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Stay down mod?


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Posted

Is there any way to modify, how long you and your opponents stay down after hit by a finisher or a signature? Because they get up way too fast, as the referee. You can't try to win with a cheap shot because the ref gets up in less than 3 seconds.

  • Like 1
Posted

yes. this is a great question. i was thinking the other day why i hate a u match type outside of one vs one and its because nobody stays down. ref gets up right after so cheating isnt fun. staying down times and three tries automatic reversal

  • Like 2
Posted (edited)

Omgs should have that kickout meter they have in wwe13 that was cool

Edited by DaMitch
Posted

Mess around with the sliders in the options menu...

Posted

Mess around with the sliders in the options menu...

 

You didn't help. 

  • Like 1
Posted

yes. this is a great question. i was thinking the other day why i hate a u match type outside of one vs one and its because nobody stays down. ref gets up right after so cheating isnt fun. staying down times and three tries automatic reversal

Yeah it's ridiculous. In a triple threat match, if you apply one signature move in one opponent, he doesn't stay down enough time for you to apply a finisher in the other opponent.

  • Like 1
Posted

Yes you can edit timing its in the lua script i do not have a clue about Lua so check yourself its in the pac/yase Folder

Posted (edited)

 

Yes you can edit timing its in the lua script i do not have a clue about Lua so check yourself its in the pac/yase Folder

I've extracted the text from it, but i have no idea what to do whit it.

Here's the link if anyone is interested.

http://www.mediafire.com/view/fwa8e579ag9gq2p/InGameLua.txt

 

E_RefMode_Watch=0                

E_RefMode_Fall=1                

E_RefMode_Submission=2            

E_RefMode_Count5=3                

E_RefMode_Count20=4                

E_RefMode_Count10=5                

E_END=9

E_SPREF_STATE_WATCH=0                

E_SPREF_STATE_PINFALL_COUNT=1        

E_SPREF_STATE_RINGOUT_COUNT=2        

E_SPREF_STATE_DOWN_COUNT=3            

E_SPREF_STATE_DQ_COUNT=4            

E_SPREF_STATE_SUBMISSION_CHECK=5    

E_SPREF_STATE_PRONOUNCE_DQ=6        

E_SPREF_STATE_CAUTION_MANAGER=7    

 

 

This part refers to the referee is interesting...

I don't know if I'm right, but for things like: E_RefMode_Count10=5 

I guess that if (5) is changed to say 8, then Wrestlers won't run like "ladies of the night" at "5".... but at "8".

NOT A FIX but it could work... 

 

this part: 

E_SPREF_STATE_WATCH=0   

the "0" maybe it refers the ref state of alert... so "0" down time"? 

maybe "some other number" might make him stay longer? 

Edited by drwho269
Posted

I'll have a look at this in a bit. Got a bit of work to do before I can start. I'll report if I find anything. 

  • Like 1
Posted

I'd love it if you could change that stupid "run into the ring at 5" thing. It's so annoying when you want to have a fight outside the ring.

  • Like 1
Posted (edited)

 

 

Yes you can edit timing its in the lua script i do not have a clue about Lua so check yourself its in the pac/yase Folder

I've extracted the text from it, but i have no idea what to do whit it.

Here's the link if anyone is interested.

http://www.mediafire.com/view/fwa8e579ag9gq2p/InGameLua.txt

 

E_RefMode_Watch=0                

E_RefMode_Fall=1                

E_RefMode_Submission=2            

E_RefMode_Count5=3                

E_RefMode_Count20=4                

E_RefMode_Count10=5                

E_END=9

E_SPREF_STATE_WATCH=0                

E_SPREF_STATE_PINFALL_COUNT=1        

E_SPREF_STATE_RINGOUT_COUNT=2        

E_SPREF_STATE_DOWN_COUNT=3            

E_SPREF_STATE_DQ_COUNT=4            

E_SPREF_STATE_SUBMISSION_CHECK=5    

E_SPREF_STATE_PRONOUNCE_DQ=6        

E_SPREF_STATE_CAUTION_MANAGER=7    

 

 

This part refers to the referee is interesting...

I don't know if I'm right, but for things like: E_RefMode_Count10=5 

I guess that if (5) is changed to say 8, then Wrestlers won't run like "ladies of the night" at "5".... but at "8".

NOT A FIX but it could work... 

 

this part: 

E_SPREF_STATE_WATCH=0   

the "0" maybe it refers the ref state of alert... so "0" down time"? 

maybe "some other number" might make him stay longer? 

 

I was thinking that maybe the 5 in E_RefMode_Count10=5, might be the interval, in seconds, between the count(From 1 to 10) when you are outside the ring. For example, when the ref says "ONE" there's an interval of 5 seconds until he says "TWO".

And usually when there are "XXXXXX=0" or "XXXXXX=1" it means disable and enable, and not the time.

Edited by Ripcord
Posted

Looked at the values stated. Altering those did absolutely nothing. Not sure where this could be stored at this point.

Posted

someone has to try to  change that stuff and tell us results....i cant do it at the moment....maybe if its a text file put it to read only it will work?? TRY IT

Posted

E_SPREF_STATE_WATCH=0                
E_SPREF_STATE_PINFALL_COUNT=1        
E_SPREF_STATE_RINGOUT_COUNT=2        
E_SPREF_STATE_DOWN_COUNT=3            
E_SPREF_STATE_DQ_COUNT=4            
E_SPREF_STATE_SUBMISSION_CHECK=5    
E_SPREF_STATE_PRONOUNCE_DQ=6        
E_SPREF_STATE_CAUTION_MANAGER=7    

 

These sound like animation call outs to me more than anything.

 

1 thought I had for the Ref to stay down is perhaps changing all his stats to 0 I think by default his stats are set to 100. (if they actually use his wrestlers stats and not some mysterious ref stats.

Posted

Yeah, I would say you are right about animation callouts considering they are numbered sequentially rather than randomly. If they were timings they would be more random. It's likely assigning a number to each animation.

Posted

1 thought I had for the Ref to stay down is perhaps changing all his stats to 0 I think by default his stats are set to 100. (if they actually use his wrestlers stats and not some mysterious ref stats.

I've already tried lowering the stats of the unlocked Referee all the way a bit back, but the actual referee in the ring seems to use different stats than the unlocked one for some reason. However, if we can find the stats the referee uses in memory, we might be able to change something. Unless it isn't based on stats at all, but then there should be other variables.

  • Like 1
  • 3 weeks later...
Posted

Has anyone made any further advancements on this? Thanks 

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