Tarnathos Posted June 11, 2015 Posted June 11, 2015 Hi all, just trying to get familiar with modding and managed to create a face texture out of an old one merged into a 2k15.dds file. Now question is how I can manage to fit the size again. When saving as .dds I do not get close to the size of the original image. My file is always bigger. Anyone could provide advise? Quote
AlcLegacy Posted June 11, 2015 Posted June 11, 2015 Save as DXT1, and use existing mipmaps. remember, to get textures to show, you have to edit each mipmap as well, I just copy paste and resize. Quote
Tarnathos Posted June 11, 2015 Author Posted June 11, 2015 Well, saved as DXT1 and looked via Hex how many mipmaps there are. In this case it was four so I entered the number and clicked save...my file now is 683kb and original file is 681kb..... Quote
AlcLegacy Posted June 11, 2015 Posted June 11, 2015 Make sure the only visible one in the layers is the Main surface layer, also make sure it's the one you have currently selected in layers, then save. Happened to me and doing that fixed it. Quote
Tarnathos Posted June 12, 2015 Author Posted June 12, 2015 merged all layers into and saved as selected layers but it still has a size with 683kb and not 681kb...going mad Quote
beastedot9 Posted June 12, 2015 Posted June 12, 2015 (edited) merged all layers into and saved as selected layers but it still has a size with 683kb and not 681kb...going mad You can try and copy and paste your edits on to the old file in visual studio. It will always save with the same settings. Edited June 12, 2015 by beastedot9 Quote
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