Prinsto Posted June 15, 2015 Posted June 15, 2015 Hey guys, just wanted to know if somebody knows a proper solution for this. After editing a model, combining different YOBJs with each other and everything looking fine in Blender, I import everything back into the game and I see that there are clipping errors with certain movements (so that you can see the skin sometimes underneath the attire. So my question is: What would be the cleanest way of preventing something like that? The following 3 options come to my mind: 1. Scaling the gear bigger, which is basically trial and error 2. Scaling the body parts underneath very small (would work for knee pads but not for an advanced top like the one of Paige) 3. Editing the 00CE.pac, which normally is responsible for not rendering body parts underneath gear to save pc performance) The problem with the third option is, that it's not documented how the file is structured. At the moment my 00CE is configured to render everything by filling the file with zeros. Hope someone of you knows some kind of advice on what I should do. Thanks =) Quote
AlcLegacy Posted June 16, 2015 Posted June 16, 2015 This happened when I raised Sting's singlet higher to his chest, I just "pulled" it out in 3ds. So instead of being skin tight it was hanging off of him but not enough to actually notice. It was only the front part the clipped though, it's all really trial and error. Quote
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