you get to the fourth and last instance of DDS. Highlight everything before and delete it and save. Now you'll have 4 copies with the colour, ao, normal(I believe) and I can't remember the name of that last map lol. As I said before, these are the textures and I can't find anything related to the yobj models. All I see are references to subobj and tex. I'm not quite sure where the models are drawn from at this point. My texture edits also don't seem to show up in game or just eliminate the hat completely. If I have the time, I'll comment out which file contains what hat. Quote
yjkim0901 Posted June 30, 2015 Author Posted June 30, 2015 (edited) I get it Thanks for the help. Now I get what you said previously. It's obviously way more complicated than dealing with those default models. I guess now the choices that I have are looking for the model or finding hats from default model... Again, I really appreciate the time that you put on this. Now I kinda understand difference between the CAW model and defaults. Edited June 30, 2015 by yjkim0901 Quote
beastedot9 Posted June 30, 2015 Posted June 30, 2015 Yeah it really is, I have yet to find the models to be honest. If I do I will definitely let you know. The issue with the hats is that it doesn't even show up in the cache folder for CAWs as a texture so I have no idea where they store the model for hats.This is the list just in case you want to use it:- 00000___ - Bray Wyatt's hat- 00001___ - Cena Blue cap- 00002___ - Cena green cap- 00004___ - Cena navy cap- 00005___ - Cena red cap- 00007___ - not sure, just a black texture- 00008___ - light blue hat?- 00009___ - looks like the hat in your picture- 00010___ - not sure- 00011___ - black hat once again- 00012___ - not sure- 00013___ - Big show's hat- 00014___ - Looks like a general blue hat- 00015___ - no idea- 00016___ - not sure- 00017___ - Cena black and green hat- 00019___ - Hulkamania- 00020___ - Hollywood Hulk Hogan- 01000___- Wyatt's hat again- 01001___ - blue hat?- 01013___ - black texture hat- 01017___ - general black and green hat- 01020___ - Black texture again- 10018___ - Red and black hat I hope this helps in some way. Quote
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