yjkim0901 Posted June 7, 2015 Posted June 7, 2015 I edited a model and injected it into the original yobj with the x-rey and I got something like this: Any ideas? I think I missed something. I used blender to do the model editing. Quote
GameElite™ Posted June 7, 2015 Posted June 7, 2015 Have you deleted any vertices to make it fit inside a yobj container? Quote
yjkim0901 Posted June 7, 2015 Author Posted June 7, 2015 Have you deleted any vertices to make it fit inside a yobj container? I have not deleted any from the head object. All I have deleted was the cube that somehow exported together which made it with more vertices. Would this be a problem? Quote
yjkim0901 Posted June 7, 2015 Author Posted June 7, 2015 I just figured it out by going over the tutorial again and it seems like major changes in the face model caused that. So I don't really know what to do right now. Quote
yjkim0901 Posted June 7, 2015 Author Posted June 7, 2015 I injected the fixed model into the original pach and pac file and this came out. Any ideas? Is there any proper settings for model export in blender? Quote
tekken57 Posted June 8, 2015 Posted June 8, 2015 Your first problem is because of the faces. You can edit the shape of the mesh but you cannot delete any verts or faces. Problem number two is due to the facial animations, at present the only solution is to disable them as any changes to the face messes it up in game. I will be coding a function to do this in the next version of X-Rey. Problem number 3 is due to the uv's not being exported correctly from blender. Prinsto posted the settings for blender here: I'm not familiar with blender so I'm not sure if there is any way to get the uv's in the same format as is required. The best would be to export an object with x-rey and compare it to the object from blender in notepad. See if you can get the uv's values to match. Quote
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